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Sonic the Hedgehog FreeRunner

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File:FreeRunner logo.jpg
The game's logo

Sonic the Hedgehog FreeRunner is a fan game project created by Azukara and 8-Bit Dragon. It is being developed and heavily modified from Damizean and Mark the Echidna's Blitz Sonic engine; which was programmed through Blitz3D.

History

Sonic FreeRunner began under the title of "Project: Freerunner" in January 2010. The game's concept was invented by Azukara, and was originally in the planning form for the previous four years; and finalized enough for announcement of the project's concept. For enough footage to be shown as proof of working being done on the project, Azukara teamed up with programmer Carrierhack as they both revealed several concept shots of the title. Interest and momentum gained for the game's progress as many others joined, including project co-leader 8-Bit Dragon, which without him the game wouldn't be getting nearly as much progress as it was, is and continues to gain.

After several speedbumps and issues over the months of development, Sonic FreeRunner has appeared and disappeared from the public eye, but is still being worked on behind closed doors. Azukara and 8-Bit Dragon are making sure that the game is good enough quality before they show off the game.

A demo is being planned for release on December 3rd, 2010.

Concept

Sonic FreeRunner is aiming to replicate a compromise between the classic whimsy and the modern realism of each era of the Sonic the Hedgehog series. This game also intends to replicate the classic Sonic gameplay of the Genesis/Mega Drive days; where Sonic will function like a speedy platformer that rolls like a vicious blue pinball. The environments are meant to be full of alternate routes and nooks and cranies; with the intentions of either to progress through them directly in story mode, thrive for the highest rank in score attack, race for the highest time in time attack, go back in them to complete mission-based objectives ala Mario 64, or just to use the environment as your supersonic playground.

Levels

The levels in the game are as followed:

.Splashing Springs- The first level in the game. A tropical paradise in vein to the usual greenery levels of Sonic yore; also enfused with water park and garden valley elements.

.Magma Acropolis- The first act of this zone is a deep tundra that gets colder as you progress, to where it's almost a snowy wasteland. Reaching the top of the giant hill is act two, which is no ordinary hill... its the tip of a volcano! You enter here and journey through the dangerous lava pits as you make your escape.

.Dune Relix- This level is a desert canyon filled with ancient relics of civilizations once known. Upon act two we find out Robotnik has been mining the underground ruins that lay below the surface, which is a beautiful lost, underwater palace.

.Artillery Harbor

.Angel Island

.Robotropolis

.Cosmic Armada

Gallery

External links