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Difference between revisions of "Sonic the Hedgehog CD (Mega-CD prototype; 1993-05-10)/Comparisons/Collision Chaos"

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(Created page with "{{back|Sonic the Hedgehog CD (prototype 510)/Comparisons}} Similarly to Palmtree Panic, Collision Chaos is mostly complete, save for some layout changes. Some objects don't w...")
 
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==Act 1==
 
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| desc=When Metal Sonic captures Amy, the spikes he blasts through are pointing upwards, rather than downwards.
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| desc=When Metal Sonic captures Amy, the spikes he blasts through are pointing upwards, rather than sideways.
 
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| desc=In the final game, these bouncy "glass" objects make a smashing sound. Here, they just disappear when touched.
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| desc=The prototype is littered with these objects, which capture Sonic for a few seconds without awarding him any points. They still exist in the final, but there are less of them, and they add to Sonic's score.
 
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==Act 2==
 
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Revision as of 05:17, 22 April 2018

Back to: Sonic the Hedgehog CD (prototype 510)/Comparisons.

Similarly to Palmtree Panic, Collision Chaos is mostly complete, save for some layout changes. Some objects don't work as intended and the missing sound effects are noticeable, but to the untrained eye it appears to be very similar to the final game.

Act 1

SonicCD510 MCD Comparison CC Act1PresentMetalSonic.png
510 prototype
SonicCD MCD Comparison CC Act1PresentMetalSonic.png
Final game

When Metal Sonic captures Amy, the spikes he blasts through are pointing upwards, rather than sideways.

SonicCD510 MCD Comparison CC Act1PresentTube.png
510 prototype
SonicCD MCD Comparison CC Act1PresentTube.png
Final game

Sonic doesn't automatically curl up when entering tubes. It's a common sight in older prototypes.

Notavailable.svg
510 prototype
Notavailable.svg
Final game

In the past, the water at the bottom of the stage is reflecting the orange sky. The final game turns this colour to pink, even though it doesn't make much sense.

Notavailable.svg
510 prototype
Notavailable.svg
Final game

The prototype is littered with these objects, which capture Sonic for a few seconds without awarding him any points. They still exist in the final, but there are less of them, and they add to Sonic's score.

Notavailable.svg
510 prototype
Notavailable.svg
Final game

In the final game, these springs send Sonic in all sorts of directions. Here, they're all pointed upwards.

100%
510 prototype
100%
Final game


100%
510 prototype
100%
Final game


100%
510 prototype
100%
Final game


100%
510 prototype
100%
Final game


Act 2

Notavailable.svg
510 prototype
Notavailable.svg
Final game

In the final game, these bouncy "glass" objects make a smashing sound. Here, they just disappear when touched.

100%
510 prototype
100%
Final game


100%
510 prototype
100%
Final game


100%
510 prototype
100%
Final game


100%
510 prototype
100%
Final game


Act 3

Notavailable.svg
510 prototype (bad future)
Notavailable.svg
Final game (bad future)
Notavailable.svg
510 prototype (good future)
Notavailable.svg
Final game (good future)

Eggman takes a little longer to escape once defeated. You're left for a few seconds in limbo as he climbs out.

Notavailable.svg
510 prototype
SCD map R33C.png
Final game
Notavailable.svg
510 prototype
SCD map R33D.png
Final game


References


Sonic the Hedgehog CD (Mega-CD prototype; 1993-05-10), prototype version of Sonic the Hedgehog CD
SonicCD002 MCD Title.png

Main page | Comparisons | Maps | Hidden content | Technical information

Part of Sonic the Hedgehog CD development