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Difference between revisions of "Sonic the Hedgehog 3C (prototype 0408)/Comparisons"

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{{Back|Sonic the Hedgehog 3C (prototype 0408)}}
 
{{Back|Sonic the Hedgehog 3C (prototype 0408)}}
(general comparisons here)
+
 
 +
==General comparisons==
 +
{{comparison
 +
| image1=Sonic3 title.png
 +
| image2=S3k title.png
 +
| game1=''Sonic 3C'' 0408
 +
| game2=''Sonic 3 & Knuckles'' final
 +
| desc=As a prototype for the cancelled compilation ''[[Sonic the Hedgehog 3 Limited Edition]]'', the ''[[Sonic the Hedgehog 3|Sonic 3]]'' branding is used all over the prototype. Even all of the music tracks are from ''Sonic 3''.
 +
}}
 +
{{comparison
 +
| image1=Sonic3C0408 MD Comparison DataSelect.png
 +
| image2=Sonic3&K MD Comparison DataSelect.png
 +
| game1=''Sonic 3C'' 0408
 +
| game2=''Sonic 3 & Knuckles'' final
 +
| desc=The save system functions just like in ''Sonic 3'', in that there are only six save slots instead of eight (for reference, the final ''Sonic 3'' actually has 14 save images; 6 for ''S3'' only, 8 for ''Sonic 3 & Knuckles''), and lives and [[continue]]s are not recorded. It is also possible to select [[Knuckles the Echidna|Knuckles]] when starting a new game.
 +
}}
 +
{{comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=''Sonic 3C'' 0408
 +
| game2=''Sonic 3 & Knuckles'' final
 +
| desc=A saved game can be played past [[Launch Base Zone]], but if the player exits the game after that the save file will be marked as "CLEAR", and only Zones 1 through 6 can be selected.
 +
}}
 +
{{comparison
 +
| image1=Sonic3LevelSelect.png
 +
| image2=SK level select.png
 +
| image3=SK level select.png
 +
| game1=''Sonic 3'' final
 +
| game2=''Sonic 3C'' 0408
 +
| game3=''Sonic 3 & Knuckles'' final
 +
| desc=The level select screen is identical to the one in ''[[Sonic & Knuckles]]'' and ''Sonic 3 & Knuckles'', however some Zones cannot be accessed. Enabling debug mode removes these restrictions, allowing you to enter them. These levels are:
 +
*Lava Reef 3 & 4 (Act 2 Boss & Hidden Palace)
 +
*Sky Sanctuary 2
 +
*The Doomsday 1 & 2 (Doomsday & Death Egg Final boss)
 +
*Bonus 1 & 2 (S&K Bonus Stages)
 +
*Special Stage 1 & 2
 +
}}
 +
{{comparison
 +
| image1=SK level select.png
 +
| image2=Sonic3&K MD SEGAScreen.png
 +
| game1=''Sonic 3C'' 0408
 +
| game2=''Sonic 3 & Knuckles'' final
 +
| desc=Pressing {{A}} while the game is paused returns you to the level select screen instead of the Sega screen.
 +
}}
 +
 
 +
==Gameplay comparisons==
 +
{{comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=''Sonic 3C'' 0408
 +
| game2=''Sonic 3 & Knuckles'' final
 +
| desc=[[Monitor]] behavior is the same as in ''Sonic 1-3'' in this build, where you have to jump on a monitor to break it, and hitting it from underneath makes it fall.
 +
}}
 +
{{comparison
 +
| image1=Sonic3C0408 MD Comparison DebugMonitors.png
 +
| image2=Sonic3&K MD Comparison DebugMonitors.png
 +
| game1=''Sonic 3C'' 0408
 +
| game2=''Sonic 3 & Knuckles'' final
 +
| desc=Monitors placed with debug are [[Lightning Shield]] monitors instead of "S" monitors.
 +
}}
 +
{{comparison
 +
| image1=Sonic3 MD BlueKnucklesSignpost.png
 +
| image2=Sonic3C0408 MD Comparison RedSonicSignpost.png
 +
| game1=''Sonic 3C'' 0408
 +
| game2=''Sonic 3C'' 0408
 +
| desc=Blue Knuckles still appears on the goal [[signpost]] when playing as [[Sonic the Hedgehog|Sonic]] or [[Miles "Tails" Prower|Tails]]. Likewise, a red Sonic is shown on the signpost when playing as Knuckles.
 +
}}
 +
 
 +
===Super forms===
 +
{{comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=''Sonic 3C'' 0408
 +
| game2=''Sonic 3 & Knuckles'' final
 +
| desc=Tails and Knuckles have incomplete Super forms, since the art has yet to be implemented, thus Knuckles cannot turn Super by normal means. Likewise, [[Hyper Sonic]] is not in the game yet.
 +
}}
 +
{{comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=''Sonic 3C'' 0408
 +
| game2=''Sonic 3 & Knuckles'' final
 +
| desc=Due to Hyper Sonic not being in the game yet, "S" monitors will only transform you into [[Super Sonic]], and will still play the incorrect sound effect like in ''Sonic 3''.
 +
}}
 +
{{comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=''Sonic 3C'' 0408
 +
| game2=''Sonic 3 & Knuckles'' final
 +
| desc=Some of [[Super Sonic]]'s sprites are garbled when interacting with certain objects in the ''S&K'' zones.
 +
}}
 +
{{comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=''Sonic 3C'' 0408
 +
| game2=''Sonic 3 & Knuckles'' final
 +
| desc=The Super Sonic [[Water Shield]] bounce glitch from ''Sonic 3'' is still present.
 +
}}
 +
 
 +
==Graphics comparisons==
 +
{{comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=''Sonic 3C'' 0408
 +
| game2=''Sonic 3 & Knuckles'' final
 +
| desc=All of Knuckles' underwater palettes are different in this prototype.
 +
}}
 +
{{comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=''Sonic 3C'' 0408
 +
| game2=''Sonic 3 & Knuckles'' final
 +
| desc=Knuckles' palette overwrites the black stripe on the bottom of [[Checkpoint|Star Posts]]. This causes it to appear red instead of black.
 +
}}
  
 
==Level comparisons==
 
==Level comparisons==
 
{{multicol|
 
{{multicol|
 
*[[Sonic the Hedgehog 3C (prototype 0408)/Comparisons/Angel Island Zone|Angel Island Zone]]
 
*[[Sonic the Hedgehog 3C (prototype 0408)/Comparisons/Angel Island Zone|Angel Island Zone]]
*[[Sonic the Hedgehog 3C (prototype 0408)/Comparisons/Hydrocity Zone|Hyrdocity Zone]]
+
*[[Sonic the Hedgehog 3C (prototype 0408)/Comparisons/Hydrocity Zone|Hydrocity Zone]]
 
*[[Sonic the Hedgehog 3C (prototype 0408)/Comparisons/Marble Garden Zone|Marble Garden Zone]]
 
*[[Sonic the Hedgehog 3C (prototype 0408)/Comparisons/Marble Garden Zone|Marble Garden Zone]]
 
*[[Sonic the Hedgehog 3C (prototype 0408)/Comparisons/Carnival Night Zone|Carnival Night Zone]]
 
*[[Sonic the Hedgehog 3C (prototype 0408)/Comparisons/Carnival Night Zone|Carnival Night Zone]]

Revision as of 19:08, 20 February 2019

Back to: Sonic the Hedgehog 3C (prototype 0408).

General comparisons

Sonic3 title.png
Sonic 3C 0408
Expression error: Unexpected < operator.
Sonic 3 & Knuckles final

As a prototype for the cancelled compilation Sonic the Hedgehog 3 Limited Edition, the Sonic 3 branding is used all over the prototype. Even all of the music tracks are from Sonic 3.

Sonic3C0408 MD Comparison DataSelect.png
Sonic 3C 0408
Sonic3&K MD Comparison DataSelect.png
Sonic 3 & Knuckles final

The save system functions just like in Sonic 3, in that there are only six save slots instead of eight (for reference, the final Sonic 3 actually has 14 save images; 6 for S3 only, 8 for Sonic 3 & Knuckles), and lives and continues are not recorded. It is also possible to select Knuckles when starting a new game.

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

A saved game can be played past Launch Base Zone, but if the player exits the game after that the save file will be marked as "CLEAR", and only Zones 1 through 6 can be selected.

Sonic3LevelSelect.png
Sonic 3 final
SK level select.png
Sonic 3C 0408
SK level select.png
Sonic 3 & Knuckles final

The level select screen is identical to the one in Sonic & Knuckles and Sonic 3 & Knuckles, however some Zones cannot be accessed. Enabling debug mode removes these restrictions, allowing you to enter them. These levels are:

  • Lava Reef 3 & 4 (Act 2 Boss & Hidden Palace)
  • Sky Sanctuary 2
  • The Doomsday 1 & 2 (Doomsday & Death Egg Final boss)
  • Bonus 1 & 2 (S&K Bonus Stages)
  • Special Stage 1 & 2
SK level select.png
Sonic 3C 0408
Sonic3&K MD SEGAScreen.png
Sonic 3 & Knuckles final

Pressing A while the game is paused returns you to the level select screen instead of the Sega screen.

Gameplay comparisons

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

Monitor behavior is the same as in Sonic 1-3 in this build, where you have to jump on a monitor to break it, and hitting it from underneath makes it fall.

Sonic3C0408 MD Comparison DebugMonitors.png
Sonic 3C 0408
Sonic3&K MD Comparison DebugMonitors.png
Sonic 3 & Knuckles final

Monitors placed with debug are Lightning Shield monitors instead of "S" monitors.

Sonic3 MD BlueKnucklesSignpost.png
Sonic 3C 0408
Sonic3C0408 MD Comparison RedSonicSignpost.png
Sonic 3C 0408

Blue Knuckles still appears on the goal signpost when playing as Sonic or Tails. Likewise, a red Sonic is shown on the signpost when playing as Knuckles.

Super forms

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

Tails and Knuckles have incomplete Super forms, since the art has yet to be implemented, thus Knuckles cannot turn Super by normal means. Likewise, Hyper Sonic is not in the game yet.

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

Due to Hyper Sonic not being in the game yet, "S" monitors will only transform you into Super Sonic, and will still play the incorrect sound effect like in Sonic 3.

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

Some of Super Sonic's sprites are garbled when interacting with certain objects in the S&K zones.

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

The Super Sonic Water Shield bounce glitch from Sonic 3 is still present.

Graphics comparisons

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

All of Knuckles' underwater palettes are different in this prototype.

Notavailable.svg
Sonic 3C 0408
Notavailable.svg
Sonic 3 & Knuckles final

Knuckles' palette overwrites the black stripe on the bottom of Star Posts. This causes it to appear red instead of black.

Level comparisons

References


Sonic the Hedgehog 3C (prototype 0408), prototype version of Sonic the Hedgehog 3
Sonic3 title.png

Main page | Comparisons | Maps | Hidden content

Part of Sonic the Hedgehog 3 development