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Difference between revisions of "Sonic the Hedgehog CD (Mega-CD prototype; 1993-05-10)/Comparisons/Wacky Workbench"

From Sonic Retro

(References)
(Act 1)
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==Act 1==
 
==Act 1==
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{{Comparison
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| image1=SonicCD510 MCD Comparison WW Act1PastStart.png
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| image2=Notavailable.svg
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| game1=510 prototype
 +
| game2=Final game
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| desc=The past version has a completely different palette and has Sonic start behind some girders.
 +
}}
 +
{{Comparison
 +
| image1=SonicCD510 MCD Comparison WW Act1PresentStuck.png
 +
| image2=Notavailable.svg
 +
| game1=510 prototype
 +
| game2=Final game
 +
| desc=Missing objects can cause problems during regular play. The missing spring here means Sonic is trapped.
 +
}}
 
{{Comparison
 
{{Comparison
 
| image1=Notavailable.svg
 
| image1=Notavailable.svg
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}}
 
}}
 
{{Comparison
 
{{Comparison
| image1=Notavailable.svg
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| image1=SonicCD510 MCD Comparison WW Act1PastAngel.png
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| image2=Notavailable.svg
 +
| game1=510 prototype
 +
| game2=Final game
 +
| desc=The secret angel gives you nothing.
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}}
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{{Comparison
 +
| image1=SonicCD510 MCD Comparison WW Act1BFEggmanStatue.png
 +
| image2=Notavailable.svg
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| game1=510 prototype
 +
| game2=Final game
 +
| desc=The Eggman statue, meanwhile, isn't even here yet.
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}}
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{{Comparison
 +
| image1=SonicCD510 MCD Comparison WW Act1PresentCoils.png
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| image2=Notavailable.svg
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| game1=510 prototype
 +
| game2=Final game
 +
| desc=These half-finished electric coils won't hurt you.
 +
}}
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{{Comparison
 +
| image1=SonicCD510 MCD Comparison WW Act1PastCoils.png
 +
| image2=Notavailable.svg
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| game1=510 prototype
 +
| game2=Final game
 +
| desc=Though in the past, they cause the sky to flash momentarily.
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}}
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{{Comparison
 +
| image1=SonicCD510 MCD Comparison WW Act1BFCoils.png
 +
| image2=Notavailable.svg
 +
| game1=510 prototype
 +
| game2=Final game
 +
| desc=The coils in the future time zones don't work at all.
 +
}}
 +
{{Comparison
 +
| image1=SonicCD510 MCD Comparison WW Act1PresentGoal.png
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
 
| game1=510 prototype
 
| game1=510 prototype
 
| game2=Final game
 
| game2=Final game
| desc=Most of the giant ring resides inside this solid area.
+
| desc=The goal has been thrown here without much thought. Signposts hover above the ground (and in-front of the foreground) and most of the giant ring resides inside the ceiling.
 
}}
 
}}
 
{{Comparison
 
{{Comparison

Revision as of 13:45, 23 April 2018

Back to: Sonic the Hedgehog CD (prototype 510)/Comparisons.

Wacky Workbench can only be accessed through the level select screen, and is the first stage that can't be completed without debug mode. Nevertheless, while it's missing a few important objects and rings, it looks the part.

Act 1

SonicCD510 MCD Comparison WW Act1PastStart.png
510 prototype
Notavailable.svg
Final game

The past version has a completely different palette and has Sonic start behind some girders.

SonicCD510 MCD Comparison WW Act1PresentStuck.png
510 prototype
Notavailable.svg
Final game

Missing objects can cause problems during regular play. The missing spring here means Sonic is trapped.

Notavailable.svg
510 prototype
Notavailable.svg
Final game

You can't be frozen by the blue flames in the 510 prototype, because they don't exist yet.

SonicCD510 MCD Comparison WW Act1PastAngel.png
510 prototype
Notavailable.svg
Final game

The secret angel gives you nothing.

SonicCD510 MCD Comparison WW Act1BFEggmanStatue.png
510 prototype
Notavailable.svg
Final game

The Eggman statue, meanwhile, isn't even here yet.

SonicCD510 MCD Comparison WW Act1PresentCoils.png
510 prototype
Notavailable.svg
Final game

These half-finished electric coils won't hurt you.

SonicCD510 MCD Comparison WW Act1PastCoils.png
510 prototype
Notavailable.svg
Final game

Though in the past, they cause the sky to flash momentarily.

SonicCD510 MCD Comparison WW Act1BFCoils.png
510 prototype
Notavailable.svg
Final game

The coils in the future time zones don't work at all.

SonicCD510 MCD Comparison WW Act1PresentGoal.png
510 prototype
Notavailable.svg
Final game

The goal has been thrown here without much thought. Signposts hover above the ground (and in-front of the foreground) and most of the giant ring resides inside the ceiling.

100%
510 prototype
100%
Final game


100%
510 prototype
100%
Final game


100%
510 prototype
100%
Final game


100%
510 prototype
100%
Final game


Act 2

Notavailable.svg
510 prototype
Notavailable.svg
Final game

There's nothing for Sonic to ride here.

100%
510 prototype
100%
Final game


100%
510 prototype
100%
Final game


100%
510 prototype
100%
Final game


100%
510 prototype
100%
Final game


Act 3

Notavailable.svg
510 prototype
Notavailable.svg
Final game

Act 3 is impossible to finish without debug mode. There's no means of getting past this initial section.

Notavailable.svg
510 prototype
Notavailable.svg
Final game

While the boss area has been mapped out, the boss itself has yet to be implemented.

100%
510 prototype
100%
Final game


100%
510 prototype
100%
Final game


SonicCD510 MCD Sprite Flowers.png
510 prototype
Notavailable.svg
Final game

The flowers of Wacky Workbench are the same seen in Quartz Quadrant, albeit mapped to a different incorrect palette.

References


Sonic the Hedgehog CD (Mega-CD prototype; 1993-05-10), prototype version of Sonic the Hedgehog CD
SonicCD002 MCD Title.png

Main page | Comparisons | Maps | Hidden content | Technical information

Part of Sonic the Hedgehog CD development