Difference between revisions of "South Island Adventure"
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==Description== | ==Description== | ||
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*'''Last release on: May 2004''' | *'''Last release on: May 2004''' | ||
*'''Current version: 0.3''' | *'''Current version: 0.3''' | ||
*South Island Adventure is a large scale hack of [[Sonic 1]] by [[Hivebrain]]. It has new sprites, several new levels, and numerous other alterations. | *South Island Adventure is a large scale hack of [[Sonic 1]] by [[Hivebrain]]. It has new sprites, several new levels, and numerous other alterations. | ||
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==Levels== | ==Levels== |
Revision as of 22:02, 19 January 2005
Contents
Description
http://www.personal.leeds.ac.uk/%7Ebgy2l2aw/mrh/1.png |
- Last release on: May 2004
- Current version: 0.3
- South Island Adventure is a large scale hack of Sonic 1 by Hivebrain. It has new sprites, several new levels, and numerous other alterations.
Levels
- South Island Zone:Pallet and layout edit of Green Hill Zone.
- Indigo City Zone:Pallet edit of Marble Zone.
- Aqua Lake Zone:Pallet and tile edit of Labyrinth Zone, meant to resemble Aqua Lake Zone from the 8-bit version of Sonic 2.
- Winter Hill Zone:Pallet and layout edit of Green Hill Zone, with the background from Labyrinth Zone.
- Celestial Zone:Pallet edit of Star Light Zone.
- Eggmanland Zone:Based on tiles from Metallic Madness Zone in Sonic CD. This was the first time level tiles had been successfully ported from Sonic CD to another game.
Credits
- Game Plan and Design:Hivebrain
- Enemy Design:ICEknight
- Spike Bugfix:drx