Difference between revisions of "Sonic the Hedgehog Genesis (Genesis)"
From Sonic Retro
RGamer2009 (talk | contribs) |
|||
(7 intermediate revisions by 4 users not shown) | |||
Line 5: | Line 5: | ||
| version= Release 2 | | version= Release 2 | ||
| credits=[[Xenowhirl]] | | credits=[[Xenowhirl]] | ||
+ | |originalgame=Sonic the Hedgehog (16-bit) | ||
+ | |visualmods= | ||
+ | |audiomods= | ||
+ | |layoutmods= | ||
+ | |basicenginemods=yes | ||
+ | |advenginemods= | ||
}} | }} | ||
− | '''Sonic the Hedgehog Genesis (Genesis)''' is a hack of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' which attempts to recreate certain aspects of the | + | '''Sonic the Hedgehog Genesis (Genesis)''' is a hack of ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' by [[Xenowhirl]] which attempts to recreate certain aspects of the [[Game Boy Advance]] ''Sonic 1'' port titled ''[[Sonic the Hedgehog Genesis]]''. |
==Ported Features== | ==Ported Features== | ||
− | *Physics which closely match those of the GBA game, | + | *Physics which closely match those of the GBA game, noticeable during [[Eggman]] confrontations. |
− | * | + | *[[Spin Dash]] which has slow animation and dust that appears slightly before the spin starts. |
*Background effects, like moving clouds. | *Background effects, like moving clouds. | ||
− | *Fixed Caterkiller-damage bug, scrolling-left-too-fast bug, die-during-level-resize bugs. | + | *Fixed [[Caterkiller]]-damage bug, scrolling-left-too-fast bug, die-during-level-resize bugs. |
*Applied a Left boundary teleport fix, signpost art loading and collision fix, skippable score countdown, "walking jump" fix, momentum preservation, "press start" fix and edits, altered rebound physics, altered jump physics, etc. | *Applied a Left boundary teleport fix, signpost art loading and collision fix, skippable score countdown, "walking jump" fix, momentum preservation, "press start" fix and edits, altered rebound physics, altered jump physics, etc. | ||
*Sonic's sprite art and the life counter text are replaced with the different art from S1GBA. | *Sonic's sprite art and the life counter text are replaced with the different art from S1GBA. | ||
− | *The scrolling is changed to give a better sense of speed and Sonic CD style lookahead (that's not in S1GBA, but neither is a bigger screen). | + | *The scrolling is changed to give a better sense of speed and ''[[Sonic CD]]''-style lookahead (that's not in ''S1GBA'', but neither is a bigger screen). |
− | *All springs double Sonic's max speed until landing if airborne before the spring counter runs out. All | + | *All springs double Sonic's max speed until landing if airborne before the spring counter runs out. All side-facing red springs act like yellow springs. To compensate for the lower speed, slope repel calculations aren't performed after hitting a spring. Vertical springs erase all horizontal velocity not in a direction being pressed. |
==Unported Features== | ==Unported Features== | ||
*Slowdown and pop-in are not present. | *Slowdown and pop-in are not present. | ||
*Landing on steeply curved ground, still acts much like the original ''Sonic 1'' and sometimes conflicts with the momentum preservation. | *Landing on steeply curved ground, still acts much like the original ''Sonic 1'' and sometimes conflicts with the momentum preservation. | ||
− | *Sonic 1 GBA has Sonic starting off GHZ1 at a location further to the left. | + | *''Sonic 1 GBA'' has Sonic starting off GHZ1 at a location further to the left. |
*Rising platforms in GHZ are not solid. | *Rising platforms in GHZ are not solid. | ||
*The dynamic level resizing is not changed. | *The dynamic level resizing is not changed. | ||
*The switch under the monitor in [[Labyrinth Zone]] needs to be removed. | *The switch under the monitor in [[Labyrinth Zone]] needs to be removed. | ||
*The momemtum preservation against upside-down spikes is not changed. | *The momemtum preservation against upside-down spikes is not changed. | ||
− | *The first | + | *The first [[Buzz Bomber]] does not fly high enough. |
− | *Music should not restart after losing a life. | + | *Music should continue playing and not restart after losing a life. |
+ | *Music is not remixed. | ||
+ | *No Game Save function. | ||
==Downloads== | ==Downloads== | ||
− | {{download|file=Sonic Genesis Genesis r2.zip|filesize=376KB}} | + | {{download|version=2|file=Sonic Genesis Genesis r2.zip|filesize=376KB}} |
==External links== | ==External links== | ||
− | + | {{LinkRetro|topic=8712|title=Release thread on Sonic Retro}} | |
[[Category:Hacks|Genesis, Sonic the Hedgehog]] | [[Category:Hacks|Genesis, Sonic the Hedgehog]] |
Revision as of 21:57, 25 March 2010
Sonic the Hedgehog Genesis (Genesis) |
---|
Version: Release 2 |
Last release: 12/06/2006 |
System: Sega Mega Drive/Genesis |
Original game: Sonic the Hedgehog (16-bit) |
Credits: Xenowhirl |
Sonic the Hedgehog Genesis (Genesis) is a hack of Sonic the Hedgehog by Xenowhirl which attempts to recreate certain aspects of the Game Boy Advance Sonic 1 port titled Sonic the Hedgehog Genesis.
Ported Features
- Physics which closely match those of the GBA game, noticeable during Eggman confrontations.
- Spin Dash which has slow animation and dust that appears slightly before the spin starts.
- Background effects, like moving clouds.
- Fixed Caterkiller-damage bug, scrolling-left-too-fast bug, die-during-level-resize bugs.
- Applied a Left boundary teleport fix, signpost art loading and collision fix, skippable score countdown, "walking jump" fix, momentum preservation, "press start" fix and edits, altered rebound physics, altered jump physics, etc.
- Sonic's sprite art and the life counter text are replaced with the different art from S1GBA.
- The scrolling is changed to give a better sense of speed and Sonic CD-style lookahead (that's not in S1GBA, but neither is a bigger screen).
- All springs double Sonic's max speed until landing if airborne before the spring counter runs out. All side-facing red springs act like yellow springs. To compensate for the lower speed, slope repel calculations aren't performed after hitting a spring. Vertical springs erase all horizontal velocity not in a direction being pressed.
Unported Features
- Slowdown and pop-in are not present.
- Landing on steeply curved ground, still acts much like the original Sonic 1 and sometimes conflicts with the momentum preservation.
- Sonic 1 GBA has Sonic starting off GHZ1 at a location further to the left.
- Rising platforms in GHZ are not solid.
- The dynamic level resizing is not changed.
- The switch under the monitor in Labyrinth Zone needs to be removed.
- The momemtum preservation against upside-down spikes is not changed.
- The first Buzz Bomber does not fly high enough.
- Music should continue playing and not restart after losing a life.
- Music is not remixed.
- No Game Save function.
Downloads
Download Sonic the Hedgehog Genesis (Genesis)
File: Sonic Genesis Genesis r2.zip (376 kB) (info)
Current version: 2 |