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Southern Island is the central hub location in the game [[Sonic Rush Adventure]]. It is here that Sonic can access [[watercraft]], time attack modes, a tutorial stage, the final boss, and more.
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'''Southern Island''' is the central hub location in the game ''[[Sonic Rush Adventure]]''. It is here that Sonic can access [[watercraft]], time attack modes, a tutorial stage, the final boss, and more.
  
 
== Overview ==
 
== Overview ==

Revision as of 20:14, 7 April 2010

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Southern Island is the central hub location in the game Sonic Rush Adventure. It is here that Sonic can access watercraft, time attack modes, a tutorial stage, the final boss, and more.

Overview

Sonic and Tails wash up on Southern Island's beach after traveling to Blaze's dimension through a large twister. They are found and awoken by Marine the Raccoon, who introduces Sonic and Tails to the concept of Materials, which can be used to build the watercraft piloted in the game. Southern Island acts as Sonic and company's base of operations throughout the game, from which they travel to increasingly distant islands.

Southern Island again becomes the focus of the story after Captain Whisker is defeated at Big Swell. Just off the Southern Island's coast, Doctor Eggman and Eggman Nega reveal themselves as those behind the events of the game, and declare their intentions to steal the Jeweled Scepter and control the Power of the Stars. Sonic, Blaze, Tails and Marine pursue them by drilling into Southern Island's volcano in the Magma Hurricane. After the Egg Wizard is destroyed, Sonic and Tails say goodbye to Blaze and Marine at Southern Island's docks before returning home in the SS Tornado EX.

As Sonic Rush Adventure's optional missions are completed, members of the Coconut Crew scattered throughout Southern Island will present the player with unlockables, including additional scenery for Southern Island itself.

Locations

Sonic navigates Southern Island by selecting specific locales on a selection screen, using the sylus or d-pad to toggle between locales and stylus taps or the A button to choose locales. Once a locale is selected, the player is given control of Sonic, using the sylus or d-pad to move about and sylus taps and the A button to interact with other characters, objects and watercraft. The player can go back to the selection screen by moving Sonic to the exit of each locale (a doorway or an open area).

The small community which contains Marine's house is known as Windmill Village. In Marine's house, Marine will give the player missions to complete in the game's levels and boss stages, Tails instructs Sonic to gather Material in order to construct watercraft, Setter allows the player to toggle the game's options, and machines grant player to access time attack and versus modes.

To the upper right of Windmill Village on the Southern Island select screen is Whale Point, a tutorial stage in which Sonic collects his first Material in order to build the Wave Cyclone.

Down from Windmill Village are the docks where the Wave Cyclone is accessed. Kylok is here, and lets you rewatch cutscenes after completing certain missions. Just left of there is Seagull Beach, where Muzy acts as the game's sound test after defeating the boss at Big Swell.

The lower-right corner of the island contains the whorf where the Ocean Tornado is located. Norman the Viking is here and allows the player to engage in especially challenging watercraft missions, as well as Gardon, who will inform the player of available Sol Emeralds that Blaze may gather.