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Difference between revisions of "Space Channel 5: Part 2"

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==Gameplay==
 
==Gameplay==
Whilst the scoring system is much different from the first game, the core gameplay remains mostly unchanged from the first game. [[Ulala]], the star of the game, must copy moves acted out by the opponent in time to the music by pressing the directional buttons. The {{X}} button ({{A}} button on the Dreamcast) is used when the opponents shouts "Chu!" and is sometimes used to shoot enemies or objects. Hostages can be rescued by pressing the {{O}} button ({{B}} button), although in this game, it is now distinguished as "Hey!" and comes with its own dance move. New to this game is the ability to hold buttons down as a 'charged move' (When someone says 'Chuuuuu---', the player holds the {{X}} button).
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Whilst the scoring system is much different from the first game, the core gameplay remains mostly unchanged from the first game. [[Ulala]], the star of the game, must copy moves acted out by the opponent in time to the music by pressing the directional buttons. The {{PS_X}} button ({{A}} button on the Dreamcast) is used when the opponents shouts "Chu!" and is sometimes used to shoot enemies or objects. Hostages can be rescued by pressing the {{PS_Circle}} button ({{B}} button), although in this game, it is now distinguished as "Hey!" and comes with its own dance move. New to this game is the ability to hold buttons down as a 'charged move' (When someone says 'Chuuuuu---', the player holds the {{PS_X}} button).
  
 
Also new to the game is some segments that involve instrument battles. These are usually played using any directional button, as well as Chu and Hey.
 
Also new to the game is some segments that involve instrument battles. These are usually played using any directional button, as well as Chu and Hey.

Revision as of 00:01, 8 July 2009

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Space Channel 5: Part 2
System(s): Dreamcast, PlayStation 2
Publisher: Sega
Developer:
Genre: 3D Action

Space Channel 5: Part 2 is the sequel to the rhythm action game Space Channel 5, developed by United Game Artists and published by Sega. It was released on the Dreamcast (Japan only) and the PlayStation 2. It was released in Japan on February 14, 2002, Europe in February 12, 2003 (although it was not released in the United Kingdom) and in North America as part of a special edition package with the first game on November 18, 2003.

With its improved graphics, greater variety, and longer campaign, Part 2 is generally regarded as superior to its predecessor. However, it is much less well known than the original Space Channel 5 due to its belated and limited release outside of Japan.

The game, as with its predecessor, stars Ulala and has a cameo by Michael Jackson, known in this game as Space Michael.

Gameplay

Whilst the scoring system is much different from the first game, the core gameplay remains mostly unchanged from the first game. Ulala, the star of the game, must copy moves acted out by the opponent in time to the music by pressing the directional buttons. The X button (A button on the Dreamcast) is used when the opponents shouts "Chu!" and is sometimes used to shoot enemies or objects. Hostages can be rescued by pressing the Circle button (B button), although in this game, it is now distinguished as "Hey!" and comes with its own dance move. New to this game is the ability to hold buttons down as a 'charged move' (When someone says 'Chuuuuu---', the player holds the X button).

Also new to the game is some segments that involve instrument battles. These are usually played using any directional button, as well as Chu and Hey.

Usually in the game, players have a set number of hearts, which varies depending on the situation. If they mess up a section, they lose a heart. If all hearts are lost, the game is over. In some sections, such as boss battles, stars replace hearts, the number of which is determined by the current rating (the higher the rating, the more stars will be available). If all stars are lost, the game is over.

The viewer rating percentage in the corner works as the score, which changes depending on how well the game is played and the number of hearts or stars at the end of a scenario. There are also secrets at certain points in between gameplay where players press buttons to make Morolians (the enemies from the last game, now allies), spring up from the corner. Players need to find all these secrets in a level in order to get a full 100% rating at the end. (The last level has a possible 200% rating.)

Elsewhere, there is a 100 stage battle mode, in which players have to play 100 consecutive lines, with only one heart. Some of the lines seem to resemble those found in the first game. There is also a 2 player mode, where one player controls directions and the other controls actions, and an alternate story mode where characters, costumes and dance moves are different.

Other improvements include replacing the rendered backgrounds of the first game with real time environments.

Production Credits (Special Edition)

Producer: Tetsuya Mizuguchi
Director: Yutaka Minobe
Supervisor: Takashi Thomas Yuda
Art Director: Mayumi Moro
Programming Director: Hitoshi Nakanishi
Story & Game Design Director: Takumi Yoshinaga
Game System Director: Hideki Anbo
Game Designer: Takao Esaka, Emiko Sunaga, Toshihide Ozeki
Space Programmers: Yoshio Inoue, Ise Susumu, Yuuki Hatakeyama, Ko Midoro
Technical Support: Osamu hori, Koji Kaifu, Satoru Takeshima, Michio Yokomizo, Kyosei Yukimoto, Keiichi Noda
Technical Director: Takeshi Hirai
Total Scene Director: Ken Okazaki
Background Modeling: Yoshiro Shimizu, Rie Miyauchi, Issei Komura, Takehiko Miura
Character Modeling: Shinkichi Tanahashi, Mihoko Yanaka
Choreographer: Mahoko Nezu, Andre Fuentes
Animation Supervisor: Shigeru "Pigeon" Arkai
Animation Technology Supervisor: Takanori Ohnuki
Character Animation: Yusuke Kashiwagi, Kenya Suzuki
Camera Works: Kanji Suto, Kenichi Suzuki
Visual Effects Supervisor: Taro Hino
Visual Effects: Yuji Yamaga
Film Editor: Ryutaro Sugiyama
Storyborads: Ken Okazaki, Yutaka Minobe
Art Team's Special Thanks To: Hideaki Takamura, Haruka Yoshida, Jake Kazdal, Motomu Hayashi, Deen Gun Project
Sound And Music Design By: Wave Master
Sound Director: Naofumi Hataya
Music Composers: Kenichi Tokoi, Mariko Nanba, Tomoya Ohtani, Naofumi Hataya
Sound Effects: All Sound-Staff Of Channels, Takashi Endo
Chief Recording Engineer: Hirokazu Akashi
Recording Engineer: Yoshitada Miya, Sawako Sogabe
Recording Producer: Hidetaka "Carl" Shibata, Fumitaka Shibata
Recording Director: Tadashi Ohtsubo

Musicians

Trunpet: Masahero Kobayashi, Futoshi Kobayashi
Trombone: Wakaba Kawai
Sax: Kohji Orita
Harn: Gizaemon Orita
Drums: Yuraichi Togashiki, Mitsuru Kurauchi
Bass: Kenji Takamizu, Takeshi Taneda
Guitar: Chew-Taro Moritake
Chorus: Curtis Gaines, Ebony Fay, Andrea Hokins
Strings: Jun Takeuchi(VL), Takuya Mora(2ndVL), Shin Motoi(VLA), Kaori Morita(VC)
Sctore: Hiroshi Aso
Keyboards: Yutaka Minobe

Space Children: Anna Sakaguchi, Akane Uchino, Kanako Nishimura, Mai Onose, Daiai Saitou, Kento Kouda, Keiya Sakamoto, Kouue Fukumoto
Space Soprano: Tamami Shirishi
Space Cheer Leaders: Eriko Tadaoka, Kaoru Ooa, Kaoru Miyazawa, Mayu Kasahara, Mutsumi Tonegawa, Kaoiru Akino, Yutaka Minobe, Mika Matsumoto
Other Voice: All Sound-Staff Of Channels, All Staff Of Channels
Waver Master's Special Thanks: Miki Nagase, Teruhiko Nakagawa, Fumie Kumatani, Seirou Okamoto, Tatsuya Kousaki, Takenobu Mitsuyoshi, Shigeharu Isoda
Gekidan Tohai Corporation: Impression Music Co.Ltd
Witch Craft: Tokyo Konsei-Gashodan
Sound Producer: Yukifumi Makino
Desk Support: Ai Muroi
Recorded And Mixed At: Wave Master Studio

Mexican Flyer

Ken Woodman & His Piccadilly Brass(Woodman)

This Is My Happiness

Words: Tomoko Sasaki
Translate: Kan Hashimoto
Music: Naofumi Hataya
Arrangement: Yutaka Minobe
Vocal: Danny Ishio

Motion Cature Support: Image Studio 109
Manager: Yusuke Aoki, Yoshiya Nagata, Hiroyuki Ishiguro, Hiroyuki Motai, Ryouta Tokuyama, Chiharu Suzuki
Sega-AM2 Motion Cature Studio: Hans Van Veenendaal, Takeo Iwata, Hideki Fukai, Katsuhiro Fujita
Promotion Art Director: Masahiro "Magic" Kobyashi
Production Management: Hayato Watanabe
Budget Management: Sekio Yamaguchi
Desk Support: Sayuri Yajima, Rio Toyoda
Very Special Thanks To: All UGA(Sega AM9) Members And Their Failies, Shuji Utsumi, Kazuhiro Terasawa(T's Music), Toru Hashimoto(Sarugakuchi Inc.), Miyuki Sato(Sarugakuchi Inc.)
Technical Producer: Ryuichi Hattori
Assistant Producer: Mineko Okamura
Executive Producer: Tetsu Kayama
Created By: United Game Artists
Presented By: Sega
Publisher By: Agetec Inc.

Box Scans

Dreamcast version