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Difference between revisions of "Sonic the Hedgehog 3C (prototype 0408)/Comparisons/Flying Battery Zone"

From Sonic Retro

(S3&K Final screenshots get. Still got to do the maps.)
(Mini-maps get.)
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Just like in ''Sonic 3'', the echo track of Act 1's music will go off-sync after looping, and will slowly drag more and more behind the lead melody as it continues to play.
 
Just like in ''Sonic 3'', the echo track of Act 1's music will go off-sync after looping, and will slowly drag more and more behind the lead melody as it continues to play.
 
{{comparison
 
{{comparison
| image1=Notavailable.svg
+
| image1=Sonic3C0408 MD MapComparison FBZ MonkeyBars.png
| image2=Notavailable.svg
+
| image2=Sonic3&K MD MapComparison FBZ MonkeyBars.png
 
| game1=''Sonic 3C'' 0408
 
| game1=''Sonic 3C'' 0408
 
| game2=''Sonic 3 & Knuckles'' final
 
| game2=''Sonic 3 & Knuckles'' final
 
| desc=This room before the first set of spinning flamethrowers is pretty empty. Later prototypes and the final added a little bit more danger with a couple of [[Blaster]]s and some monkey bars.
 
| desc=This room before the first set of spinning flamethrowers is pretty empty. Later prototypes and the final added a little bit more danger with a couple of [[Blaster]]s and some monkey bars.
<!--TODO: A map comparison will be used for this.-->
 
 
}}
 
}}
 
{{comparison
 
{{comparison
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}}
 
}}
 
{{comparison
 
{{comparison
| image1=Notavailable.svg
+
| image1=Sonic3C0408 MD MapComparison FBZ DeckRings.png
| image2=Notavailable.svg
+
| image2=Sonic3&K MD MapComparison FBZ DeckRings.png
 
| game1=''Sonic 3C'' 0408
 
| game1=''Sonic 3C'' 0408
 
| game2=''Sonic 3 & Knuckles'' final
 
| game2=''Sonic 3 & Knuckles'' final
 
| desc=These rings in the sky above the parachuting bombs aren't there in this prototype. Just like the landmines, the bombs make Badnik-popping noises when they explode.
 
| desc=These rings in the sky above the parachuting bombs aren't there in this prototype. Just like the landmines, the bombs make Badnik-popping noises when they explode.
<!--TODO: A map comparison for this, too.-->
 
 
}}
 
}}
 
{{comparison
 
{{comparison
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}}
 
}}
 
{{comparison
 
{{comparison
| image1=Notavailable.svg
+
| image1=Sonic3C0408 MD MapComparison FBZ ElevatorBottom.png
| image2=Notavailable.svg
+
| image2=Sonic3&K MD MapComparison FBZ ElevatorBottom.png
 
| game1=''Sonic 3C'' 0408
 
| game1=''Sonic 3C'' 0408
 
| game2=''Sonic 3 & Knuckles'' final
 
| game2=''Sonic 3 & Knuckles'' final
 
| desc=This hallway that follows the elevator above is empty. It would be decorated with rings, a Technosqueek and a [[Star Post]] later on.
 
| desc=This hallway that follows the elevator above is empty. It would be decorated with rings, a Technosqueek and a [[Star Post]] later on.
<!--TODO: A map comparison for this one. This is why this comparison has the vertical flag set.-->
 
 
| vertical=yes
 
| vertical=yes
 
}}
 
}}
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}}
 
}}
 
{{comparison
 
{{comparison
| image1=Notavailable.svg
+
| image1=Sonic3C0408 MD MapComparison FBZ MissingFlamethrower1.png
| image2=Notavailable.svg
+
| image2=Sonic3&K MD MapComparison FBZ MissingFlamethrower1.png
 
| game1=''Sonic 3C'' 0408
 
| game1=''Sonic 3C'' 0408
 
| game2=''Sonic 3 & Knuckles'' final
 
| game2=''Sonic 3 & Knuckles'' final
| desc=This room is missing a revolving flamethrower and rings, and a block with a yellow [[spring]] is present instead of a flip spring.
+
| desc=This room is missing a revolving flamethrower and rings, and a block with a yellow [[spring]] is present instead of a flip spring. Due to there not being a flip spring, an autospin flag is present in the tube leading up.
<!--TODO: Another map comparison with the vertical flag set.-->
 
 
| vertical=yes
 
| vertical=yes
 
}}
 
}}
 
{{comparison
 
{{comparison
| image1=Notavailable.svg
+
| image1=Sonic3C0408 MD MapComparison FBZ ElevatorCorridor.png
| image2=Notavailable.svg
+
| image2=Sonic3&K MD MapComparison FBZ ElevatorCorridor.png
 
| game1=''Sonic 3C'' 0408
 
| game1=''Sonic 3C'' 0408
 
| game2=''Sonic 3 & Knuckles'' final
 
| game2=''Sonic 3 & Knuckles'' final
 
| desc=The inverted halfpipe in this room is wider, and there are no objects here. In later prototypes and the final, more dangers and a door were added to the corridor, and some monitors were added to the right.
 
| desc=The inverted halfpipe in this room is wider, and there are no objects here. In later prototypes and the final, more dangers and a door were added to the corridor, and some monitors were added to the right.
<!--TODO: Another map comparison.-->
 
 
| vertical=yes
 
| vertical=yes
 
}}
 
}}
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| game1=''Sonic 3C'' 0408
 
| game1=''Sonic 3C'' 0408
 
| game2=''Sonic 3 & Knuckles'' final
 
| game2=''Sonic 3 & Knuckles'' final
| desc=Strangely, this particular elevator ride does not have a crush object placed at the top, meaning the player will clip through the ceiling and zip through the walls.
+
| desc=Strangely, this particular elevator ride that follows the above area does not have a crush object placed at the top, meaning the player will clip through the ceiling and zip through the walls. All other elevator rides can crush the player.
 
}}
 
}}
 
{{comparison
 
{{comparison
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}}
 
}}
 
{{comparison
 
{{comparison
| image1=Notavailable.svg
+
| image1=Sonic3C0408 MD MapComparison FBZ BlackOrbSequence.png
| image2=Notavailable.svg
+
| image2=Sonic3&K MD MapComparison FBZ BlackOrbSequence.png
 
| game1=''Sonic 3C'' 0408
 
| game1=''Sonic 3C'' 0408
 
| game2=''Sonic 3 & Knuckles'' final
 
| game2=''Sonic 3 & Knuckles'' final
 
| desc=All of them are missing, even the rings that are placed around them and the Technosqueeks that crawl along the walls are missing.
 
| desc=All of them are missing, even the rings that are placed around them and the Technosqueeks that crawl along the walls are missing.
<!--TODO: Map comparison.-->
+
| vertical=yes
 
}}
 
}}
 
{{comparison
 
{{comparison
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}}
 
}}
 
{{comparison
 
{{comparison
| image1=Notavailable.svg
+
| image1=Sonic3C0408 MD MapComparison FBZ MissingFlamethrower2.png
| image2=Notavailable.svg
+
| image2=Sonic3&K MD MapComparison FBZ MissingFlamethrower2.png
 
| game1=''Sonic 3C'' 0408
 
| game1=''Sonic 3C'' 0408
 
| game2=''Sonic 3 & Knuckles'' final
 
| game2=''Sonic 3 & Knuckles'' final
 
| desc=Rings and a revolving flamethrower would be added here later.
 
| desc=Rings and a revolving flamethrower would be added here later.
<!--TODO: A map comparison will go here.-->
 
 
}}
 
}}
 
{{comparison
 
{{comparison
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}}
 
}}
 
{{comparison
 
{{comparison
| image1=Notavailable.svg
+
| image1=Sonic3C0408 MD MapComparison FBZ BlackOrbStarPost.png
| image2=Notavailable.svg
+
| image2=Sonic3&K MD MapComparison FBZ BlackOrbStarPost.png
 
| game1=''Sonic 3C'' 0408
 
| game1=''Sonic 3C'' 0408
 
| game2=''Sonic 3 & Knuckles'' final
 
| game2=''Sonic 3 & Knuckles'' final
 
| desc=This corridor is empty in this prototype, and the swinging black orb is missing here, too.
 
| desc=This corridor is empty in this prototype, and the swinging black orb is missing here, too.
<!--TODO: You guessed it. A map comparison.-->
 
 
| vertical=yes
 
| vertical=yes
 
}}
 
}}
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}}
 
}}
 
{{comparison
 
{{comparison
| image1=Notavailable.svg
+
| image1=Sonic3C0408 MD MapComparison FBZ Electromagnets.png
| image2=Notavailable.svg
+
| image2=Sonic3&K MD MapComparison FBZ Electromagnets.png
 
| game1=''Sonic 3C'' 0408
 
| game1=''Sonic 3C'' 0408
 
| game2=''Sonic 3 & Knuckles'' final
 
| game2=''Sonic 3 & Knuckles'' final
 
| desc=This large room also had extra spiked blocks that would sink into beds of spikes once the electromagnets turned off, along with extra rings in place of monkey bars.
 
| desc=This large room also had extra spiked blocks that would sink into beds of spikes once the electromagnets turned off, along with extra rings in place of monkey bars.
<!--TODO: Another planned map comparison.-->
 
 
| vertical=yes
 
| vertical=yes
 
}}
 
}}
 
{{comparison
 
{{comparison
| image1=Notavailable.svg
+
| image1=Sonic3C0408 MD MapComparison FBZ ButtonPuzzle.png
| image2=Notavailable.svg
+
| image2=Sonic3&K MD MapComparison FBZ ButtonPuzzle.png
 
| game1=''Sonic 3C'' 0408
 
| game1=''Sonic 3C'' 0408
 
| game2=''Sonic 3 & Knuckles'' final
 
| game2=''Sonic 3 & Knuckles'' final
| desc=This room once had a bit of a puzzle to it. To open the door blocking the way, the player needs to press the button next to the flamethrower. Pressing the button next to the door makes a platform appear for the player to climb back up. This was simplified later in development so the player only needs to press the button next to the door.
+
| desc=This room once had a bit of a puzzle to it. To open the door blocking the way, the player needs to press the button next to the flamethrower. Pressing the button next to the door makes a platform appear for the player to climb back up. This was simplified later in development so the player only needs to press the button next to the door. A Technosqueek was also thrown in for good measure.
<!--TODO: Another planned map comparison.-->
 
 
}}
 
}}
 
{{comparison
 
{{comparison
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}}
 
}}
 
{{comparison
 
{{comparison
| image1=Notavailable.svg
+
| image1=Sonic3C0408 MD MapComparison FBZ EscapeRings.png
| image2=Notavailable.svg
+
| image2=Sonic3&K MD MapComparison FBZ EscapeRings.png
 
| game1=''Sonic 3C'' 0408
 
| game1=''Sonic 3C'' 0408
 
| game2=''Sonic 3 & Knuckles'' final
 
| game2=''Sonic 3 & Knuckles'' final
 
| desc=All the rings in this part of the sequence are missing, along with the spring. It's still possible to get up without the spring.
 
| desc=All the rings in this part of the sequence are missing, along with the spring. It's still possible to get up without the spring.
<!--TODO: Yet another planned map comparison.-->
 
 
}}
 
}}
 
{{comparison
 
{{comparison
| image1=Notavailable.svg
+
| image1=Sonic3C0408 MD MapComparison FBZ EscapeExit.png
| image2=Notavailable.svg
+
| image2=Sonic3&K MD MapComparison FBZ EscapeExit.png
 
| game1=''Sonic 3C'' 0408
 
| game1=''Sonic 3C'' 0408
 
| game2=''Sonic 3 & Knuckles'' final
 
| game2=''Sonic 3 & Knuckles'' final
 
| desc=Along with missing spikes, rings and a Super Ring monitor, the end of this corridor is a bit more indoors.
 
| desc=Along with missing spikes, rings and a Super Ring monitor, the end of this corridor is a bit more indoors.
<!--TODO: Hopefully the last planned map comparison.-->
 
 
| vertical=yes
 
| vertical=yes
 
}}
 
}}

Revision as of 23:54, 19 February 2019

Back to: Sonic the Hedgehog 3C (prototype 0408)/Comparisons.

Flying Battery Zone is already in place as the eighth Zone in the game, as the decision to move its position had already been made when Sonic the Hedgehog 3 was split into two games. So, as with other Sonic & Knuckles Zones, there are a good number of differences.

Act 1

Just like in Sonic 3, the echo track of Act 1's music will go off-sync after looping, and will slowly drag more and more behind the lead melody as it continues to play.

Sonic3C0408 MD MapComparison FBZ MonkeyBars.png
Sonic 3C 0408
Expression error: Unexpected < operator.
Sonic 3 & Knuckles final

This room before the first set of spinning flamethrowers is pretty empty. Later prototypes and the final added a little bit more danger with a couple of Blasters and some monkey bars.

S3C0408 MD Comparison FBZ Landmines.png
Sonic 3C 0408
Sonic3&K MD Comparison FBZ Landmines.png
Sonic 3 & Knuckles final

This corridor has the speed launcher in a different position and is missing a set of landmines. The landmines also make the same sound as an exploding Badnik in this prototype, while the launcher doesn't make any sounds.

S3C0408 MD Comparison FBZ HiddenSpring.png
Sonic 3C 0408
Sonic3&K MD Comparison FBZ HiddenSpring.png
Sonic 3 & Knuckles final

The spring that launches the player through the halfpipe here is hidden within the ceiling. It was later pushed out of the ceiling a bit to make it more obvious to the player that it's there.

S3C0408 MD Comparison FBZ Missing1UP.png
Sonic 3C 0408
Sonic3&K MD Comparison FBZ Missing1UP.png
Sonic 3 & Knuckles final

An extra life monitor was added here later on.

S3C0408 MD Comparison FBZ GiantRing1.png
Sonic 3C 0408
Sonic3&K MD Comparison FBZ GiantRing1.png
Sonic 3 & Knuckles final

All of the Giant Rings in this zone are missing for some reason. This is the first occurence of a missing Giant Ring, found at coordinates 1D4005C0.

S3C0408 MD Comparison FBZ GiantRing1Exit.png
Sonic 3C 0408
Sonic3&K MD Comparison FBZ GiantRing1Exit.png
Sonic 3 & Knuckles final

The rings that would be here on the way out from the above Giant Ring are also missing.

S3C0408 MD Comparison FBZ PushingSpikes.png
Sonic 3C 0408
Sonic3&K MD Comparison FBZ PushingSpikes.png
Sonic 3 & Knuckles final

This set of spikes that would lead to the second Giant Ring of the Act is completely immovable in this prototype.

S3C0408 MD Comparison FBZ GiantRing2.png
Sonic 3C 0408
Sonic3&K MD Comparison FBZ GiantRing2.png
Sonic 3 & Knuckles final

The second Giant Ring that is missing, normally found at coordinates 24BF07C0. The rings on the way out are also missing.

S3C0408 MD Comparison FBZ MissingLightningShield1.png
Sonic 3C 0408
Sonic3&K MD Comparison FBZ LightningShield1.png
Sonic 3 & Knuckles final

The Lightning Shield monitor hidden in this corridor is missing.

Sonic3C0408 MD MapComparison FBZ DeckRings.png
Sonic 3C 0408
Expression error: Unexpected < operator.
Sonic 3 & Knuckles final

These rings in the sky above the parachuting bombs aren't there in this prototype. Just like the landmines, the bombs make Badnik-popping noises when they explode.

S3C0408 MD Comparison FBZ ExtraSpikeBlock.png
Sonic 3C 0408
Sonic3&K MD Comparison FBZ ExtraSpikeBlock.png
Sonic 3 & Knuckles final

Instead of monkey bars, this set of electromagnets near the end of the Act has a third spiked platform. The electromagnets don't make any sounds, either.

S3C0408 MD Comparison FBZ ExtraBlockOuch.png
Sonic 3C 0408
Sonic3&K MD Comparison FBZ ExtraBlockOuch.png
Sonic 3 & Knuckles final

When the electromagnets switch off, this extra spiked platform sinks into a bed of spikes. It was probably for the better that they removed this.

S3C0408 MD Comparison FBZ Gapsule.png
Sonic 3C 0408
Sonic3&K MD Comparison FBZ Gapsule.png
Sonic 3 & Knuckles final

Gapsule's position is about 16 pixels to the left in comparison to later prototypes and the final. Its coordinates are the same as they were in the remnants of Flying Battery in Sonic 3. Its palette is also slightly different.

S3C0408 MD Comparison FBZ GapsuleSignpost.png
Sonic 3C 0408
Sonic3&K MD Comparison FBZ GapsuleSignpost.png
Sonic 3 & Knuckles final

The signpost overlaps Gapsule's remains in this prototype.

Map

100%
Sonic 3C 0408
100%
Sonic 3 & Knuckles final


Act 2

S3C0408 MD Comparison FBZ MissingTechnosqueek.png
Sonic 3C 0408
Sonic3&K MD Comparison FBZ MissingTechnosqueek.png
Sonic 3 & Knuckles final

A Technosqueek is missing here.

S3C0408 MD Comparison FBZ MonitorChange1.png
Sonic 3C 0408
Sonic3&K MD Comparison FBZ MonitorChange1.png
Sonic 3 & Knuckles final

This Super Ring monitor was changed to a Lightning Shield later in development.

S3C0408 MD Comparison FBZ ElevatorNoSpikes1.png
Sonic 3C 0408
Sonic3&K MD Comparison FBZ ElevatorSpikes1.png
Sonic 3 & Knuckles final

This downward elevator shaft doesn't have spikes lining the walls in this prototype. They were added in later to prevent the player from slipping past.

100%
Sonic 3C 0408
100%
Sonic 3 & Knuckles final

This hallway that follows the elevator above is empty. It would be decorated with rings, a Technosqueek and a Star Post later on.

S3C0408 MD Comparison FBZ NarrowRide1.png
Sonic 3C 0408
Sonic3&K MD Comparison FBZ NarrowRide1.png
Sonic 3 & Knuckles final

Meanwhile, in the alternate path from the second elevator, this platform ride goes down a much narrower shaft.

S3C0408 MD Comparison FBZ NarrowRide2.png
Sonic 3C 0408
Sonic3&K MD Comparison FBZ NarrowRide2.png
Sonic 3 & Knuckles final

Should the player ride the right side of the platform, they will clip through the floor, allowing the player to perform a zip. Consequentially, the shaft is wider.

100%
Sonic 3C 0408
100%
Sonic 3 & Knuckles final

This room is missing a revolving flamethrower and rings, and a block with a yellow spring is present instead of a flip spring. Due to there not being a flip spring, an autospin flag is present in the tube leading up.

100%
Sonic 3C 0408
100%
Sonic 3 & Knuckles final

The inverted halfpipe in this room is wider, and there are no objects here. In later prototypes and the final, more dangers and a door were added to the corridor, and some monitors were added to the right.

S3C0408 MD Comparison FBZ ElevatorCrush.png
Sonic 3C 0408
Sonic3&K MD Comparison FBZ ElevatorCrush.png
Sonic 3 & Knuckles final

Strangely, this particular elevator ride that follows the above area does not have a crush object placed at the top, meaning the player will clip through the ceiling and zip through the walls. All other elevator rides can crush the player.

S3C0408 MD Comparison FBZ NoBlackOrb.png
Sonic 3C 0408
Sonic3&K MD Comparison FBZ BlackOrb.png
Sonic 3 & Knuckles final

The swinging black orb that would carry the player as they run is absent. In fact...

100%
Sonic 3C 0408
100%
Sonic 3 & Knuckles final

All of them are missing, even the rings that are placed around them and the Technosqueeks that crawl along the walls are missing.

S3C0408 MD Comparison FBZ MissingBlaster1.png
Sonic 3C 0408
Sonic3&K MD Comparison FBZ Blaster1.png
Sonic 3 & Knuckles final

This room lacks rings and a Blaster compared to the final.

Sonic3C0408 MD MapComparison FBZ MissingFlamethrower2.png
Sonic 3C 0408
Expression error: Unexpected < operator.
Sonic 3 & Knuckles final

Rings and a revolving flamethrower would be added here later.

S3C0408 MD Comparison FBZ MissingBlaster2.png
Sonic 3C 0408
Sonic3&K MD Comparison FBZ Blaster2.png
Sonic 3 & Knuckles final

More Blasters will be added here later.

S3C0408 MD Comparison FBZ DoubleDoors.png
Sonic 3C 0408
Sonic3&K MD Comparison FBZ DoubleDoors.png
Sonic 3 & Knuckles final

This set of double doors found in one of the higher routes does not open completely. Should the player take this route, they will get stuck here.

100%
Sonic 3C 0408
100%
Sonic 3 & Knuckles final

This corridor is empty in this prototype, and the swinging black orb is missing here, too.

S3C0408 MD Comparison FBZ MissingStarPost1.png
Sonic 3C 0408
Sonic3&K MD Comparison FBZ MissingStarPost1.png
Sonic 3 & Knuckles final

In one of the lower routes, a Star Post is missing.

S3C0408 MD Comparison FBZ MissingLightningShield2.png
Sonic 3C 0408
Sonic3&K MD Comparison FBZ LightningShield2.png
Sonic 3 & Knuckles final

The Lightning Shield monitor is missing from this spot. When the button here is stepped on...

S3C0408 MD Comparison FBZ RemovedDoor.png
Sonic 3C 0408
Sonic3&K MD Comparison FBZ RemovedDoor.png
Sonic 3 & Knuckles final

...A door blocking the elevator opens up, which would be taken out in later builds. On top of that, there is no way for Sonic to get up here on his own, so to compensate the button was changed to make additional platforms appear to help him reach this spot. A bunch of rings were also added here.

S3C0408 MD Comparison FBZ GiantRing3.png
Sonic 3C 0408
Sonic3&K MD Comparison FBZ GiantRing3.png
Sonic 3 & Knuckles final

The Giant Rings in Act 2 are also missing, especially this one found at coordinates 18400740.

S3C0408 MD Comparison FBZ MissingStarPost2.png
Sonic 3C 0408
Sonic3&K MD Comparison FBZ MissingStarPost2.png
Sonic 3 & Knuckles final

Rings, a Technosqueek and a Star Post would be added here later.

100%
Sonic 3C 0408
100%
Sonic 3 & Knuckles final

This large room also had extra spiked blocks that would sink into beds of spikes once the electromagnets turned off, along with extra rings in place of monkey bars.

Sonic3C0408 MD MapComparison FBZ ButtonPuzzle.png
Sonic 3C 0408
Expression error: Unexpected < operator.
Sonic 3 & Knuckles final

This room once had a bit of a puzzle to it. To open the door blocking the way, the player needs to press the button next to the flamethrower. Pressing the button next to the door makes a platform appear for the player to climb back up. This was simplified later in development so the player only needs to press the button next to the door. A Technosqueek was also thrown in for good measure.

S3C0408 MD Comparison FBZ BackgroundMistake.png
Sonic 3C 0408
Sonic3&K MD Comparison FBZ BackgroundFixed.png
Sonic 3 & Knuckles final

This corridor has no Star Post or spiked blocks, and the electromagnets are non-functioning. As if that wasn't enough, there is an erroneous chunk placement in the background at this point. Not only was this corrected later on, the background was also shifted down a bit.

S3C0408 MD Comparison FBZ ElevatorNoSpikes2.png
Sonic 3C 0408
Sonic3&K MD Comparison FBZ ElevatorSpikes2.png
Sonic 3 & Knuckles final

This upward elevator is also missing its spikes on the walls.

S3C0408 MD Comparison FBZ GiantRing4.png
Sonic 3C 0408
Sonic3&K MD Comparison FBZ GiantRing4.png
Sonic 3 & Knuckles final

The fourth and final case of a missing Giant Ring at coordinates 25C00740, just before encountering Barrier Eggman.

Additionally, the Barrier Eggman fight is missing most of its sound effects.

S3C0408 MD Comparison FBZ MonitorChange2.png
Sonic 3C 0408
Sonic3&K MD Comparison FBZ MonitorChange2.png
Sonic 3 & Knuckles final

The rising floor sequence that comes after Barrier Eggman has some object differences, too. This pair of Super Ring monitors was replaced with a red spring later in development. Additionally, there are no rumbling sounds during the sequence.

Sonic3C0408 MD MapComparison FBZ EscapeRings.png
Sonic 3C 0408
Expression error: Unexpected < operator.
Sonic 3 & Knuckles final

All the rings in this part of the sequence are missing, along with the spring. It's still possible to get up without the spring.

100%
Sonic 3C 0408
100%
Sonic 3 & Knuckles final

Along with missing spikes, rings and a Super Ring monitor, the end of this corridor is a bit more indoors.

S3C0408 MD Comparison FBZ ExplodingEggmobile.png
Sonic 3C 0408
Sonic3&K MD Comparison FBZ ExplodingEggmobile.png
Sonic 3 & Knuckles final

After defeating the Hang Mobile, the Eggmobile stops exploding when Eggman begins to retreat. In the final, the Eggmobile continues to explode.

S3C0408 MD Comparison FBZ EndCutscene.png
Sonic 3C 0408
Sonic3&K MD Comparison FBZ EndCutscene.png
Sonic 3 & Knuckles final

The player's character does not automatically roll when he busts down the door during the transition to Sandopolis Zone. They appear to be rolling in the Sandopolis intro, though.

Map

100%
Sonic 3C 0408
100%
Sonic 3 & Knuckles final


References


Sonic the Hedgehog 3C (prototype 0408), prototype version of Sonic the Hedgehog 3
Sonic3 title.png

Main page | Comparisons | Maps | Hidden content

Part of Sonic the Hedgehog 3 development