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Difference between revisions of "Sonic the Hedgehog 3 & Knuckles"

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| developer=[[Sonic Team]]
 
| developer=[[Sonic Team]]
 
| system=[[Sega Mega Drive]]
 
| system=[[Sega Mega Drive]]
 +
| players=1-2
 
}}
 
}}
'''''Sonic 3 & Knuckles''''' is a game that results when ''[[Sonic 3]]'' is locked-on to ''[[Sonic & Knuckles]]'' via [[Lock-On Technology]]. It acts as one large combined game and all the levels from ''Sonic 3'' and ''Sonic & Knuckles'' become available. In [[Sonic Classic Collection]], for unknown reasons, the game was renamed to '''''Knuckles in Sonic 3'''''.
+
'''''{{PAGENAME}}''''' is a game that results when ''[[Sonic the Hedgehog 3]]'' is locked-on to ''[[Sonic & Knuckles]]'' via [[Lock-On Technology]]. It acts as one large combined game and all the levels and characters from ''Sonic 3'' and ''Sonic & Knuckles'' become available. In ''[[Sonic Classic Collection]]'', for unknown reasons, the game was renamed to '''''Knuckles in Sonic 3'''''.
  
There are several noticeable differences when playing the games combined. [[Knuckles]] is playable in the ''Sonic 3'' levels and [[Tails]] becomes available in the ''Sonic & Knuckles'' levels. Also, all of the levels from both games are accessible, starting from ''Sonic 3''. Once these levels are completed the [[Death Egg]] falls off screen intact instead of being destroyed, and then the play continues straight to the levels of '' Sonic & Knuckles''.  The final boss of ''Sonic 3'' is also omitted for [[Sonic]] and Tails.  
+
==Gameplay==
 +
There are several noticeable differences when playing the games combined. [[Knuckles the Echidna|Knuckles]] is playable in the ''Sonic 3'' levels and [[Miles "Tails" Prower|Tails]] becomes available in the ''Sonic & Knuckles'' levels. Also, all of the levels from both games are accessible, starting from ''Sonic 3''. Once these levels are completed the [[Death Egg]] falls off screen intact instead of being destroyed, and then the play continues straight to the levels of '' Sonic & Knuckles''.  The final boss of ''Sonic 3'' is also omitted for [[Sonic the Hedgehog|Sonic]] and Tails.  
  
After collecting all the Chaos Emeralds of ''Sonic 3'' a new quest becomes available when entering the first [[Giant Ring]] in [[Mushroom Hill Zone]], which allows you to collect seven new Emeralds called "[[Super Emeralds]]" through a special stage hub world in [[Hidden Palace Zone (S&K)|Hidden Palace Zone]]. When these Emeralds are collected, Sonic can transform into [[Hyper Sonic]] and Knuckles can transform into [[Hyper Knuckles]]. Tails has no Hyper form, but the Super Emeralds are needed for him to transform into [[Super Tails]], as the Chaos Emeralds alone have no effect on him. There are also several other notable differences when playing these two combined games.
+
After collecting all the [[Chaos Emeralds]] of ''Sonic 3'' a new quest becomes available when entering the first [[Giant Ring]] in [[Mushroom Hill Zone]], which allows the player to collect seven new Emeralds called "[[Super Emeralds]]" through a Special Stage hub area in [[Hidden Palace Zone (Sonic & Knuckles)|Hidden Palace Zone]]. When these Emeralds are collected, Sonic can transform into [[Hyper Sonic]] and Knuckles can transform into [[Hyper Knuckles]]. Tails has no Hyper form, but the Super Emeralds are needed for him to transform into [[Super Tails]], as the Chaos Emeralds alone have no effect on him. There are also several other notable differences when playing these two combined games:
  
*Game progress can be saved in ''Sonic & Knuckles'' by using ''Sonic 3'''s save feature (there are now 8 save slots instead of 6).
+
*Game progress can be saved in ''Sonic & Knuckles'' by using ''Sonic 3'''s save feature (there are now 8 save slots instead of 6). All game progress for this game is saved in the FRAM of the ''Sonic 3'' cartridge used.
*Save slots now display information about continues and lives remaining. It also shows the amount of Emeralds collected.  
+
*Save slots now display information about [[continue]]s and lives remaining. It also shows collected Super Emeralds.  
*The music used in ''Sonic & Knuckles'' is used in the combined game. Thus, the songs that were different between ''Sonic 3'' and ''Sonic & Knuckles'' (which include the title screen, 1-up, and invincibility sounds, as well as the mid-level boss music, Knuckles' theme and end credits theme) play the ''Sonic & Knuckles'' version.
+
*The music used in ''Sonic & Knuckles'' is used in the combined game. Thus, the songs that were different between ''Sonic 3'' and ''Sonic & Knuckles'' (which include the title screen, 1-up, and invincibility sounds, as well as the mid-level boss music, Knuckles' theme and end credits theme) play the ''Sonic & Knuckles'' versions.
*Passing a star post makes all 3 Bonus Stages from both games available, including the slot machine stage (20-34 rings required), magnetic orbs stage (35–49 rings required), and the gumball machine (50–65 rings required).  
+
*Passing a [[Checkpoint|Star Post]] makes all 3 [[Bonus Stage (Sonic the Hedgehog 3 & Knuckles)|Bonus Stages]] from both games available, including the Slot Machine stage (20-34 Rings required), Glowing Spheres stage (35–49 Rings required), and the Gumball Machine stage (50–65 Rings required).  
 
*Knuckles' levels are different from Sonic's and Tails' in most cases, with new areas and bosses.  
 
*Knuckles' levels are different from Sonic's and Tails' in most cases, with new areas and bosses.  
* There are slight differences in object placement in some of the ''Sonic 3'' Zones (Launch Base especially). Sonic and Tails skips the final boss of Launch Base, while Knuckles still has to do it (although he skips the first true boss of Launch Base).
+
* There are slight differences in object placement in some of the ''Sonic 3'' Zones ([[Launch Base]] especially). Sonic and Tails skips the final boss of Launch Base, while Knuckles still has to do it (although he skips the first true boss of Launch Base).
* ''Sonic & Knuckles'' levels are the same, with one exception: the [[Mushroom Hill Zone]] is slightly extended at the beginning, has one supplementary [[Giant Ring]] (or, in Knuckles' case, two) , and gets an intro to tie the level to Sonic 3's Launch Base Zone (Sonic is airlifted in by Tails, Knuckles falls down after having jumped from an exploding platform).
+
* ''Sonic & Knuckles'' levels are the same, with one exception: the [[Mushroom Hill Zone]] is slightly extended at the beginning, has one supplementary [[Giant Ring]] (or, in Knuckles' case, two), and gets an intro to tie the level to Launch Base Zone (Sonic is airlifted in by Tails, Knuckles falls down after having jumped from an exploding platform).
  
==Also Released for==
+
==Manuals==
 +
<gallery>
 +
S3&K_Steam_manual.pdf|[[sega:Steam|Steam]] digital manual
 +
</gallery>
 +
 
 +
==Also released for==
 
*''[[Sonic & Knuckles Collection]]'' for PC (1997) (Some Sonic 3 tracks were different in this version)
 
*''[[Sonic & Knuckles Collection]]'' for PC (1997) (Some Sonic 3 tracks were different in this version)
 
*''[[Sonic Jam]]'' for [[Sega Saturn]] (1997)
 
*''[[Sonic Jam]]'' for [[Sega Saturn]] (1997)
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*''[[Sonic 3 & Knuckles]] for Steam (2011)
 
*''[[Sonic 3 & Knuckles]] for Steam (2011)
  
==Production Credits==
+
==Production credits==
Executive Producer: [[Hayao Nakayama]]<br>
+
{{creditstable|
Project Managers: [[Hisashi Suzuki]], [[Shinobu Toyoda]], [[Masaharu Yoshii]]<br>
+
{{multicol|
Producer: [[Yuji Naka]]<br>
+
*'''Executive Producer:''' [[Hayao Nakayama]]
Director: [[Hirokazu Yasuhara]]<br>
+
*'''Project Managers:''' [[Hisashi Suzuki]], [[Shinobu Toyoda]], [[Masaharu Yoshii]]
Lead Game Designer: [[Hirokazu Yasuhara]]<br>
+
*'''Producer:''' [[Yuji Naka]]
Senior Game Designers: [[Hisayoshi Yoshida]], [[Takashi Iizuka]]<br>
+
*'''Director:''' [[Hirokazu Yasuhara]]
Lead Programmer: [[Yuji Naka]]<br>
+
*'''Lead Game Designer:''' [[Hirokazu Yasuhara]]
Senior Programmers: [[Takahiro Hamano]], [[Masanobu Yamamoto]]<br>
+
*'''Senior Game Designers:''' [[Hisayoshi Yoshida]], [[Takashi Iizuka]]
Character Designer: [[Takashi Thomas Yuda]]<br>
+
*'''Lead Programmer:''' [[Yuji Naka]]
C.G. Artist: [[Kunitake Aoki]]<br>
+
*'''Senior Programmers:''' [[Takahiro Hamano]], [[Masanobu Yamamoto]]
Enemy Artist: [[Satoshi Yokokawa]]<br>
+
*'''Character Designer:''' [[Takashi Thomas Yuda]]
Scene Artists: [[Kunitake Aoki]], [[Chie Yoshida]], [[Tsuneko Aoki]], [[Shigeru Okada]], [[Takashi Thomas Yuda]], [[Satoshi Yokokawa]]<br>
+
*'''C.G. Artist:''' [[Kunitake Aoki]]
Art Assistant: [[Osamu Ohashi]]<br>
+
*'''Enemy Artist:''' [[Satoshi Yokokawa]]
Music Composers: Brad Buxer, Bobby Brooks, Darryl Ross, Geoff Grace, Doug Grigsby III, Scirocco, [[Howard Drossin]], [[Michael Jackson]] (uncredited)<br>
+
*'''Scene Artists:''' [[Kunitake Aoki]], [[Chie Yoshida]], [[Tsuneko Aoki]], [[Shigeru Okada]], [[Takashi Thomas Yuda]], [[Satoshi Yokokawa]]
SEGA Sound Team: [[Tokuhiko Uwabo|Bo]], [[Sachio Ogawa]], [[Yoshiaki Kashima|Milpo]], [[Masaru Setsumaru]], [[Tatsuyuki Maeda]], [[Tomonori Sawada]], [[Masayuki Nagao]], [[Jun Senoue]]<br>
+
*'''Art Assistant:''' [[Osamu Ohashi]]
Sound Coordinator: [[sega:Hisaki Nimiya|Hisaki Nimiya]]<br>
+
*'''Music Composers:''' Brad Buxer, Bobby Brooks, Darryl Ross, Geoff Grace, Doug Grigsby III, Scirocco, [[Howard Drossin]], [[Michael Jackson]] (uncredited)
Executive Management: [[Shoichiro Irimajiri|Shouichirou Irimajiri]], [[Tom Kalinske]], [[Paul Rioux]]<br>
+
*'''SEGA Sound Team:''' [[Tokuhiko Uwabo|Bo]], [[Sachio Ogawa]], [[Yoshiaki Kashima|Milpo]], [[Masaru Setsumaru]], [[Tatsuyuki Maeda]], [[Tomonori Sawada]], [[Masayuki Nagao]], [[Jun Senoue]]
Product Manager: Pamela Kelly<br>
+
*'''Sound Coordinator:''' [[sega:Hisaki Nimiya|Hisaki Nimiya]]
Executive Coordinator: [[Mamoru Shigeta]], Tomio Takami, [[Diane A. Fornasier]], [[Roger Hector]], [[Takaharu Utsunomiya]]<br>
+
*'''Executive Management:''' [[Shoichiro Irimajiri|Shouichirou Irimajiri]], [[Tom Kalinske]], [[Paul Rioux]]
Testers: [[Jason Kuo]], Rick Greer, Mike Williams<br>
+
*'''Product Manager:''' Pamela Kelly
Sound Special Thanks: Mayumi Nina Sakazaki (MRM), [[sega:Cube|Cube Corp.]], Opus Corp., Masanori Nakayama (Studio Who)<br>
+
*'''Executive Coordinator:''' [[Mamoru Shigeta]], Tomio Takami, [[Diane A. Fornasier]], [[Roger Hector]], [[Takaharu Utsunomiya]]
Special Thanks: [[Jina Ishiwatari]], Emi Kawamura, [[Deborah McCracken]], Taku Makino<br>
+
*'''Testers:''' [[Jason Kuo]], Rick Greer, Mike Williams
Presented by: [[Sega]]<br>
+
*'''Sound Special Thanks:''' Mayumi Nina Sakazaki (MRM), [[sega:Cube|Cube Corp.]], Opus Corp., Masanori Nakayama (Studio Who)
 +
*'''Special Thanks:''' [[Jina Ishiwatari]], Emi Kawamura, [[Deborah McCracken]], Taku Makino
 +
*'''Presented by:''' [[Sega]]
 +
}}
 +
| source=In-game credits
 +
}}
  
==Sound Test==
+
==Sound test==
Here is a list of the music featured in Sonic 3 & Knuckles, as it is located in the sound test, which can be accessed by entering the zone select code.
+
Here is a list of the music featured in ''{{PAGENAME}}'', as it is located in the sound test, which can be accessed by entering the level select code.
 
{{multicol|
 
{{multicol|
 
*01: [[Angel Island Zone]] Act 1
 
*01: [[Angel Island Zone]] Act 1
Line 87: Line 99:
 
*12: [[Sandopolis Zone]] Act 2
 
*12: [[Sandopolis Zone]] Act 2
 
*13: [[Lava Reef Zone]] Act 1
 
*13: [[Lava Reef Zone]] Act 1
*14: [[Lava Reef Zone]] Act 2/[[Hidden Palace Zone (S&K)|Hidden Palace Zone]]
+
*14: [[Lava Reef Zone]] Act 2/[[Hidden Palace Zone (Sonic & Knuckles)|Hidden Palace Zone]]
 
*15: [[Sky Sanctuary Zone]]
 
*15: [[Sky Sanctuary Zone]]
*16: [[Death Egg Zone (S&K)|Death Egg Zone]] Act 1
+
*16: [[Death Egg Zone (Sonic & Knuckles)|Death Egg Zone]] Act 1
*17: [[Death Egg Zone (S&K)|Death Egg Zone]] Act 2
+
*17: [[Death Egg Zone (Sonic & Knuckles)|Death Egg Zone]] Act 2
 
*18: Act 1 Boss
 
*18: Act 1 Boss
 
*19: Act 2 Boss
 
*19: Act 2 Boss
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*24: [[Endless Mine Zone]]
 
*24: [[Endless Mine Zone]]
 
*25: Title ([[Sonic & Knuckles]])
 
*25: Title ([[Sonic & Knuckles]])
*26: Staff Roll ([[Sonic 3]]) (unused)
+
*26: Staff Roll ([[Sonic 3]]) (Unused)
 
*27: Game Over
 
*27: Game Over
*28: Continue/Competition Results
+
*28: Continue/Competition Results (''[[Sonic & Knuckles]]'')
 
*29: Act Clear
 
*29: Act Clear
 
*2A: 1-Up ([[Sonic & Knuckles]])
 
*2A: 1-Up ([[Sonic & Knuckles]])
Line 117: Line 129:
 
*30: Final Boss
 
*30: Final Boss
 
*31: Drowning
 
*31: Drowning
*32: All Clear ([[Sonic & Knuckles]])
+
*32: All Clear ([[Sonic & Knuckles]]) (Unused)
 
*DC: Staff Roll ([[Sonic & Knuckles]])
 
*DC: Staff Roll ([[Sonic & Knuckles]])
 
*FF :Sega (From Title Screen) In Poor Quality Sound
 
*FF :Sega (From Title Screen) In Poor Quality Sound
 
|cols=3}}
 
|cols=3}}
  
==Resources==
+
==Cartridge image==
===Hacking Guides===
 
* [[SCHG:Sonic 3 & Knuckles]]
 
 
 
===Cartridge Image===
 
 
<gallery>
 
<gallery>
 
Image:Sonic3&KnucklesCart.jpg|Sonic 3 Locked on to Sonic & Knuckles
 
Image:Sonic3&KnucklesCart.jpg|Sonic 3 Locked on to Sonic & Knuckles
 
</gallery>
 
</gallery>
  
{{Sonic3&KOmni}}
+
==Technical information==
 +
===ROM dump status===
 +
{{romtable|
 +
{{rom|MD|sha1=cfbf98c36c776677290a872547ac47c53d2761d6|md5=c5b1c655c19f462ade0ac4e17a844d10|crc32=63522553|size=4MB|date=1994-06|source=Cartridge|comments=|quality=good|prototype=}}
 +
}}
 +
===ROM hacking===
 +
* [[SCHG:Sonic 3 & Knuckles]]
 +
 
 +
==References==
 +
<references/>
 +
 
 +
{{S3Omni}}
 +
{{S&KOmni}}
 
{{SonicGenesisGames}}
 
{{SonicGenesisGames}}
 
{{SonicSteamGames}}
 
{{SonicSteamGames}}

Revision as of 14:07, 15 February 2020

n/a

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<div style="transform:scale(1,1); transform-origin:0% 0%; width:Expression error: Unexpected / operator.px !important;">Expression error: Unexpected / operator.px
Sonic the Hedgehog 3 & Knuckles
System(s): Sega Mega Drive
Publisher: Sega
Developer:
Number of players: 1-2

</div>

Sonic the Hedgehog 3 & Knuckles is a game that results when Sonic the Hedgehog 3 is locked-on to Sonic & Knuckles via Lock-On Technology. It acts as one large combined game and all the levels and characters from Sonic 3 and Sonic & Knuckles become available. In Sonic Classic Collection, for unknown reasons, the game was renamed to Knuckles in Sonic 3.

Gameplay

There are several noticeable differences when playing the games combined. Knuckles is playable in the Sonic 3 levels and Tails becomes available in the Sonic & Knuckles levels. Also, all of the levels from both games are accessible, starting from Sonic 3. Once these levels are completed the Death Egg falls off screen intact instead of being destroyed, and then the play continues straight to the levels of Sonic & Knuckles. The final boss of Sonic 3 is also omitted for Sonic and Tails.

After collecting all the Chaos Emeralds of Sonic 3 a new quest becomes available when entering the first Giant Ring in Mushroom Hill Zone, which allows the player to collect seven new Emeralds called "Super Emeralds" through a Special Stage hub area in Hidden Palace Zone. When these Emeralds are collected, Sonic can transform into Hyper Sonic and Knuckles can transform into Hyper Knuckles. Tails has no Hyper form, but the Super Emeralds are needed for him to transform into Super Tails, as the Chaos Emeralds alone have no effect on him. There are also several other notable differences when playing these two combined games:

  • Game progress can be saved in Sonic & Knuckles by using Sonic 3's save feature (there are now 8 save slots instead of 6). All game progress for this game is saved in the FRAM of the Sonic 3 cartridge used.
  • Save slots now display information about continues and lives remaining. It also shows collected Super Emeralds.
  • The music used in Sonic & Knuckles is used in the combined game. Thus, the songs that were different between Sonic 3 and Sonic & Knuckles (which include the title screen, 1-up, and invincibility sounds, as well as the mid-level boss music, Knuckles' theme and end credits theme) play the Sonic & Knuckles versions.
  • Passing a Star Post makes all 3 Bonus Stages from both games available, including the Slot Machine stage (20-34 Rings required), Glowing Spheres stage (35–49 Rings required), and the Gumball Machine stage (50–65 Rings required).
  • Knuckles' levels are different from Sonic's and Tails' in most cases, with new areas and bosses.
  • There are slight differences in object placement in some of the Sonic 3 Zones (Launch Base especially). Sonic and Tails skips the final boss of Launch Base, while Knuckles still has to do it (although he skips the first true boss of Launch Base).
  • Sonic & Knuckles levels are the same, with one exception: the Mushroom Hill Zone is slightly extended at the beginning, has one supplementary Giant Ring (or, in Knuckles' case, two), and gets an intro to tie the level to Launch Base Zone (Sonic is airlifted in by Tails, Knuckles falls down after having jumped from an exploding platform).

Manuals

Also released for

Production credits

Source: In-game credits

Sound test

Here is a list of the music featured in Sonic the Hedgehog 3 & Knuckles, as it is located in the sound test, which can be accessed by entering the level select code.

Cartridge image

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 63522553
MD5 c5b1c655c19f462ade0ac4e17a844d10
SHA-1 cfbf98c36c776677290a872547ac47c53d2761d6
4MB 1994-06 Cartridge

ROM hacking

References


Sonic the Hedgehog 3
Sonic3 title.png

Main page (S3&K)
Comparisons (S3&K)
Maps
Achievements
Credits


Manuals
Promotional material
Magazine articles
Video coverage
Reception
Merchandise


Development
Hidden content (S3&K)
Bugs (S3&K)
Region coding
Hacking guide
Bootlegs

Sonic & Knuckles
Sonic & Knuckles title.png

Main page (S3&K|KiS2|Blue Sphere)
Comparisons
Maps (S3&K) (KiS2) (Blue Sphere)
Achievements
Credits


Manuals
Promotional material
Magazine articles
Video coverage
Reception
Merchandise


Development
Hidden content (S3&K)
Bugs (S3&K)
Region coding
Hacking guide
Bootlegs

Sonic the Hedgehog games for the following systems
Sega Mega Drive

Sega Mega-CD
Sega 32X
 1991  Sonic the Hedgehog | Sonic Eraser     1992  Sonic the Hedgehog 2     1993  Sonic the Hedgehog CD | Dr. Robotnik's Mean Bean Machine | Sonic Spinball     1994  Sonic the Hedgehog 3 | Sonic & Knuckles     1995  Chaotix | Sonic Classics     1996  Sonic 3D: Flickies' Island    
Steam
 2010  Sonic the Hedgehog | Sonic Spinball | Dr. Robotnik's Mean Bean Machine | Sonic 3D: Flickies' Island | Sonic & Sega All-Stars Racing     2011  Sonic the Hedgehog 2 | Sonic the Hedgehog 3 & Knuckles | Sonic Adventure | Sonic Generations     2012  Sonic the Hedgehog 4 Episode I | Sonic the Hedgehog CD | Sonic the Hedgehog 4 Episode II | Sonic Adventure 2     2013  Sonic & All-Stars Racing Transformed     2015  Sonic Lost World     2017  Sonic Mania | Sonic Forces     2019  Team Sonic Racing     2022  Sonic Origins | Sonic Frontiers     2023  Sonic Colours: Ultimate | The Murder of Sonic the Hedgehog | Sonic Superstars     2024  Sonic X Shadow Generations