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Sonic the Hedgehog (J2ME)

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  • Part One, Nokia/Sony Ericsson, 240x320.
  • Part One, Nokia/Sony Ericsson, 360x640.
  • Part One, Nokia (s40v1), 128x128.
  • Part Two, Sony Ericsson, 176x220.
SonicPart1 240x320 TitleScreen RH.png
SonicPart1 360x640 TitleScreen.png
SonicPart1 128x128 TitleScreen.png
SonicPart2 176x220 TitleScreen.png
Sonic the Hedgehog (J2ME)
System(s): J2ME
Publisher: iFone, Glu Mobile, Sega Mobile
Developer:
Genre: Action
Release Date RRP Code Rating
Java 2, Micro Edition (J2ME)
US
2005-12-20 $? ?
Java 2, Micro Edition (J2ME)
EU
2006-02-14 €? ?

Sonic the Hedgehog: Part One and Sonic the Hedgehog: Part Two are a port of Sonic the Hedgehog to the J2ME mobile environment for use on mobile devices. Part One only provides the first three Zones of the game and Part Two contains the rest. The game is a port of the 2005 i-mode 90x game that was simply named Sonic the Hedgehog.[1]

The J2ME versions of the game for various devices were developed and published in Europe by iFone, with additional work on the North American release by Sega Mobile being done by Brizo Interactive. Some versions of Part One and all European versions of Part Two were released by Glu Mobile upon their acquisition of iFone. Part One also came bundled with some Nokia, Samsung, Sony Ericsson and Panasonic cell phones in Europe, either in demo form or as a full game.

Differences between the Mega Drive and Mobile versions

The feature phone port closely mimics the Mega Drive version, but some features have been removed, most notably the Special Stage and the sound effects. Graphics have also been resized depending on screen size, with some, such as the Green Hill Zone flowers and the Spring Yard Zone foreground lights, being based on prototype versions' graphics. Some of the levels have minor tweaks, such as the removal of a see-saw from the Star Light Zone boss encounter.

Some things were added to the game to make it easier, such as unlimited continues and a save feature. The game now saves the top 5 scores achieved by the player. Three levels of difficulty were also added: easy, normal and hard. They are different in enemy placement and boss health, with easy mode only having hazards and bosses.

There is a completely different HUD in this version. The top part has rings and time counters (which are almost identical to Sonic Advance 2), and the bottom part has the Life (1-up) image which shows a head from a frame in Sonic's idle animation (with the number of lives also using the Sonic Advance 2 font) with "PAUSE" text in the bottom-right (indicating that the Right Softkey can be used to pause the game). The act card is also shared with Sonic the Hedgehog Genesis for the GBA.

A lower-end version of Part One (described by developer Christopher Beckford as being more akin to the 8-bit Sonic games on the Master System and the Game Gear) was released instead for a few Nokia and Samsung phones for technical reasons. This version uses an entirely different gameplay engine that is less demanding. Only Green Hill Zone and Marble Zone are present in this release.

History

Sales data

Copies sold Date Platform(s) Regions Cumulative sales References Notes
8,000,000 2008-05-28
Java 2, Micro Edition (J2ME)
US/EU 8,000,000 [2]

Hidden content

Sonic Retro emblem.svg Main article: Sonic the Hedgehog Mobile/Hidden content

Production credits

  • Music Composed: Masato Nakamura
  • Porting: Elliot Sumner, Steven O'Boyle, Ben Smith, Pete McWilliam, Christopher Beckford, TAG
  • Design & Production: Craig Howard, Jay Sharples, Phil Gaskell

Screenshots

Part 1

Part 1 (176x208 version)

Part 2 (176x208 version)

External links

References


Sonic the Hedgehog (16-bit)
Sonic1 title.png

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Sonic games for the Sega Mobile mobile phone service
Sonic the Hedgehog Mobile (2005) | Sonic Jump (2006) | Sonic the Hedgehog (2007) | Sonic Jump 2 (2008) | Sonic at the Olympic Games (2008)