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  • ...resumably meant to be a Super Ring monitor, based on the changes in object subtype numbers.
    15 KB (2,553 words) - 21:30, 9 April 2024
  • | desc=An unused frame of the switch sprite. When bit 5 of a switch's subtype is set, it makes the object flash, using this sprite. In Labyrinth Zone, th ...und in [[#Wall monitor|various walls]] of [[Scrap Brain Zone]]. Its object subtype is '''$00'''.
    44 KB (6,603 words) - 21:52, 30 July 2023
  • | desc=A blank monitor that harms the player when broken. Set a monitor subtype to {{hex|00}} to view it in-game. ...dden behind the other gumballs inside the machine. If the gumball object's subtype is manually set to {{hex|08}}, it'll use a unique item collection routine t
    55 KB (8,511 words) - 10:33, 26 December 2023
  • ...Zone]]. If the sub-ID of the spinning platforms has bit '''02''' of their subtype set but not '''04''', they will become this object. Its object ID is '''$B7 ...h harms the player when broken. Never seen in-game. To see it, a monitor's subtype should be set to '''00'''.
    56 KB (8,461 words) - 18:25, 3 December 2022
  • The behaviour of a path swapper depends on its subtype. The subtype has the format HGFE DCBA:
    2 KB (365 words) - 20:39, 20 January 2012
  • ...sts in the prototype. The player can see this by setting any [[monitor]]'s subtype to '''08''', then breaking it. Super Sonic's unique sprites, speed, invinci
    7 KB (990 words) - 12:16, 17 December 2023
  • | desc=Further on, these two Super Ring monitors would see multiple subtype changes over the game's development.
    10 KB (1,504 words) - 14:44, 25 February 2023
  • ...led via hacking, bridges can be placed with it. Spawning a bridge with its subtype to a non-zero value will make it appear to break. {{LinkYoutube|video=VDfTx ...nging platform intended for [[Tidal Tempest]]. Spawning this object with a subtype of {{hex|00}} will cause it to underflow and spawn a 255-chain platform, le
    5 KB (825 words) - 14:47, 25 February 2023
  • ...??01|Force debug [[monitor]]s for [[Angel Island Zone]] Act 1 (??: Monitor subtype). ...|04B5C0:??01|Force debug monitors for Angel Island Zone Act 2 (??: Monitor subtype).|{{ref|{{LinkRetro|post=951025|title=Sonic Retro forum thread: Sonic Month
    20 KB (3,081 words) - 18:25, 3 December 2022
  • ...ecting certain objects (such as a [[monitor]] or [[spring]]) to change its subtype.
    15 KB (2,267 words) - 12:17, 23 November 2023
  • ...ulated by enabling [[edit mode]] in any game, placing the Coin [[monitor]] subtype, and then breaking said monitor. This means everything can be unlocked with
    15 KB (2,455 words) - 10:52, 19 March 2024