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Difference between revisions of "Special Stage (Sonic Rush)"

From Sonic Retro

(Objects)
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*Extra Ring - These are worth 5 Rings each.
 
*Extra Ring - These are worth 5 Rings each.
 
*Spike Balls - If you hit one, it'll substract 10 rings from your total.
 
*Spike Balls - If you hit one, it'll substract 10 rings from your total.
 +
*Switches - Activated when Sonic runs over them. These usually make at least one string of rings appear not far ahead.
 +
*Speed Pads - These boost Sonic ahead at a faster-than-normal speed along a predetermined path. They're usually useful for avoiding Spike Balls, gathering [[Rings]], or hitting Switches and [[Springs]].
 
*Springs - When touched, they will make sonic jump. Then, numbers will appear in the screen, and you'll have to touch them in order to earn 5 rings.
 
*Springs - When touched, they will make sonic jump. Then, numbers will appear in the screen, and you'll have to touch them in order to earn 5 rings.
 +
*Egg Flappers - Fly about in groups during portions of some Special Stages. If they hit the player, Sonic will lose rings, but if they are tapped with the stylus, Sonic will gain rings.
 +
*Bat-Egg Flappers - Purple Egg Flappers that home in on Sonic three times. These can be defeated in a similar manner to Egg Pawns, but require three taps with a stylus. Upon defeat, they give Sonic the same number of rings as a normal Egg Flapper.
 
*[[Chaos Emerald]] - If you succeed, you earn a Chaos Emerald. Collect all 7 [[Chaos Emeralds]], along with the [[Sol Emeralds]] to access the [[Exception]] level.
 
*[[Chaos Emerald]] - If you succeed, you earn a Chaos Emerald. Collect all 7 [[Chaos Emeralds]], along with the [[Sol Emeralds]] to access the [[Exception]] level.
  

Revision as of 00:54, 17 April 2009

Sonic Rush SP Stage.PNG
Special Stage (Sonic Rush)
Special Zone, Sonic Rush
Number of Acts: 7

The Special stage in Sonic Rush is played using stylus or the player's finger to move along the left or right to guide Sonic in that direction. It is reminiscent of Sonic the Hedgehog 2, which sees the player running through a half-pipe, grabbing as many rings as possible to hit the required amount. However, Sonic can't jump, making the special stage slightly more difficult.

To get there, you'll have to amount enough energy in the Tension Gauge, jump in a generator and perform a Fast Dash. These are found in any act.

Objects

  • Rings - You need to collect a certain amount of rings before reaching the end of the stage.
  • Extra Ring - These are worth 5 Rings each.
  • Spike Balls - If you hit one, it'll substract 10 rings from your total.
  • Switches - Activated when Sonic runs over them. These usually make at least one string of rings appear not far ahead.
  • Speed Pads - These boost Sonic ahead at a faster-than-normal speed along a predetermined path. They're usually useful for avoiding Spike Balls, gathering Rings, or hitting Switches and Springs.
  • Springs - When touched, they will make sonic jump. Then, numbers will appear in the screen, and you'll have to touch them in order to earn 5 rings.
  • Egg Flappers - Fly about in groups during portions of some Special Stages. If they hit the player, Sonic will lose rings, but if they are tapped with the stylus, Sonic will gain rings.
  • Bat-Egg Flappers - Purple Egg Flappers that home in on Sonic three times. These can be defeated in a similar manner to Egg Pawns, but require three taps with a stylus. Upon defeat, they give Sonic the same number of rings as a normal Egg Flapper.
  • Chaos Emerald - If you succeed, you earn a Chaos Emerald. Collect all 7 Chaos Emeralds, along with the Sol Emeralds to access the Exception level.Template:SonicRushZones