Difference between revisions of "Sonic the Hedgehog CD (Mega-CD prototype; 1993-05-10)/Comparisons"
From Sonic Retro
m (Text replacement - "{{SonicCDOmni}}" to "{{SCD510Omni}}") |
(→General comparisons) |
||
Line 16: | Line 16: | ||
| game2=Final game | | game2=Final game | ||
| desc=The title screen was overhauled for the final game. In the 510 prototype, "''CD Sonic the Hedgehog''" uses a 320x224 screen resolution (versus 256x224) and lacks the scaling cloud effects. There is also no introductory animation, just a simple fade in. | | desc=The title screen was overhauled for the final game. In the 510 prototype, "''CD Sonic the Hedgehog''" uses a 320x224 screen resolution (versus 256x224) and lacks the scaling cloud effects. There is also no introductory animation, just a simple fade in. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=510 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The animated introduction has a different border, with the text "開発画面" (Kaihatsu Gamen, which literally translates to "development screen"). It also runs slower than the final game. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=510 prototype | ||
+ | | game2=Final game | ||
+ | | desc=A scene involving the Eggman mountain does not exist yet, and is also absent from the PC port of the game. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=510 prototype | ||
+ | | game2=Final game | ||
+ | | desc=This scene pans up towards Little Planet from the chain. In the final game, it is reversed, panning down instead. | ||
}} | }} | ||
{{Comparison | {{Comparison |
Revision as of 15:06, 20 April 2018
- Back to: Sonic the Hedgehog CD (prototype 510).
General comparisons
510 prototype |
---|
Final game |
---|
The 510 prototype has a Sega screen, complete with classic jingle. This was removed from the final, likely as the Mega-CD BIOS already does the work in this regard.
Expression error: Unexpected < operator. |
510 prototype |
---|
Final game |
---|
The title screen was overhauled for the final game. In the 510 prototype, "CD Sonic the Hedgehog" uses a 320x224 screen resolution (versus 256x224) and lacks the scaling cloud effects. There is also no introductory animation, just a simple fade in.
510 prototype |
---|
Final game |
---|
The animated introduction has a different border, with the text "開発画面" (Kaihatsu Gamen, which literally translates to "development screen"). It also runs slower than the final game.
510 prototype |
---|
Final game |
---|
A scene involving the Eggman mountain does not exist yet, and is also absent from the PC port of the game.
510 prototype |
---|
Final game |
---|
This scene pans up towards Little Planet from the chain. In the final game, it is reversed, panning down instead.
510 prototype |
---|
Final game |
---|
The time attack mode uses a different "exit" icon than the final game, showing Little Planet rather than Sonic. The game again refers to itself as CD Sonic the Hedgehog. The default times are also set to 12 minutes rather than 15.
510 prototype |
---|
Final game |
---|
The title cards also read CD Sonic the Hedgehog, and the life counter in the HUD is misaligned.
Graphics comparisons
Level comparisons
- Palmtree Panic
- Collision Chaos
- Tidal Tempest
- Quartz Quadrant
- Wacky Workbench
- Stardust Speedway
- Metallic Madness
- Special Stage
References
Sonic the Hedgehog CD (Mega-CD prototype; 1993-05-10), prototype version of Sonic the Hedgehog CD | |
---|---|
Main page | Comparisons | Maps | Hidden content | Technical information |