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|Sonic Generations (3DS)|:Category:Sonic Generations 3DS levels|l2=Levels|{{PAGENAME}}|l3=Special Stage}}
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|Sonic Generations (Nintendo 3DS)|:Category:Sonic Generations (Nintendo 3DS) levels|l2=Levels|{{PAGENAME}}|l3=Special Stage}}
 
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| levelno=Special
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| game=Sonic Generations (Nintendo 3DS)
 
| acts=7
 
| acts=7
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| playedas=[[Sonic the Hedgehog|Modern Sonic]]
 
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The '''[[Special Stage]]''' in the [[Nintendo 3DS]] version of ''[[Sonic Generations (Nintendo 3DS)|Sonic Generations]]'' uses the same concept as the ''[[Sonic Heroes]]'' [[Special Stage (Sonic Heroes)|Special Stage]], where Modern [[Sonic the Hedgehog|Sonic]] runs through a half-pipe and collects spheres scattered along the pipes while dodging bombs. Each Special Stage is unlocked after clearing both Acts of each level, and all of them must be completed in order to complete the game.
The '''[[Special Stage]]''' in ''[[Sonic Generations (3DS)|Sonic Generations]]'' uses the same concept as the ''[[Sonic Heroes]]'' [[Special Stage (Sonic Heroes)|Special Stage]], where Modern Sonic runs through a half-pipe and collects balls scattered along the pipes while dodging bombs. In the special stages, the [[Chaos Emerald]] is floating towards the end, and the goal of the stage is to catch up to the emerald before it reaches the end of the stage. To do this, you must collect balls that give you boost power, while dodging bombs that knock you down, allowing the Emerald to distance itself from you. Later stages have speed pads, and even springs that will send you through a series of speed rings.
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==Gameplay==
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The rules of the Special Stage are based off the source material's Emerald Challenges, but with the music from the Bonus Challenges; the [[Chaos Emerald]] is floating towards the end, and the goal of the stage is to catch up to the Emerald before it reaches the end of the stage. To do this, the player must collect Coloured spheres to build up boost power and [[Sonic Boost|Boost]] after the Emerald with {{Y}}, while dodging obstacles such as bombs and electric gates that will knock them down, allowing the Emerald to distance itself from them. Later stages have [[Dash Panel]]s that make Sonic go into a rolling state, and even [[Spring]]s that will send the player through a series of [[Dash Ring]]s.
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Unlike the regular stages, Sonic's boost gauge displays a timer that counts how long the player maintains the boost, resetting to zero should the player stop boosting. The player is encouraged to maintain a long boost in order to increase the Boost Bonus earned at the results screen and achieve a high [[Rank]].{{fileref|SonicGenerations 3DS UK manual.pdf|page=12}} In addition to regular spheres, the star-patterned Power Spheres{{fileref|SonicHeroes GC US manual.pdf|page=30}} that refill greater amounts of boost power return, along with the introduction of glowing Rainbow Spheres that will completely refill the gauge should Sonic grab only one of them.
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 +
The main differences between this iteration of the Special Stage and the one in ''Sonic Heroes'' is that Sonic is the only character, and as such [[Formation Change Gate]]s are nowhere to be seen. The controls are also much smoother compared to ''Sonic Heroes'', making the Special Stage far easier to complete.
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==List of Special Stages==
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{| class="prettytable"
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!Number
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!Screenshot
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![[Chaos Emeralds|Chaos Emerald]]
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!Associated level
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|-
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|#1
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|[[Image:SpecialStageGenerations3DS.png|120px]]
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|Green
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|[[Green Hill (Sonic Generations 3DS)|Green Hill]]
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|-
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|#2
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|[[Image:SonicGenerations 3DS SpecialStage2.png|120px]]
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|Purple
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|[[Casino Night (Sonic Generations 3DS)|Casino Night]]
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|-
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|#3
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|[[Image:SonicGenerations 3DS SpecialStage3.png|120px]]
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|Yellow
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|[[Mushroom Hill (Sonic Generations 3DS)|Mushroom Hill]]
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|-
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|#4
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|[[Image:SonicGenerations 3DS SpecialStage4.png|120px]]
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|Blue
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|[[Emerald Coast (Sonic Generations 3DS)|Emerald Coast]]
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|-
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|#5
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|[[Image:SonicGenerations 3DS SpecialStage5.png|120px]]
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|Red
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|[[Radical Highway (Sonic Generations 3DS)|Radical Highway]]
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|-
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|#6
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|[[Image:SonicGenerations 3DS SpecialStage6.png|120px]]
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|Cyan
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|[[Water Palace (Sonic Generations 3DS)|Water Palace]]
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|-
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|#7
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|[[Image:SonicGenerations 3DS SpecialStage7.png|120px]]
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|Grey
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|[[Tropical Resort (Sonic Generations 3DS)|Tropical Resort]]
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|}
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==Missions==
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{| class="prettytable" style="width:auto;"
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!No. !!Mission !!Description !!Reward
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|-
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|090
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|Sphere Collector
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|Collect 450 spheres in [[Green Hill (Sonic Generations 3DS)|Green Hill]] Special Stage 1 in 1:00.00!
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|[[Sonic Heroes (song)|Sonic Heroes]] (Music)
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|-
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|091
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|Sphere Collector
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|Collect 250 spheres in [[Casino Night (Sonic Generations 3DS)|Casino Night]] Special Stage 2 in 1:00.00!
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|[[What I'm Made Of]] (Music)
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|-
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|092
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|Sphere Collector
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|Collect 150 spheres in [[Mushroom Hill (Sonic Generations 3DS)|Mushroom Hill]] Special Stage 3 in 1:00.00!
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|[[:File:Sonic wp01 1280x1024.png|2003 Illustration]] (Art)
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|-
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|093
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|Sphere Collector
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|Collect 150 spheres in [[Emerald Coast (Sonic Generations 3DS)|Emerald Coast]] Special Stage 4 in 1:00.00!
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|[[Seaside Hill]] (Music)
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|-
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|094
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|Sphere Collector
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|Collect 100 spheres in [[Radical Highway (Sonic Generations 3DS)|Radical Highway]] Special Stage 5 in 1:00.00!
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|[[:File:Wii sonicandthesecretrings.jpg|2007 Illustration]] (Art)
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|-
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|095
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|Sphere Collector
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|Collect 150 spheres in [[Water Palace (Sonic Generations 3DS)|Water Palace]] Special Stage 6 in 1:00.00!
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|Sonic Statue (Art)
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|-
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|096
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|Sphere Collector
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|Collect 60 spheres in [[Tropical Resort (Sonic Generations 3DS)|Tropical Resort]] Special Stage 7 in 1:00.00!
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|[[:File:SG SATBK GalleryImage.png|2009 Illustration]] (Art)
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|}
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==References==
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<references/>
  
{{clear}}
 
 
{{SonicGenerations3DSOmni}}
 
{{SonicGenerations3DSOmni}}
[[Category:Sonic Generations 3DS levels]]
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[[Category:Special Stages]]

Revision as of 12:42, 16 March 2020

Sonic Retro emblem.svg Sonic Generations (Nintendo 3DS)
»
Levels
»
Special Stage
SpecialStageGenerations3DS.png
Special Stage
Special level, Sonic Generations (Nintendo 3DS)
Number of Acts: 7
Played as: Modern Sonic

The Special Stage in the Nintendo 3DS version of Sonic Generations uses the same concept as the Sonic Heroes Special Stage, where Modern Sonic runs through a half-pipe and collects spheres scattered along the pipes while dodging bombs. Each Special Stage is unlocked after clearing both Acts of each level, and all of them must be completed in order to complete the game.

Gameplay

The rules of the Special Stage are based off the source material's Emerald Challenges, but with the music from the Bonus Challenges; the Chaos Emerald is floating towards the end, and the goal of the stage is to catch up to the Emerald before it reaches the end of the stage. To do this, the player must collect Coloured spheres to build up boost power and Boost after the Emerald with Y, while dodging obstacles such as bombs and electric gates that will knock them down, allowing the Emerald to distance itself from them. Later stages have Dash Panels that make Sonic go into a rolling state, and even Springs that will send the player through a series of Dash Rings.

Unlike the regular stages, Sonic's boost gauge displays a timer that counts how long the player maintains the boost, resetting to zero should the player stop boosting. The player is encouraged to maintain a long boost in order to increase the Boost Bonus earned at the results screen and achieve a high Rank.Media:SonicGenerations 3DS UK manual.pdf[1] In addition to regular spheres, the star-patterned Power SpheresMedia:SonicHeroes GC US manual.pdf[2] that refill greater amounts of boost power return, along with the introduction of glowing Rainbow Spheres that will completely refill the gauge should Sonic grab only one of them.

The main differences between this iteration of the Special Stage and the one in Sonic Heroes is that Sonic is the only character, and as such Formation Change Gates are nowhere to be seen. The controls are also much smoother compared to Sonic Heroes, making the Special Stage far easier to complete.

List of Special Stages

Number Screenshot Chaos Emerald Associated level
#1 SpecialStageGenerations3DS.png Green Green Hill
#2 SonicGenerations 3DS SpecialStage2.png Purple Casino Night
#3 SonicGenerations 3DS SpecialStage3.png Yellow Mushroom Hill
#4 SonicGenerations 3DS SpecialStage4.png Blue Emerald Coast
#5 SonicGenerations 3DS SpecialStage5.png Red Radical Highway
#6 SonicGenerations 3DS SpecialStage6.png Cyan Water Palace
#7 SonicGenerations 3DS SpecialStage7.png Grey Tropical Resort

Missions

No. Mission Description Reward
090 Sphere Collector Collect 450 spheres in Green Hill Special Stage 1 in 1:00.00! Sonic Heroes (Music)
091 Sphere Collector Collect 250 spheres in Casino Night Special Stage 2 in 1:00.00! What I'm Made Of (Music)
092 Sphere Collector Collect 150 spheres in Mushroom Hill Special Stage 3 in 1:00.00! 2003 Illustration (Art)
093 Sphere Collector Collect 150 spheres in Emerald Coast Special Stage 4 in 1:00.00! Seaside Hill (Music)
094 Sphere Collector Collect 100 spheres in Radical Highway Special Stage 5 in 1:00.00! 2007 Illustration (Art)
095 Sphere Collector Collect 150 spheres in Water Palace Special Stage 6 in 1:00.00! Sonic Statue (Art)
096 Sphere Collector Collect 60 spheres in Tropical Resort Special Stage 7 in 1:00.00! 2009 Illustration (Art)

References


Sonic Generations (Nintendo 3DS)
SonicGenerations 3DS title.png

Main page
Maps


Manuals
Promotional material
Magazine articles
Reception


Bugs