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Sonic the Hedgehog CD (Mega-CD prototype; 1993-05-10)/Comparisons/Stardust Speedway

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Back to: Sonic the Hedgehog CD (prototype 510)/Comparisons.

Stardust Speedway makes no secret about being unfinished in the 510 prototype. It is missing rings and objects, and for a level so reliant on automation, this makes it impossible to negotiate without debug mode.

Act 1

SonicCD510 MCD Comparison SS Act1PresentLight.png
510 prototype
SonicCD MCD Comparison SS Act1PresentLight.png
Final game

A different lighting technique is used in the present version of the zone. A scrolling beam of light moves up and down the screen, turning the world into a hideous mess. In the final, smaller vertical and diagonal light beams flicker, and appear in the bad future version too.

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510 prototype
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Final game

The good future sports a different colour scheme.

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510 prototype
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Final game

Conversely, the bad future has a myriad of rotating palettes, and the lightning in the background is constant.

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Final game


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Final game


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Final game


Act 2

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Act 3

SonicCD510 MCD Comparison SS Act3GFEggman.png
510 prototype
SonicCD MCD Comparison SS Act3GFEggman.png
Final game

Neither Eggman nor Metal Sonic turn up in act 3. Instead, you get a hole in the floor, because pits in Sonic prototypes are much more threatening.

SonicCD510 MCD Comparison SS Act3GFAmy.png
510 prototype
SonicCD MCD Comparison SS Act3GFAmy.png
Final game

Amy is also missing, meaning it's impossible to finish the level by normal means.

SonicCD510 MCD Comparison SS Act3GFCapsule.png
510 prototype
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Final game

The developers seem to have planned for this, however, as a capsule exists on the platform above.

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References


Sonic the Hedgehog CD (Mega-CD prototype; 1993-05-10), prototype version of Sonic the Hedgehog CD
SonicCD002 MCD Title.png

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