Sonic the Hedgehog Pocket Adventure/Bugs
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Revision as of 12:26, 7 September 2021 by BSonirachi (talk | contribs) (Created page with "{{back}}Category:Bugs ==Level-specific bugs== ===Secret Plant Zone=== ====Path swapper abuse==== {{Bug | image=SonicPocketAdventure NGPC Bug SPZ PathSwapperAbuse 1.pn...")
Revision as of 12:26, 7 September 2021 by BSonirachi (talk | contribs) (Created page with "{{back}}Category:Bugs ==Level-specific bugs== ===Secret Plant Zone=== ====Path swapper abuse==== {{Bug | image=SonicPocketAdventure NGPC Bug SPZ PathSwapperAbuse 1.pn...")
- Back to: Sonic the Hedgehog Pocket Adventure.
Level-specific bugs
Secret Plant Zone
Path swapper abuse
Spin Dash here... |
...then jump after launching. |
Through the floor you'll go. |
In Secret Plant Zone Act 2, follow the main path until it starts going left towards a steep pipe slope. Stand on the gentle incline, charge up a Spin Dash facing right, then immediately jump as high as possible after letting go of . If timed correctly, Sonic will jump high enough over the path swapper object before the pipe slope and fall through some of the floors. With good timing and positioning while falling, this bug can be exploited in Time Trial mode to skip a large portion of the Act and get a faster time record.
YouTube video showing the bug in action.Not fixed in any version.
References
Sonic the Hedgehog Pocket Adventure | |
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Manuals |
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