Difference between revisions of "Sonic the Hedgehog CD (Mega-CD prototype; 1993-05-10)/Comparisons/Wacky Workbench"
From Sonic Retro
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(→Act 1) |
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==Act 1== | ==Act 1== | ||
+ | {{Comparison | ||
+ | | image1=SonicCD510 MCD Comparison WW Act1PastStart.png | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=510 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The past version has a completely different palette and has Sonic start behind some girders. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=SonicCD510 MCD Comparison WW Act1PresentStuck.png | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=510 prototype | ||
+ | | game2=Final game | ||
+ | | desc=Missing objects can cause problems during regular play. The missing spring here means Sonic is trapped. | ||
+ | }} | ||
{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
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}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1=Notavailable.svg | + | | image1=SonicCD510 MCD Comparison WW Act1PastAngel.png |
+ | | image2=Notavailable.svg | ||
+ | | game1=510 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The secret angel gives you nothing. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=SonicCD510 MCD Comparison WW Act1BFEggmanStatue.png | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=510 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The Eggman statue, meanwhile, isn't even here yet. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=SonicCD510 MCD Comparison WW Act1PresentCoils.png | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=510 prototype | ||
+ | | game2=Final game | ||
+ | | desc=These half-finished electric coils won't hurt you. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=SonicCD510 MCD Comparison WW Act1PastCoils.png | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=510 prototype | ||
+ | | game2=Final game | ||
+ | | desc=Though in the past, they cause the sky to flash momentarily. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=SonicCD510 MCD Comparison WW Act1BFCoils.png | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=510 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The coils in the future time zones don't work at all. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=SonicCD510 MCD Comparison WW Act1PresentGoal.png | ||
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
| game1=510 prototype | | game1=510 prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc= | + | | desc=The goal has been thrown here without much thought. Signposts hover above the ground (and in-front of the foreground) and most of the giant ring resides inside the ceiling. |
}} | }} | ||
{{Comparison | {{Comparison |
Revision as of 13:45, 23 April 2018
Wacky Workbench can only be accessed through the level select screen, and is the first stage that can't be completed without debug mode. Nevertheless, while it's missing a few important objects and rings, it looks the part.
Contents
Act 1
510 prototype |
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Final game |
---|
The past version has a completely different palette and has Sonic start behind some girders.
510 prototype |
---|
Final game |
---|
Missing objects can cause problems during regular play. The missing spring here means Sonic is trapped.
510 prototype |
---|
Final game |
---|
You can't be frozen by the blue flames in the 510 prototype, because they don't exist yet.
510 prototype |
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Final game |
---|
The secret angel gives you nothing.
510 prototype |
---|
Final game |
---|
The Eggman statue, meanwhile, isn't even here yet.
510 prototype |
---|
Final game |
---|
These half-finished electric coils won't hurt you.
510 prototype |
---|
Final game |
---|
Though in the past, they cause the sky to flash momentarily.
510 prototype |
---|
Final game |
---|
The coils in the future time zones don't work at all.
510 prototype |
---|
Final game |
---|
The goal has been thrown here without much thought. Signposts hover above the ground (and in-front of the foreground) and most of the giant ring resides inside the ceiling.
510 prototype |
---|
Final game |
510 prototype |
---|
Final game |
510 prototype |
---|
Final game |
510 prototype |
---|
Final game |
Act 2
510 prototype |
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Final game |
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There's nothing for Sonic to ride here.
510 prototype |
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Final game |
510 prototype |
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Final game |
510 prototype |
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Final game |
510 prototype |
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Final game |
Act 3
510 prototype |
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Final game |
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Act 3 is impossible to finish without debug mode. There's no means of getting past this initial section.
510 prototype |
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Final game |
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While the boss area has been mapped out, the boss itself has yet to be implemented.
510 prototype |
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Final game |
510 prototype |
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Final game |
510 prototype |
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Final game |
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The flowers of Wacky Workbench are the same seen in Quartz Quadrant, albeit mapped to a different incorrect palette.
References
Sonic the Hedgehog CD (Mega-CD prototype; 1993-05-10), prototype version of Sonic the Hedgehog CD | |
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Main page | Comparisons | Maps | Hidden content | Technical information |