Actions

Difference between revisions of "Sonic the Hedgehog CD (Mega-CD prototype; 1993-05-10)/Comparisons/Quartz Quadrant"

From Sonic Retro

(Act 3)
(Act 3)
Line 123: Line 123:
 
{{Comparison
 
{{Comparison
 
| image1=SonicCD510 MCD Comparison QQ Act3GFBlocked.png
 
| image1=SonicCD510 MCD Comparison QQ Act3GFBlocked.png
| image2=Notavailable.svg
+
| image2=SonicCD MCD Comparison QQ Act3GFBlocked.png
 
| game1=510 prototype
 
| game1=510 prototype
 
| game2=Final game
 
| game2=Final game
Line 130: Line 130:
 
{{Comparison
 
{{Comparison
 
| image1=SonicCD510 MCD Comparison QQ Act3BFConveyors.png
 
| image1=SonicCD510 MCD Comparison QQ Act3BFConveyors.png
| image2=Notavailable.svg
+
| image2=SonicCD MCD Comparison QQ Act3BFConveyors.png
 
| game1=510 prototype
 
| game1=510 prototype
 
| game2=Final game
 
| game2=Final game
Line 137: Line 137:
 
{{Comparison
 
{{Comparison
 
| image1=SonicCD510 MCD Comparison QQ Act3GFMonitors.png
 
| image1=SonicCD510 MCD Comparison QQ Act3GFMonitors.png
| image2=Notavailable.svg
+
| image2=SonicCD MCD Comparison QQ Act3GFMonitors.png
 
| game1=510 prototype
 
| game1=510 prototype
 
| game2=Final game
 
| game2=Final game
Line 144: Line 144:
 
{{Comparison
 
{{Comparison
 
| image1=SonicCD510 MCD Comparison QQ Act3GFBoss.png
 
| image1=SonicCD510 MCD Comparison QQ Act3GFBoss.png
| image2=Notavailable.svg
+
| image2=SonicCD MCD Comparison QQ Act3GFBoss.png
 
| game1=510 prototype
 
| game1=510 prototype
 
| game2=Final game
 
| game2=Final game
| desc=The boss itself is functional, but unpolished. The spikes on the left have a simpler design and in the good future, the conveyor belt animates in reverse. The boss is also only triggered after the first hit, otherwise Eggman will just aimlessly stand there.
+
| desc=The boss itself is functional, but unpolished. The spikes on the left have a simpler design and in the good future, the conveyor belt animates in reverse.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
 
| image1=SonicCD510 MCD Comparison QQ Act3GFCapsule.png
 
| image1=SonicCD510 MCD Comparison QQ Act3GFCapsule.png
| image2=Notavailable.svg
+
| image2=SonicCD MCD Comparison QQ Act3GFCapsule.png
 
| game1=510 prototype
 
| game1=510 prototype
 
| game2=Final game
 
| game2=Final game

Revision as of 14:36, 23 April 2018

Back to: Sonic the Hedgehog CD (prototype 510)/Comparisons.

Quartz Quadrant can only be accessed through the level select screen, and is in a noticeably less polished state than previous levels. There are no rings.

Act 1

SonicCD510 MCD Comparison QQ Act1PresentStart.png
510 prototype
SonicCD MCD Comparison QQ Act1PresentStart.png
Final game

Many objects in Quartz Quardrant have palette issues, including this rock and this platform, which are seen as soon as you enter act 1.

SonicCD510 SonicMonitor.png
510 prototype
SonicCD MCD Comparison QQ Act1GFSonicMonitor.png
Final game

In the good future version of the zone, Sonic appears on a monitor in the background to complement Eggman's appearance in the bad future version. It was removed from the final game for unknown reasons.

SonicCD510 MCD Comparison QQ Act1PresentSwing.png
510 prototype
SonicCD MCD Comparison QQ Act1PresentSwing.png
Final game

Common to Quartz Quadrant are these swinging platforms with conveyor belts on them. No such object exists in the final game.

SonicCD510 MCD Comparison QQ Act1PresentBridge.png
510 prototype
SonicCD MCD Comparison QQ Act1PresentBridge.png
Final game

Different graphics are used for bridges.

SonicCD510 MCD Comparison QQ Act1PresentTube.png
510 prototype
SonicCD MCD Comparison QQ Act1PresentTube.png
Final game

You can't enter these tubes in the 510 prototype.

Notavailable.svg
510 prototype
Notavailable.svg
Final game

The giant ring is too high to reach, and the signpost is overlaying the foreground.

100%
510 prototype
100%
Final game


100%
510 prototype
100%
Final game


100%
510 prototype
100%
Final game


100%
510 prototype
100%
Final game


Act 2

Notavailable.svg
510 prototype
Notavailable.svg
Final game

These rocky pillars don't exist in the final game, and cannot be broken.

100%
510 prototype
100%
Final game


100%
510 prototype
100%
Final game


100%
510 prototype
100%
Final game


100%
510 prototype
100%
Final game


Act 3

SonicCD510 MCD Comparison QQ Act3GFBlocked.png
510 prototype
SonicCD MCD Comparison QQ Act3GFBlocked.png
Final game

Act 3 takes some negotiating because there aren't enough objects in the level. The only way to get up here is to use a cleverly timed peel while standing on the conveyor belt to the left.

SonicCD510 MCD Comparison QQ Act3BFConveyors.png
510 prototype
SonicCD MCD Comparison QQ Act3BFConveyors.png
Final game

There's no point in trying in the bad future - the conveyors are too low.

SonicCD510 MCD Comparison QQ Act3GFMonitors.png
510 prototype
SonicCD MCD Comparison QQ Act3GFMonitors.png
Final game

A selection of monitors, possibly to test the boss.

SonicCD510 MCD Comparison QQ Act3GFBoss.png
510 prototype
SonicCD MCD Comparison QQ Act3GFBoss.png
Final game

The boss itself is functional, but unpolished. The spikes on the left have a simpler design and in the good future, the conveyor belt animates in reverse.

SonicCD510 MCD Comparison QQ Act3GFCapsule.png
510 prototype
SonicCD MCD Comparison QQ Act3GFCapsule.png
Final game

The capsule has palette problems, as does every capsule seen in subsequent zones.

100%
510 prototype
100%
Final game


100%
510 prototype
100%
Final game


Graphics

SonicCD510 MCD Sprite Flowers.png
510 prototype
Notavailable.svg
Final game

The flowers in the 510 prototype are unique to each zone. However, starting from Quartz Quadrant, the flowers use the wrong palettes.

References


Sonic the Hedgehog CD (Mega-CD prototype; 1993-05-10), prototype version of Sonic the Hedgehog CD
SonicCD002 MCD Title.png

Main page | Comparisons | Maps | Hidden content | Technical information

Part of Sonic the Hedgehog CD development