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Sonic the Hedgehog Genesis/Comparisons

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Revision as of 14:32, 10 May 2018 by Black Squirrel (talk | contribs) (Graphics comparisons)
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While the game would like you to think otherwise, Sonic the Hedgehog Genesis is a very loose adaption of the original game. To help illustrate this, some comparisons:

General comparisons

SonicGenesis GBA Comparison SegaScreen.png
Game Boy Advance
S1MD sega screen.png
Mega Drive

Most static screens have been optimised for the Game Boy Advances' hardware. After health and safety warnings and a "licensed by Nintendo" screen, a simpler (albeit similar) Sega screen shows up.

SonicGenesis GBA Comparison SonicTeam.png
Game Boy Advance
Sonic1 MD Comparison SonicTeam.png
Mega Drive

Sonic Team had no official logo in 1991. By 2006, they did.

SonicGenesis title.png
Game Boy Advance
Sonic1 title.png
Mega Drive

The title screen has been re-drawn for the smaller display. While the background is essentially the same but smaller, it has fewer layers of parallax scrolling. "PRESS START" flashes on the screen.

SonicGenesis GBA Comparison LevelSelect.png
Game Boy Advance
Sonic1 level select.png
Mega Drive

The level select is no longer hidden. Genesis offers a battery back-up save feature, and levels are unlocked as you progress.

SonicGenesis GBA Comparison GHZ Act1TitleCard.png
Game Boy Advance
Sonic1 MD Comparison GHZ Act1TitleCard.png
Mega Drive

All title cards have been re-drawn.

SonicGenesis GBA Comparison GHZ Act1Start.png
Game Boy Advance
Sonic1 GHZ NickArcadeComparison 1.png
Mega Drive

In-game graphics are largely the same as on the Mega Drive, save for the heads-up display. Because of this, the action is zoomed in, making it more difficult to see what lies ahead.

SonicGenesis GBA Comparison GHZ Act1ScoreCard.png
Game Boy Advance
Sonic1 MD Comparison GHZ Act1ScoreCard.png
Mega Drive

Ending cards are also different.

Gameplay comparisons

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Game Boy Advance
Notavailable.svg
Mega Drive

Pause the game and Sonic will disappear, being replaced by a simple menu. All other objects remain on-screen.

Graphics comparisons

Notavailable.svg
Game Boy Advance
Notavailable.svg
Mega Drive

Rings only have three frames of animation, and when collected, the animation is drawn upside down.

SonicGenesis GBA Comparison GHZ Act3Spring.png
Game Boy Advance
Sonic1 MD Comparison GHZ Act3Spring.png
Mega Drive

All horizontal springs in the game are also drawn upside down.

SonicGenesis GBA Comparison Death.png
Game Boy Advance
Sonic1 MD Comparison Death.png
Mega Drive

Sonic uses his drowning animation when dying. He also always faces to the left.

SonicGenesis GBA Comparison Switch.png
Game Boy Advance
Sonic1 MD Comparison Switch.png
Mega Drive

Every zone uses switches with a Marble Zone colour scheme.

Level comparisons

References


Sonic the Hedgehog (16-bit)
Sonic1 title.png

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