Actions

Difference between revisions of "Sonic the Hedgehog CD (Mega-CD prototype; 1993-05-10)/Comparisons/Stardust Speedway"

From Sonic Retro

(References)
Line 129: Line 129:
 
| desc=
 
| desc=
 
| vertical=yes
 
| vertical=yes
 +
}}
 +
 +
{{Comparison
 +
| sprite1=SonicCD510 MCD Sprite Flowers.png
 +
| sprite1y=238
 +
| sprite1h=48
 +
| spritescale=2
 +
| image2=Notavailable.svg
 +
| game1=510 prototype
 +
| game2=Final game
 +
| desc=The flowers in the 510 prototype are unique to each zone. In Stardust Speedway, however, most of the flowers are mapped to rotating palettes intended for parts of the background.
 
}}
 
}}
  

Revision as of 13:11, 22 April 2018

Back to: Sonic the Hedgehog CD (prototype 510)/Comparisons.

Stardust Speedway makes no secret about being unfinished in the 510 prototype. It is missing rings and objects, and for a level so reliant on automation, this makes it impossible to negotiate without debug mode.

Act 1

SonicCD510 MCD Comparison SS Act1PresentLight.png
510 prototype
SonicCD MCD Comparison SS Act1PresentLight.png
Final game

A different lighting technique is used in the present version of the zone. A scrolling beam of light moves up and down the screen, turning the world into a hideous mess. In the final, smaller vertical and diagonal light beams flicker, and appear in the bad future version too.

Notavailable.svg
510 prototype
Notavailable.svg
Final game

The good future sports a different colour scheme.

Notavailable.svg
510 prototype
Notavailable.svg
Final game

Conversely, the bad future has a myriad of rotating palettes, and the lightning in the background is constant.

100%
510 prototype
100%
Final game


100%
510 prototype
100%
Final game


100%
510 prototype
100%
Final game


100%
510 prototype
100%
Final game


Act 2

100%
510 prototype
100%
Final game


100%
510 prototype
100%
Final game


100%
510 prototype
100%
Final game


100%
510 prototype
100%
Final game


Act 3

SonicCD510 MCD Comparison SS Act3GFEggman.png
510 prototype
SonicCD MCD Comparison SS Act3GFEggman.png
Final game

Neither Eggman nor Metal Sonic turn up in act 3. Instead, you get a hole in the floor, because pits in Sonic prototypes are much more threatening.

SonicCD510 MCD Comparison SS Act3GFAmy.png
510 prototype
SonicCD MCD Comparison SS Act3GFAmy.png
Final game

Amy is also missing, meaning it's impossible to finish the level by normal means.

SonicCD510 MCD Comparison SS Act3GFCapsule.png
510 prototype
Notavailable.svg
Final game

The developers seem to have planned for this, however, as a capsule exists on the platform above.

100%
510 prototype
100%
Final game


100%
510 prototype
100%
Final game


SonicCD510 MCD Sprite Flowers.png
510 prototype
Notavailable.svg
Final game

The flowers in the 510 prototype are unique to each zone. In Stardust Speedway, however, most of the flowers are mapped to rotating palettes intended for parts of the background.

References


Sonic the Hedgehog CD (Mega-CD prototype; 1993-05-10), prototype version of Sonic the Hedgehog CD
SonicCD002 MCD Title.png

Main page | Comparisons | Maps | Hidden content | Technical information

Part of Sonic the Hedgehog CD development