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Sonic the Hedgehog 3 (prototype; 1993-11-03)/Comparisons/Hydrocity Zone

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Revision as of 13:01, 22 November 2020 by BSonirachi (talk | contribs) (Act 1)
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Act 1

Sonic31993-11-03 MD HCZ1 Start.png
Prototype
Sonic3 MD HCZ1 Start.png
Final game

Sonic and Tails drop in with their standing sprites, not their "hurt" animations.

Sonic3Proto MD Map HCZ1 BG.png
Prototype
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Final game

Act 1 has a completely different background. Though it was changed in the final, the different background would still persist in the Data Select icon:

HCZicon.png
Sonic31993-11-03 MD HCZ1 BrokenBackground.png
Prototype
Sonic3 MD HCZ1 BrokenBackground.png
Final game

If you die, the middle section of the background breaks.

Sonic31993-11-03 MD HCZ1 SonicUnderwater.png
Prototype
Sonic3 MD HCZ1 SonicUnderwater.png
Final game

Sonic and Tails do not have a dedicated underwater palette.

Sonic31993-11-03 MD HCZ1 SuperSonicUnderwater.png
Prototype
Sonic3 MD HCZ1 SuperSonicUnderwater.png
Final game

...but Super Sonic does! It's a strange shade of pink - "rosé" you might say.

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Prototype
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Final game

Lose your Super and Sonic will change to an odd shade of blue.

Sonic31993-11-03 MD HCZ1 PurpleSonic.png
Prototype
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Final game

...which turns purple when underwater.

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Prototype
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Final game

Buggernauts are smaller in this prototype. The big one is the final's small one, while the small one is even smaller.

Sonic31993-11-03 MD HCZ1 BossPalette.png
Prototype
Sonic3 MD HCZ1 BossPalette.png
Final game

Big Shaker has a broken palette when underwater.

Sonic31993-11-03 MD HCZ1 Transition.png
Prototype
Sonic3 MD HCZ1 Transition.png
Final game

The transition to Act 2 doesn't work, meaning Sonic and Tails get stuck. Though even with edit mode you will find the level hasn't loaded.

Map

100%
Prototype
100%
Final game


Act 2

Sonic31993-11-03 MD HCZ2 Bricks.png
Prototype
Sonic3 MD HCZ2 Bricks.png
Final game

The initial section has different brick graphics. The player is given less time to react to the moving wall too.

Sonic31993-11-03 MD HCZ2 RingTubes.png
Prototype
Sonic3 MD HCZ2 RingTubes.png
Final game

Rings are rendered on top of tubes, rather than inside.

Sonic31993-11-03 MD HCZ2 HorizontalPole.png
Prototype
Sonic3 MD HCZ2 HorizontalPole.png
Final game

A horizontal pole that is grabbed onto when Sonic is being pushed upwards by fans. Jump while being pushed upwards and it will break, similarly to the vertical ones also found in this Zone.

Sonic31993-11-03 MD HCZ2 BlueKnuckles.png
Prototype
Sonic3 MD HCZ2 BlueKnuckles.png
Final game

Knuckles is already standing by the switch before the boss, and is momentarily blue.

Sonic31993-11-03 MD HCZ2 KnucklesWall.png
Prototype
Sonic3 MD HCZ2 KnucklesWall.png
Final game

He then runs over the switch and through a wall, jumping into and out of the water below at great speeds.

Sonic31993-11-03 MD HCZ2 EndFans.png
Prototype
Sonic3 MD HCZ2 EndFans.png
Final game

There are no horizontal fans just before the boss.

Sonic31993-11-03 MD HCZ2 BossVortex.png
Prototype
Sonic3 MD HCZ2 BossVortex.png
Final game

Eggman's Screw Mobile doesn't move downwards to create a vortex, instead playing how Knuckles fights the boss in Sonic the Hedgehog 3 & Knuckles. It does, however, create problems by overwriting the water graphics.

Sonic31993-11-03 MD HCZ2 BossCorruption.png
Prototype
Sonic3 MD Bug HCZ2Boss.png
Final game

Go too far to the right you go before the boss appears, and it will become even more corrupt. The final game is technically worse, because if you go too fast, you can skip the boss entirely, open the capsule and soft-lock the game (something fixed in Sonic the Hedgehog 3 & Knuckles).

Sonic31993-11-03 MD HCZ2 Transition.png
Prototype
Sonic3 MD HCZ2 Transition.png
Final game

The transition to Marble Garden Zone doesn't activate.

Map

100%
Prototype
100%
Final game


References


Sonic the Hedgehog 3 (prototype; 1993-11-03), prototype version of Sonic the Hedgehog 3
Sonic3Proto MD TitleScreen.png

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