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Difference between revisions of "Sonic the Hedgehog CD (Mega-CD prototype; 1993-05-10)/Comparisons/Palmtree Panic"

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Revision as of 14:21, 23 April 2018

Back to: Sonic the Hedgehog CD (prototype 510)/Comparisons.

Palmtree Panic is in a relatively good state in the 510 prototype. With the exception of misplaced monitors and a few layout changes, the level is very similar to the final game.

Act 1

SonicCD510 MCD Comparison PPBlueRingMonitor.png
510 prototype
SonicCD MCD Comparison PPBlueRingMonitor.png
Final game

The first monitor you see in the 510 prototype is this blue ring monitor. It grants Sonic the combined effects of invincibility and Power Sneakers. There are also more enemies in this section than in the final game.

SonicCD510 MCD Comparison PPTimeMonitor.png
510 prototype
SonicCD MCD Comparison PPTimeMonitor.png
Final game

Further on, a "time monitor". It does nothing, other than temporarily stop rings from spinning.

Notavailable.svg
510 prototype
Notavailable.svg
Final game

This tunnel is blocked.

SonicCD510 MCD Comparison PPSMonitor.png
510 prototype
SonicCD MCD Comparison PPSMonitor.png
Final game

These "S" monitors function identically to the blue ring monitors, granting extra speed and invincibility for a short period. A non-working version of this particular monitor appears in the original Sonic the Hedgehog, albeit hidden in the game's code (unless you use debug mode, in which sometimes the graphics can be seen).

SonicCD510 MCD Comparison PP Act1PresentTube.png
510 prototype
SonicCD MCD Comparison PP Act1PresentTube.png
Final game

Sonic doesn't automatically spin when entering these underground tunnels.

Notavailable.svg
510 prototype
Notavailable.svg
Final game

Different trees grow in the good future version Palmtree Panic.

SonicCD510 MCD Comparison PP Act1TunnelSprite.png
510 prototype
SonicCD MCD Comparison PP Act1TunnelSprite.png
Final game

This underground area, near the second "3D" ramp, triggers the wrong graphics as you go up this quarter-pipe.

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Final game


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Final game


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Final game


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Final game


Act 2

Notavailable.svg
510 prototype
Notavailable.svg
Final game

There are no breakable walls.

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Final game


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Final game


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Final game


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Final game


Act 3

SonicCD510 MCD Comparison PP Act3BFBoss.png
510 prototype (bad future)
EGG-HVC-001.png
Final game (bad future)
SonicCD510 MCD Comparison PP Act3GFBoss.png
510 prototype (good future)
EGG-HVC-goodfuture.png
Final game (good future)

Eggman's EGG-HVC-001 is missing its red (or pink) highlights, and opts for pincers instead of bumpers.

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510 prototype
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Final game


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Final game


Graphics

SonicCD510 MCD Sprite Flowers.png
510 prototype
Notavailable.svg
Final game

The flowers in the 510 prototype are unique to each zone. Palmtree Panic's are the most similar to the final game, albeit rendered in different colours.

References


Sonic the Hedgehog CD (Mega-CD prototype; 1993-05-10), prototype version of Sonic the Hedgehog CD
SonicCD002 MCD Title.png

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