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Difference between revisions of "Sonic the Hedgehog CD (Mega-CD prototype; 1993-05-10)/Comparisons/Stardust Speedway"

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[[Stardust Speedway]] makes no secret about being unfinished in the 510 prototype. It is missing rings and objects, and for a level so reliant on automation, this makes it impossible to negotiate without debug mode.
 
[[Stardust Speedway]] makes no secret about being unfinished in the 510 prototype. It is missing rings and objects, and for a level so reliant on automation, this makes it impossible to negotiate without debug mode.
  
==Act 1==
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==Zone 1==
 
{{Comparison
 
{{Comparison
 
| image1=SonicCD510 MCD Comparison SS Act1PresentLight.png
 
| image1=SonicCD510 MCD Comparison SS Act1PresentLight.png
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| game2=Final game
 
| game2=Final game
 
| desc=The good future sports a different colour scheme.
 
| desc=The good future sports a different colour scheme.
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}}
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{{Comparison
 +
| image1=SonicCD510 MCD Comparison SS Act1PastHighlights.png
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| image2=SonicCD MCD Comparison SS Act1PastHighlights.png
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| game1=510 prototype
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| game2=Final game
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| desc=The past also has problems, with yellow highlights in the final being blue in this prototype.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
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| game1=510 prototype
 
| game1=510 prototype
 
| game2=Final game
 
| game2=Final game
| desc=Conversely, the bad future has a myriad of rotating palettes, and the lightning in the background is constant.
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| desc=The bad future meanwhile has constant lightning strikes, meaning the background flashes on a loop.
 +
}}
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{{Comparison
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| image1=SonicCD510 MCD Comparison SS Act1BFTopBG.png
 +
| image2=SonicCD MCD Comparison SS Act1BFTopBG.png
 +
| game1=510 prototype
 +
| game2=Final game
 +
| desc=The flashing creates artifacts in the sky as not all tiles are using their correct palettes.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
| image1=SonicCD510 MCD Comparison SS Act1EggmanBG.png
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| image1=SonicCD510 MCD Comparison SS Act1PresentEggmanBG.png
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
 
| game1=510 prototype
 
| game1=510 prototype
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}}
 
}}
  
==Act 2==
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==Zone 2==
 
{{Comparison
 
{{Comparison
 
| image1=Notavailable.svg
 
| image1=Notavailable.svg
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}}
 
}}
  
==Act 3==
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==Zone 3==
 
{{Comparison
 
{{Comparison
 
| image1=SonicCD510 MCD Comparison SS Act3GFEggman.png
 
| image1=SonicCD510 MCD Comparison SS Act3GFEggman.png

Latest revision as of 14:36, 25 February 2023

Back to: Sonic the Hedgehog CD (prototype 510)/Comparisons.

Stardust Speedway makes no secret about being unfinished in the 510 prototype. It is missing rings and objects, and for a level so reliant on automation, this makes it impossible to negotiate without debug mode.

Zone 1

SonicCD510 MCD Comparison SS Act1PresentLight.png
510 prototype
SonicCD MCD Comparison SS Act1PresentLight.png
Final game

A different lighting technique is used in the present version of the zone. A scrolling beam of light moves up and down the screen, turning the world into a hideous mess. In the final, smaller vertical and diagonal light beams flicker, and appear in the bad future version too.

Notavailable.svg
510 prototype
Notavailable.svg
Final game

The good future sports a different colour scheme.

SonicCD510 MCD Comparison SS Act1PastHighlights.png
510 prototype
SonicCD MCD Comparison SS Act1PastHighlights.png
Final game

The past also has problems, with yellow highlights in the final being blue in this prototype.

Notavailable.svg
510 prototype
Notavailable.svg
Final game

The bad future meanwhile has constant lightning strikes, meaning the background flashes on a loop.

SonicCD510 MCD Comparison SS Act1BFTopBG.png
510 prototype
SonicCD MCD Comparison SS Act1BFTopBG.png
Final game

The flashing creates artifacts in the sky as not all tiles are using their correct palettes.

SonicCD510 MCD Comparison SS Act1PresentEggmanBG.png
510 prototype
Notavailable.svg
Final game

Eggman's statue/building which you pass by in act 2 is visible in the far distance of act 1. This detail is removed from the final version for some reason.

100%
510 prototype
100%
Final game


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510 prototype
100%
Final game


100%
510 prototype
100%
Final game


100%
510 prototype
100%
Final game


Zone 2

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510 prototype
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Final game


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510 prototype
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Final game


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510 prototype
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Final game


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510 prototype
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Final game


Zone 3

SonicCD510 MCD Comparison SS Act3GFEggman.png
510 prototype
SonicCD MCD Comparison SS Act3GFEggman.png
Final game

Neither Eggman nor Metal Sonic turn up in act 3. Instead, you get a hole in the floor, because pits in Sonic prototypes are much more threatening.

SonicCD510 MCD Comparison SS Act3GFAmy.png
510 prototype
SonicCD MCD Comparison SS Act3GFAmy.png
Final game

Amy is also missing, meaning it's impossible to finish the level by normal means.

SonicCD510 MCD Comparison SS Act3GFCapsule.png
510 prototype
Notavailable.svg
Final game

The developers seem to have planned for this, however, as a capsule exists on the platform above.

100%
510 prototype
100%
Final game


100%
510 prototype
100%
Final game


SonicCD510 MCD Sprite Flowers.png
510 prototype
Notavailable.svg
Final game

The flowers in the 510 prototype are unique to each zone. In Stardust Speedway, however, most of the flowers are mapped to rotating palettes intended for parts of the background.

References


Sonic the Hedgehog CD (Mega-CD prototype; 1993-05-10), prototype version of Sonic the Hedgehog CD
SonicCD002 MCD Title.png

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Part of Sonic the Hedgehog CD development