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Difference between revisions of "Sonic the Hedgehog 4 Episode I (PartnerNET build)"

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==General Differences==
 
==General Differences==
*Level Design is different.
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* No World Map, a level select screen was present instead.
**Score Attack in [[Casino Street Zone]] is present. Not found in console releases, remains in iPhone version.
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* No way to progress to the next act without using the Level Select screen.
**Longer Mine Cart section in [[Lost Labyrinth Zone]] that takes up most of Act 2. Not found in console releases, remains in iPhone version.
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* Level Design is slightly different.
**No torch used in Lost Labyrinth Zone.
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* Level select screen uses pictures of levels instead of a landscape.
*Physics are different.
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*Level select screen uses pictures of levels instead of a landscape.
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===[[Splash Hill Zone]]===
 +
===[[Casino Street Zone]]===
 +
* Act 2 contained the 100,000 Point Challenge, a short score attack level in a pinball-style area. Removed in the console version.
 +
* Act 2 had a different music track which was appropriate for the score attack level. Replaced in the console version.
 +
===[[Lost Labyrinth Zone]]===
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* Act 2 contained the controversial Mine Cart level where Sonic remained in the cart throughout the level, which controlled poorly. Removed in the console version.
 +
===[[Mad Gear Zone]]===
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* Act 2's vertical gear ride was much harder, containing red parts where the gear slowed down and eventually stopped, along with a few [[Bubbles]] badniks during the segment.
 +
===[[E.G.G Station Zone]]===
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* The final boss lacks a few moves found in the final version.
 +
* The alert sound used at the last phase of the final boss is missing.
 +
===[[Special Stage]]===
  
 
==Music Differences==
 
==Music Differences==

Revision as of 15:56, 14 October 2010

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Sonic the Hedgehog 4 Episode I (PartnerNET build)
System(s): Xbox 360
Publisher: Sega
Developer:
Genre: Action

</div>

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Sonic the Hedgehog 4: Episode 1 (PartnerNET build) is a early version of Sonic the Hedgehog 4: Episode 1 which was released on Microsoft Xbox Live PartnerNET service. It contains many differences to the final game and includes different level designs and physics. The iPhone/iPad port of Sonic the Hedgehog 4 shares strong simularities to this build.

Leak

In February of 2010, a build of Sonic 4: Episode 1 was submitted to Xbox Live Arcade's PartnerNET service, where developers are given access to upcoming downloadable titles for testing purposes. Soon after, screenshots, music and progressively more gameplay footage were leaked to the Internet. Eventually a playthrough of the entire game had been leaked. In response to the leak, PartnerNET shut down for a night. The build was controversial, due to it containing "floaty" physics speculated to be due to its using the Sonic Rush engine, poor animations, and criticized level design such as gimmick-based Acts that were disliked by most fans.

On May 20, 2010, SEGA announced that, due to fan input, the game would be delayed until later in 2010, in order to extend the development of the game. They have stated in game magazines and on GameSpot's On The Spot that this was specifically done to allow various fan requests (since the game was leaked) to be implemented, including more momentum-based level designs and improved physics closer to the Mega Drive titles.

General Differences

  • No World Map, a level select screen was present instead.
  • No way to progress to the next act without using the Level Select screen.
  • Level Design is slightly different.
  • Level select screen uses pictures of levels instead of a landscape.

Splash Hill Zone

Casino Street Zone

  • Act 2 contained the 100,000 Point Challenge, a short score attack level in a pinball-style area. Removed in the console version.
  • Act 2 had a different music track which was appropriate for the score attack level. Replaced in the console version.

Lost Labyrinth Zone

  • Act 2 contained the controversial Mine Cart level where Sonic remained in the cart throughout the level, which controlled poorly. Removed in the console version.

Mad Gear Zone

  • Act 2's vertical gear ride was much harder, containing red parts where the gear slowed down and eventually stopped, along with a few Bubbles badniks during the segment.

E.G.G Station Zone

  • The final boss lacks a few moves found in the final version.
  • The alert sound used at the last phase of the final boss is missing.

Special Stage

Music Differences

Most of the music is identical to the final, but there were a few changes:

  • Casino Street 2 has a completely different song. It also lacks a speed shoes remix.
  • Since there was no World Map mode at the time, the level select used the menu music.
  • There was no transition between Mad Gear and E.G.G. Station, so this song is absent
  • Super Sonic uses the invincible BGM as he hadn't had his own theme yet.
  • Lost Labyrinth Act 2 lacks a speed shoes remix as there are no speed shoes in the level.
  • The drowning music is missing in this version, but the track listing shows that it once existed as track #22.
  • There is no sound effect played when locking onto a homing attack target.

Gallery