Difference between revisions of "Sonic the Hedgehog CD (Mega-CD prototype; 1993-05-10)/Comparisons/Collision Chaos"
From Sonic Retro
(Created page with "{{back|Sonic the Hedgehog CD (prototype 510)/Comparisons}} Similarly to Palmtree Panic, Collision Chaos is mostly complete, save for some layout changes. Some objects don't w...") |
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==Act 1== | ==Act 1== | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=SonicCD510 MCD Comparison CC Act1PresentMetalSonic.png |
− | | image2= | + | | image2=SonicCD MCD Comparison CC Act1PresentMetalSonic.png |
| game1=510 prototype | | game1=510 prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc=When Metal Sonic captures Amy, the spikes he blasts through are pointing upwards, rather than | + | | desc=When Metal Sonic captures Amy, the spikes he blasts through are pointing upwards, rather than sideways. |
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=SonicCD510 MCD Comparison CC Act1PresentTube.png |
− | | image2= | + | | image2=SonicCD MCD Comparison CC Act1PresentTube.png |
| game1=510 prototype | | game1=510 prototype | ||
| game2=Final game | | game2=Final game | ||
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| game1=510 prototype | | game1=510 prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc=In the final game, | + | | desc=In the past, the water at the bottom of the stage is reflecting the orange sky. The final game turns this colour to pink, even though it doesn't make much sense. |
}} | }} | ||
{{Comparison | {{Comparison | ||
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| game1=510 prototype | | game1=510 prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc= | + | | desc=The prototype is littered with these objects, which capture Sonic for a few seconds without awarding him any points. They still exist in the final, but there are less of them, and they add to Sonic's score. |
}} | }} | ||
{{Comparison | {{Comparison | ||
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==Act 2== | ==Act 2== | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=510 prototype | ||
+ | | game2=Final game | ||
+ | | desc=In the final game, these bouncy "glass" objects make a smashing sound. Here, they just disappear when touched. | ||
+ | }} | ||
{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
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| game2=Final game | | game2=Final game | ||
| desc= | | desc= | ||
+ | }} | ||
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+ | ==Graphics== | ||
+ | {{Comparison | ||
+ | | sprite1=SonicCD510 MCD Sprite Flowers.png | ||
+ | | sprite1y=48 | ||
+ | | sprite1w=96 | ||
+ | | sprite1h=48 | ||
+ | | spritescale=2 | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=510 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The flowers in the 510 prototype are unique to each zone. | ||
}} | }} | ||
Revision as of 11:44, 22 April 2018
Similarly to Palmtree Panic, Collision Chaos is mostly complete, save for some layout changes. Some objects don't work as intended and the missing sound effects are noticeable, but to the untrained eye it appears to be very similar to the final game.
Contents
Act 1
510 prototype |
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Final game |
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When Metal Sonic captures Amy, the spikes he blasts through are pointing upwards, rather than sideways.
510 prototype |
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Final game |
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Sonic doesn't automatically curl up when entering tubes. It's a common sight in older prototypes.
510 prototype |
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Final game |
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In the past, the water at the bottom of the stage is reflecting the orange sky. The final game turns this colour to pink, even though it doesn't make much sense.
510 prototype |
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Final game |
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The prototype is littered with these objects, which capture Sonic for a few seconds without awarding him any points. They still exist in the final, but there are less of them, and they add to Sonic's score.
510 prototype |
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Final game |
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In the final game, these springs send Sonic in all sorts of directions. Here, they're all pointed upwards.
510 prototype |
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Final game |
510 prototype |
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Final game |
510 prototype |
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Final game |
510 prototype |
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Final game |
Act 2
510 prototype |
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Final game |
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In the final game, these bouncy "glass" objects make a smashing sound. Here, they just disappear when touched.
510 prototype |
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Final game |
510 prototype |
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Final game |
510 prototype |
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Final game |
510 prototype |
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Final game |
Act 3
510 prototype (bad future) |
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Final game (bad future) |
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510 prototype (good future) |
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Final game (good future) |
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Eggman takes a little longer to escape once defeated. You're left for a few seconds in limbo as he climbs out.
510 prototype |
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Final game |
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510 prototype |
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Final game |
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Graphics
510 prototype |
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Final game |
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The flowers in the 510 prototype are unique to each zone.
References
Sonic the Hedgehog CD (Mega-CD prototype; 1993-05-10), prototype version of Sonic the Hedgehog CD | |
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Main page | Comparisons | Maps | Hidden content | Technical information |