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Difference between revisions of "Sonic the Hedgehog 4 Episode I (Sony QA Network prototype)"

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{{Bob
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{{ProtoBob
 
| bobscreen=S4E1 SonyQANPrototype Title.png
 
| bobscreen=S4E1 SonyQANPrototype Title.png
| screenwidth=320px
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| title=Sonic the Hedgehog 4:<br>Episode I (Sony QA Network prototype)
| publisher=[[sega:Sega|Sega]]
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| final=Sonic the Hedgehog 4: Episode I
| developer=[[sega:Sonic Team|Sonic Team]] / [[Sega:Dimps|Dimps]]
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| system=[[sega:PlayStation 3|PlayStation 3]]
| system=[[sega:Sony PlayStation 3|Sony PlayStation 3]]
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| source=Sony QA Network
| genre=Action
 
 
}}
 
}}
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'''''Sonic the Hedgehog 4 Episode I (Sony QA Network prototype)''''' is an early version of ''[[Sonic the Hedgehog 4 Episode I]]'' which was released on the Sony's QA Network before the release of the game. It was not released to the general public but info about it can be found online. It is largely the same as the [[Sonic the Hedgehog 4 Episode I (PartnerNET build)|Xbox Live]] and [[Sonic the Hedgehog 4 Episode I (WiiWare JP prototype)|WiiWare]] prototypes.
  
'''''Sonic the Hedgehog 4: Episode 1 (Sony QA Network prototype)''''' is an early version of ''[[Sonic the Hedgehog 4|Sonic the Hedgehog 4: Episode 1]]'' which was released on the Sony's QA Network before the release of the game. It was not released to the general public but info about it can be found online. It is suspected to be largely the same as the [[Sonic the Hedgehog 4: Episode 1 (PartnerNET build)|Xbox Live]] and [[Sonic the Hedgehog 4: Episode 1 (WiiWare JP prototype)|WiiWare]] prototypes.
+
A YouTube video about this build was {{LinkRetro|post=558058|title=provided}} by [[User:Techokami|Techokami]] on February 13th, 2011 on the [[Sonic Retro]] forums. Further information was released later in the thread by sonic4dude.
 
 
A YouTube video about this build was {{LinkRetro|post=24439|title=provided}} by [[Techokami]] on February 13th, 2010 on the [[Sonic Retro]] forums. Further information was released later in the thread by sonic4dude.
 
  
 
==Known Differences==
 
==Known Differences==
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* Levels use the loading screen briefly, instead of animating the title card screen.
 
* Levels use the loading screen briefly, instead of animating the title card screen.
 
* No way to progress to the next act without using the Level Select screen.
 
* No way to progress to the next act without using the Level Select screen.
 +
* In this beta build, instead of Sonic popping out of the logo for the game, the entire logo flashed, along with Sonic, then he wagged his finger
  
 
===Music Differences===
 
===Music Differences===
*Casino Street 2 has a completely different song.
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* Casino Street Zone Act 2 has a completely different song.
*There is no sound effect played when locking onto a homing attack target.
+
* There is no sound effect played when locking onto a homing attack target.
  
 
===Level Differences===
 
===Level Differences===
 
====[[Casino Street Zone]]====
 
====[[Casino Street Zone]]====
 
* Act 2 contains the 100,000 Point Challenge, a short score attack level in a pinball-style area. Removed in the console version.
 
* Act 2 contains the 100,000 Point Challenge, a short score attack level in a pinball-style area. Removed in the console version.
* Act 2 has a different music track which was appropriate for the score attack level. Replaced in the console version.
+
* Act 2 has a different music track which was appropriate for the score attack level. Replaced in the final version.
 
====[[Lost Labyrinth Zone]]====
 
====[[Lost Labyrinth Zone]]====
* Act 2 contains the controversial Mine Cart level where Sonic remained in the cart throughout the level, which controlled poorly. It is controlled using the PS3's sixaxis motion control function. The Mine Cart section is reduced greatly and plays automatically in the console version.
+
* Act 2 contains the controversial Mine Cart level where Sonic remained in the cart throughout the level, which controlled poorly. It is controlled using the PlayStation 3's Sixaxis motion control function. The Mine Cart section is reduced greatly and plays automatically in the final version.
  
 
====[[Special Stage (Sonic the Hedgehog 4)|Special Stage]]====
 
====[[Special Stage (Sonic the Hedgehog 4)|Special Stage]]====
* Unlike the final build, the Special Stage is played by using sixaxis motion control controls.
+
* Unlike the final build, the Special Stage is played by using Sixaxis motion control controls. In the final build, Sixaxis motion control is merely optional as the default controls use the analog stick instead.
 +
 
 +
==External Links==
 +
{{LinkRetro|topic=558058|title=Sonic Retro discussion thread}}
  
{{Sonic the Hedgehog 4 Betas}}
+
==References==
{{S4Omni}}
+
<references />
 +
{{S4Omni|4}}
  
[[Category:Prereleases]]
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[[Category:Sonic the Hedgehog 4 prereleases]]

Revision as of 12:44, 22 December 2019

S4E1 SonyQANPrototype Title.png
Sonic the Hedgehog 4:
Episode I (Sony QA Network prototype)
Prerelease of: Sonic the Hedgehog 4: Episode I
System: PlayStation 3
Source: Sony QA Network

Sonic the Hedgehog 4 Episode I (Sony QA Network prototype) is an early version of Sonic the Hedgehog 4 Episode I which was released on the Sony's QA Network before the release of the game. It was not released to the general public but info about it can be found online. It is largely the same as the Xbox Live and WiiWare prototypes.

A YouTube video about this build was
Sonic Retro
provided
by Techokami on February 13th, 2011 on the Sonic Retro forums. Further information was released later in the thread by sonic4dude.

Known Differences

General Differences

  • Level select screen uses pictures of levels instead of a landscape.
  • Levels use the loading screen briefly, instead of animating the title card screen.
  • No way to progress to the next act without using the Level Select screen.
  • In this beta build, instead of Sonic popping out of the logo for the game, the entire logo flashed, along with Sonic, then he wagged his finger

Music Differences

  • Casino Street Zone Act 2 has a completely different song.
  • There is no sound effect played when locking onto a homing attack target.

Level Differences

Casino Street Zone

  • Act 2 contains the 100,000 Point Challenge, a short score attack level in a pinball-style area. Removed in the console version.
  • Act 2 has a different music track which was appropriate for the score attack level. Replaced in the final version.

Lost Labyrinth Zone

  • Act 2 contains the controversial Mine Cart level where Sonic remained in the cart throughout the level, which controlled poorly. It is controlled using the PlayStation 3's Sixaxis motion control function. The Mine Cart section is reduced greatly and plays automatically in the final version.

Special Stage

  • Unlike the final build, the Special Stage is played by using Sixaxis motion control controls. In the final build, Sixaxis motion control is merely optional as the default controls use the analog stick instead.

External Links

Sonic Retro
Sonic Retro discussion thread

References


Sonic the Hedgehog 4
Sonic4EpI PC title.png

Main page (I|II|Metal)
Comparisons
Maps
Achievements
Downloadable content
Credits


Magazine articles
Reception


Development
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