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- ...resumably meant to be a Super Ring monitor, based on the changes in object subtype numbers.15 KB (2,553 words) - 21:30, 9 April 2024
- dc.w ''x position'', ''y position'', ''object type'', ''object subtype''26 KB (3,945 words) - 04:44, 25 March 2020
- ...ion can take one declaration. People often confuse this declaration with a subtype value, but it's not really. What that basically means for the non programme72 KB (11,616 words) - 16:49, 24 March 2020
- ...ion can take one declaration. People often confuse this declaration with a subtype value, but it's not really. What that basically means for the non programme104 KB (16,909 words) - 05:17, 28 July 2023
- with a subtype value, but it's not really. What that basically means for the90 KB (14,890 words) - 15:51, 24 March 2020
- ...ct it is. For example, take the Orbinaut from LZ in S1. If you changed its subtype to a certain value, it would never fire its spikes like the Orbinaut in SLZ3 KB (536 words) - 04:44, 25 March 2020
- ...ion can take one declaration. People often confuse this declaration with a subtype value, but it's not really. What that basically means for the non programme82 KB (13,557 words) - 16:54, 24 March 2020
- ...the vertical position, OO is the object to be placed, and VV is the object subtype. To obtain the exact location where you want to place your objects, enable10 KB (1,661 words) - 16:41, 24 March 2020
- |$28||subtype||Object subtype. For example, the current monitor selected. See the Object List above for v33 KB (5,670 words) - 04:37, 25 March 2020
- |Subtype dictates # of logs |Subtype determines # of frames a fireball is spawned (30, 60, 90, 120, 150, 180)14 KB (2,336 words) - 11:31, 16 July 2020
- |$28 || byte ||Object subtype. For example, the current monitor selected. See the Object List above for v27 KB (4,655 words) - 22:29, 15 July 2021
- | desc=An unused frame of the switch sprite. When bit 5 of a switch's subtype is set, it makes the object flash, using this sprite. In Labyrinth Zone, th ...und in [[#Wall monitor|various walls]] of [[Scrap Brain Zone]]. Its object subtype is '''$00'''.44 KB (6,603 words) - 21:52, 30 July 2023
- | desc=A blank monitor that harms the player when broken. Set a monitor subtype to {{hex|00}} to view it in-game. ...dden behind the other gumballs inside the machine. If the gumball object's subtype is manually set to {{hex|08}}, it'll use a unique item collection routine t56 KB (8,595 words) - 13:21, 21 April 2024
- ...Zone]]. If the sub-ID of the spinning platforms has bit '''02''' of their subtype set but not '''04''', they will become this object. Its object ID is '''$B7 ...h harms the player when broken. Never seen in-game. To see it, a monitor's subtype should be set to '''00'''.57 KB (8,510 words) - 13:25, 21 April 2024
- ...s are using different (invalid) subtypes than the unused "Static" monitor (subtype 0). And as I noted in the Supreme Topic of 'Other' Knowledge, the SBZ monit3 KB (515 words) - 06:28, 6 April 2019
- ; The following tables tell the properties of animals based on their subtype.154 KB (19,165 words) - 12:05, 7 April 2021
- ...o change to (for example, HPZ is zone $16 act $1, so to change to that the subtype would be $16 * 2 + 1 = $2D)19 KB (3,113 words) - 17:28, 21 February 2020
- The 6th byte, the object subtype, is loaded in the byte $2C of the [[SCHG:Sonic the Hedgehog 3 & Knuckles/RA6 KB (920 words) - 04:44, 25 March 2020
- ...g them more than once. The size of the array depends on the highest object subtype used. |$2C||Object subtype. For example, the current monitor selected. Has a different meaning for Son67 KB (11,780 words) - 03:03, 1 October 2022
- The 6th byte, the object subtype, is loaded in byte $28 of the status table of that object (see [[SCHG:Sonic5 KB (785 words) - 04:44, 25 March 2020