Difference between revisions of "Sonic the Hedgehog 3C (prototype 0408)/Comparisons/Mushroom Hill Zone"
From Sonic Retro
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|There is no sound effect on the Pulley machine. | |There is no sound effect on the Pulley machine. | ||
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− | |[[Image:S3C0408 mhz noaxe. | + | |[[Image:S3C0408 mhz noaxe.png]] |
|There is no chopping sound effect. Touching the mini-boss's axe will hurt you in this proto, but not in the final. | |There is no chopping sound effect. Touching the mini-boss's axe will hurt you in this proto, but not in the final. | ||
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{|class="prettytable" | {|class="prettytable" | ||
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− | |[[Image:S3C0408 mhz blueswitch. | + | |[[Image:S3C0408 mhz blueswitch.png]] |
|Knuckles' switch at the beginning of Act 2 is blue, not red. There is no sound effect. When Knuckles pulls the lever, it does not move down with his hand. | |Knuckles' switch at the beginning of Act 2 is blue, not red. There is no sound effect. When Knuckles pulls the lever, it does not move down with his hand. | ||
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− | |[[Image:S3C0408 mhz noinvmonitor. | + | |[[Image:S3C0408 mhz noinvmonitor.png]] |
|There should be an invincibility monitor here. Also, the layout is slightly different. | |There should be an invincibility monitor here. Also, the layout is slightly different. | ||
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− | |[[Image:S3C0408 mhz monswitch. | + | |[[Image:S3C0408 mhz monswitch.png]] |
|In the S3C0408 prototype, there is a water shield monitor at this location. In the final, it's an electric shield monitor. | |In the S3C0408 prototype, there is a water shield monitor at this location. In the final, it's an electric shield monitor. | ||
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− | |[[Image:S3C0408 mhz nogiantring. | + | |[[Image:S3C0408 mhz nogiantring.png]] |
|There's no entry to the giant ring here. | |There's no entry to the giant ring here. | ||
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|After the palette change, the level layout is different again. | |After the palette change, the level layout is different again. | ||
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− | |[[Image:S3C0408 mhz ringsproto. | + | |[[Image:S3C0408 mhz ringsproto.png|150px]] [[Image:S3C0408 mhz ringsfin.png|150px]] |
|Ring placement is different. | |Ring placement is different. | ||
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− | |[[Image:S3C0408_mhz_wallproto. | + | |[[Image:S3C0408_mhz_wallproto.png|150px]] [[Image:S3C0408 mhz wallfinal.png|150px]] |
|In the final, these breakable walls were shifted to the left. Interestingly, Knuckles cannot break them while gliding, but they break when he lands. | |In the final, these breakable walls were shifted to the left. Interestingly, Knuckles cannot break them while gliding, but they break when he lands. | ||
After that segment, the level layout is different. | After that segment, the level layout is different. | ||
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− | |[[Image:S3C0408 mhz stuckmons1. | + | |[[Image:S3C0408 mhz stuckmons1.png]] |
|The super ring is missing... instead, a pair of monitors stuck in the ceiling? Knocking them down reveals... | |The super ring is missing... instead, a pair of monitors stuck in the ceiling? Knocking them down reveals... | ||
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− | |[[Image:S3C0408 mhz stuckmons2. | + | |[[Image:S3C0408 mhz stuckmons2.png]] |
|A little Russian roulette action? The layout in this area is different, too. Both MHZ1 and MHZ2 received a lot of changes before the final, it seems. | |A little Russian roulette action? The layout in this area is different, too. Both MHZ1 and MHZ2 received a lot of changes before the final, it seems. | ||
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− | |[[Image:S3C0408 mhz ringpattern. | + | |[[Image:S3C0408 mhz ringpattern.png]] |
|In lieu of a giant ring, there is a pattern of regular rings here instead. | |In lieu of a giant ring, there is a pattern of regular rings here instead. | ||
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{|class="prettytable" | {|class="prettytable" | ||
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− | |[[Image:S3C0408 mhz bosshit. | + | |[[Image:S3C0408 mhz bosshit.png]] |
| When Eggman's still embedded in the ground transmitting his satellite signal, he's closer to that ledge in 0408. In the final he's farther back. There is no sound effect on the boss's radar. You can jump over the satellite dish and repeatedly hit the backside of the boss vehicle. This continues until you hit the satellite dish. He stays there a lot longer after he comes out of the ground. As for the boss itself, it always takes 7 hits to destroy, regardless of how many times you hit it before the autoscrolling sequence. Once you're in the battle, when you hit him, you'll fly back much farther than the final. | | When Eggman's still embedded in the ground transmitting his satellite signal, he's closer to that ledge in 0408. In the final he's farther back. There is no sound effect on the boss's radar. You can jump over the satellite dish and repeatedly hit the backside of the boss vehicle. This continues until you hit the satellite dish. He stays there a lot longer after he comes out of the ground. As for the boss itself, it always takes 7 hits to destroy, regardless of how many times you hit it before the autoscrolling sequence. Once you're in the battle, when you hit him, you'll fly back much farther than the final. | ||
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− | |[[Image:S3C0408 mhz nobossexplo. | + | |[[Image:S3C0408 mhz nobossexplo.png]] |
|Defeating Eggman doesn't cause his ship to burn until he hits the log at the end of the level. The spikeballs also disappear and do not burn. | |Defeating Eggman doesn't cause his ship to burn until he hits the log at the end of the level. The spikeballs also disappear and do not burn. | ||
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Revision as of 13:32, 28 November 2008