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Difference between revisions of "Sonic the Hedgehog CD (Mega-CD prototype; 1993-05-10)/Comparisons/Palmtree Panic"

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{{back|Sonic the Hedgehog CD (prototype 510)}}
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{{back|Sonic the Hedgehog CD (prototype; 1993-05-10)/Comparisons}}
  
 +
Palmtree Panic is in a relatively good state in the 510 prototype. With the exception of misplaced [[monitor]]s and a few layout changes, the level is very similar to the final game.
 +
 +
==Zone 1==
 
{{Comparison
 
{{Comparison
 
| image1=SonicCD510 MCD Comparison PPBlueRingMonitor.png
 
| image1=SonicCD510 MCD Comparison PPBlueRingMonitor.png
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| game1=510 prototype
 
| game1=510 prototype
 
| game2=Final game
 
| game2=Final game
| desc=The first monitor you see in the 510 prototype is this blue ring monitor. It grants Sonic the combined effects of invincibility and [[Power Sneakers]]. There are also more enemies in this section than in the final game.
+
| desc=The first monitor the player sees in the 510 prototype is this blue ring monitor. It grants [[Sonic the Hedgehog|Sonic]] the combined effects of [[Invincibility]] and [[Power Sneakers]]. There are also more enemies in this section than in the final game.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
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| game1=510 prototype
 
| game1=510 prototype
 
| game2=Final game
 
| game2=Final game
| desc=Further on, a "time monitor". It does nothing.
+
| desc=Further on, a "time monitor". It does nothing, other than temporarily stop [[Ring]]s from spinning.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=510 prototype
 +
| game2=Final game
 +
| desc=This tunnel is blocked.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
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| game1=510 prototype
 
| game1=510 prototype
 
| game2=Final game
 
| game2=Final game
| desc=These "S" monitors function identically to the blue ring monitors, granting extra speed and invincibility for a short period. A non-working version of this particular monitor appears in the original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', albeit hidden in the game's code (unless you use debug mode, in which sometimes the graphics can be seen).
+
| desc=These "S" monitors function identically to the blue ring monitors, granting extra speed and invincibility for a short period. A non-working version of this particular monitor appears in the original ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'', albeit hidden in the game's code (unless the player uses debug mode, in which sometimes the graphics can be seen).
 +
}}
 +
{{Comparison
 +
| image1=SonicCD510 MCD Comparison PP Act1PresentTube.png
 +
| image2=SonicCD MCD Comparison PP Act1PresentTube.png
 +
| game1=510 prototype
 +
| game2=Final game
 +
| desc=Sonic doesn't automatically spin when entering these underground tunnels.
 +
}}
 +
{{Comparison
 +
| image1=SonicCD510 MCD Comparison PP Act1TunnelSprite.png
 +
| image2=SonicCD MCD Comparison PP Act1TunnelSprite.png
 +
| game1=510 prototype
 +
| game2=Final game
 +
| desc=This underground area, near the second "3D" ramp, triggers the wrong graphics as the player goes up this quarter-pipe.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=SCD map R11A.png
 +
| game1=510 prototype
 +
| game2=Final game
 +
| vertical=yes
 +
| desc=
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=SCD map R11B.png
 +
| game1=510 prototype
 +
| game2=Final game
 +
| vertical=yes
 +
| desc=
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=SCD map R11C.png
 +
| game1=510 prototype
 +
| game2=Final game
 +
| vertical=yes
 +
| desc=
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=SCD map R11D.png
 +
| game1=510 prototype
 +
| game2=Final game
 +
| vertical=yes
 +
| desc=
 +
}}
 +
 
 +
==Zone 2==
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=510 prototype
 +
| game2=Final game
 +
| desc=There are no breakable walls.
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=SCD map R12A.png
 +
| game1=510 prototype
 +
| game2=Final game
 +
| vertical=yes
 +
| desc=
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=SCD map R12B.png
 +
| game1=510 prototype
 +
| game2=Final game
 +
| vertical=yes
 +
| desc=
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=SCD map R12C.png
 +
| game1=510 prototype
 +
| game2=Final game
 +
| vertical=yes
 +
| desc=
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=SCD map R12D.png
 +
| game1=510 prototype
 +
| game2=Final game
 +
| vertical=yes
 +
| desc=
 +
}}
 +
 
 +
==Zone 3==
 +
{{Comparison
 +
| image1=SonicCD510 MCD Comparison PP Act3GFTree.png
 +
| image2=SonicCD MCD Comparison PP Act3GFTree.png
 +
| game1=510 prototype
 +
| game2=Final game
 +
| desc=The future versions of Palmtree Panic Zone 3 still use the old tilesets from the [[Sonic the Hedgehog CD (prototype; 1992-12-04)|v0.02 prototype]], featuring simpler trees and bushes similar to that of the present. This isn't the case in the first two Zones of this Round, just the third.
 +
}}
 +
{{Comparison
 +
| image1=SonicCD510 MCD Comparison PP Act3BFBoss.png
 +
| image2=EGG-HVC-001.png
 +
| game1=510 prototype (bad future)
 +
| game2=Final game (bad future)
 +
}}{{Comparison
 +
| image1=SonicCD510 MCD Comparison PP Act3GFBoss.png
 +
| image2=EGG-HVC-goodfuture.png
 +
| game1=510 prototype (good future)
 +
| game2=Final game (good future)
 +
| desc=Eggman's [[EGG-HVC-001]] is missing its red (or pink) highlights, and opts for pincers instead of bumpers.
 +
}}
 +
{{Comparison
 +
| image1=SonicCD510 MCD Comparison PP Act3GFDebugRoom.png
 +
| image2=SonicCD MCD Comparison PP Act3GFDebugRoom.png
 +
| game1=510 prototype
 +
| game2=Final game
 +
| desc=The strange room below the boss area, accessible only in both games via debug mode, has nothing in it in the 510 prototype. In the final, it contains the only live instances of the S and time monitors (as well as a 1-up).
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=SCD map R13C.png
 +
| game1=510 prototype
 +
| game2=Final game
 +
| vertical=yes
 +
| desc=
 +
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=SCD map R13D.png
 +
| game1=510 prototype
 +
| game2=Final game
 +
| vertical=yes
 +
| desc=
 +
}}
 +
 
 +
==Graphics==
 +
{{Comparison
 +
| sprite1=SonicCD510 MCD Sprite Flowers.png
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| sprite1y=0
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| sprite1h=48
 +
| spritescale=2
 +
| image2=Notavailable.svg
 +
| game1=510 prototype
 +
| game2=Final game
 +
| desc=The flowers in the 510 prototype are unique to each Round. Palmtree Panic's are the most similar to the final game, albeit rendered in different colours.
 
}}
 
}}
  
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<references />
 
<references />
  
{{SonicCDOmni}}
+
{{SCD510Omni}}

Latest revision as of 14:45, 25 February 2023

Back to: Sonic the Hedgehog CD (prototype; 1993-05-10)/Comparisons.

Palmtree Panic is in a relatively good state in the 510 prototype. With the exception of misplaced monitors and a few layout changes, the level is very similar to the final game.

Zone 1

SonicCD510 MCD Comparison PPBlueRingMonitor.png
510 prototype
SonicCD MCD Comparison PPBlueRingMonitor.png
Final game

The first monitor the player sees in the 510 prototype is this blue ring monitor. It grants Sonic the combined effects of Invincibility and Power Sneakers. There are also more enemies in this section than in the final game.

SonicCD510 MCD Comparison PPTimeMonitor.png
510 prototype
SonicCD MCD Comparison PPTimeMonitor.png
Final game

Further on, a "time monitor". It does nothing, other than temporarily stop Rings from spinning.

Notavailable.svg
510 prototype
Notavailable.svg
Final game

This tunnel is blocked.

SonicCD510 MCD Comparison PPSMonitor.png
510 prototype
SonicCD MCD Comparison PPSMonitor.png
Final game

These "S" monitors function identically to the blue ring monitors, granting extra speed and invincibility for a short period. A non-working version of this particular monitor appears in the original Sonic the Hedgehog, albeit hidden in the game's code (unless the player uses debug mode, in which sometimes the graphics can be seen).

SonicCD510 MCD Comparison PP Act1PresentTube.png
510 prototype
SonicCD MCD Comparison PP Act1PresentTube.png
Final game

Sonic doesn't automatically spin when entering these underground tunnels.

SonicCD510 MCD Comparison PP Act1TunnelSprite.png
510 prototype
SonicCD MCD Comparison PP Act1TunnelSprite.png
Final game

This underground area, near the second "3D" ramp, triggers the wrong graphics as the player goes up this quarter-pipe.

100%
510 prototype
100%
Final game


100%
510 prototype
100%
Final game


100%
510 prototype
100%
Final game


100%
510 prototype
100%
Final game


Zone 2

Notavailable.svg
510 prototype
Notavailable.svg
Final game

There are no breakable walls.

100%
510 prototype
100%
Final game


100%
510 prototype
100%
Final game


100%
510 prototype
100%
Final game


100%
510 prototype
100%
Final game


Zone 3

SonicCD510 MCD Comparison PP Act3GFTree.png
510 prototype
SonicCD MCD Comparison PP Act3GFTree.png
Final game

The future versions of Palmtree Panic Zone 3 still use the old tilesets from the v0.02 prototype, featuring simpler trees and bushes similar to that of the present. This isn't the case in the first two Zones of this Round, just the third.

SonicCD510 MCD Comparison PP Act3BFBoss.png
510 prototype (bad future)
EGG-HVC-001.png
Final game (bad future)
SonicCD510 MCD Comparison PP Act3GFBoss.png
510 prototype (good future)
EGG-HVC-goodfuture.png
Final game (good future)

Eggman's EGG-HVC-001 is missing its red (or pink) highlights, and opts for pincers instead of bumpers.

SonicCD510 MCD Comparison PP Act3GFDebugRoom.png
510 prototype
SonicCD MCD Comparison PP Act3GFDebugRoom.png
Final game

The strange room below the boss area, accessible only in both games via debug mode, has nothing in it in the 510 prototype. In the final, it contains the only live instances of the S and time monitors (as well as a 1-up).

100%
510 prototype
100%
Final game


100%
510 prototype
100%
Final game


Graphics

SonicCD510 MCD Sprite Flowers.png
510 prototype
Notavailable.svg
Final game

The flowers in the 510 prototype are unique to each Round. Palmtree Panic's are the most similar to the final game, albeit rendered in different colours.

References


Sonic the Hedgehog CD (Mega-CD prototype; 1993-05-10), prototype version of Sonic the Hedgehog CD
SonicCD002 MCD Title.png

Main page | Comparisons | Maps | Hidden content | Technical information

Part of Sonic the Hedgehog CD development