https://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_2_HD&feed=atom&action=historySonic the Hedgehog 2 HD - Revision history2024-03-28T18:40:57ZRevision history for this page on the wikiMediaWiki 1.30.2https://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_2_HD&diff=352538&oldid=prevSaxman at 07:08, 25 February 20232023-02-25T07:08:25Z<p></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 07:08, 25 February 2023</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[Jorge Miguel Desa]] – Motion Graphics Artist</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[Jorge Miguel Desa]] – Motion Graphics Artist</div></td></tr>
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</table>Saxmanhttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_2_HD&diff=311576&oldid=prevGerbilSoft: Reverted edits by SuperSonicFan28 (talk) to last revision by Black Squirrel2020-05-05T14:37:54Z<p>Reverted edits by <a href="/Special:Contributions/SuperSonicFan28" title="Special:Contributions/SuperSonicFan28">SuperSonicFan28</a> (<a href="/User_talk:SuperSonicFan28" title="User talk:SuperSonicFan28">talk</a>) to last revision by <a href="/User:Black_Squirrel" title="User:Black Squirrel">Black Squirrel</a></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 14:37, 5 May 2020</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[Lake Ishikawa]] - Programmer</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[Lake Ishikawa]] - Programmer</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[SrBilyon]] - Programmer/Website</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[SrBilyon]] - Programmer/Website</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* RandomGamer28 -Programmer/Beta Tester</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Animators===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Animators===</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Project Reboot===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Project Reboot===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>On June 23rd, 2014, The Facebook page for Sonic 2 HD announced that they had begun work again on the fan game. The reason for this is the fact that a fan of the project independently created and submitted his own engine to Vincent, for evaluation. After integrating the art assets from the alpha release and successfully testing it, Vincent began to let the rest of the prior team members know, deciding to pick up where they left off save for those who were unavailable due to real life obligations.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>On June 23rd, 2014, The Facebook page for Sonic 2 HD announced that they had begun work again on the fan game. The reason for this is the fact that a fan of the project independently created and submitted his own engine to Vincent, for evaluation. After integrating the art assets from the alpha release and successfully testing it, Vincent began to let the rest of the prior team members know, deciding to pick up where they left off save for those who were unavailable due to real life obligations.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>On September 15th, 2017, a trailer for the "Demo 2.0" was uploaded on the project's YouTube channel, truly marking the revival of the project. This trailer again showed off Emerald Hill Zone, but also included shots of Hill Top Zone (a hidden zone in the first demo) and Chemical Plant Zone. The trailer ended with a release date for this "Demo 2.0", September 30th, 2017. [https://www.youtube.com/watch?v=J6haHRbbD1M]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>On September 15th, 2017, a trailer for the "Demo 2.0" was uploaded on the project's YouTube channel, truly marking the revival of the project. This trailer again showed off Emerald Hill Zone, but also included shots of Hill Top Zone (a hidden zone in the first demo) and Chemical Plant Zone. The trailer ended with a release date for this "Demo 2.0", September 30th, 2017. [https://www.youtube.com/watch?v=J6haHRbbD1M]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">===2020 SPECIAL EDITION DEMO!===</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Programmer and Beta Tester RandomGaer28 has planned to release the last demo the team has planned to release, but couldn't, for the project shut down. It contains bug fixes and a smoother frame rate. It is to be released this 2020 on his itch io page. RandomGamer has also released the previously scrapped Sonic Maker that was first used during the finding of an engine. The third demo will be released as Early Access, and go under the name "Sonic The Hedgehog 2 HD: The Lost Demo" In the meantime, you can find the scrapped Sonic Maker at https://randomgamer28.itch.io/sonic-maker-rey-engine-v2, or check the SOnic Retro page on it, at http://info.sonicretro.org/Sonic_Maker</del></div></td><td colspan="2"> </td></tr>
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</table>GerbilSofthttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_2_HD&diff=311530&oldid=prevSuperSonicFan28: /* 2020 SPECIAL EDITION DEMO! */2020-05-02T22:36:41Z<p><span dir="auto"><span class="autocomment">2020 SPECIAL EDITION DEMO!</span></span></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 22:36, 2 May 2020</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===2020 SPECIAL EDITION DEMO!===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===2020 SPECIAL EDITION DEMO!===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Programmer and Beta Tester RandomGaer28 has planned to release the last demo the team has planned to release, but couldn't, for the project shut down. It contains bug fixes and a smoother frame rate. It is to be released this 2020 on his itch io page. RandomGamer has also released the previously scrapped <del class="diffchange diffchange-inline">[</del>Sonic Maker<del class="diffchange diffchange-inline">] </del>that was first used during the finding of an engine. The third demo will be released as Early Access, and go under the name "Sonic The Hedgehog 2 HD: The Lost Demo"</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Programmer and Beta Tester RandomGaer28 has planned to release the last demo the team has planned to release, but couldn't, for the project shut down. It contains bug fixes and a smoother frame rate. It is to be released this 2020 on his itch io page. RandomGamer has also released the previously scrapped Sonic Maker that was first used during the finding of an engine. The third demo will be released as Early Access, and go under the name "Sonic The Hedgehog 2 HD: The Lost Demo" <ins class="diffchange diffchange-inline">In the meantime, you can find the scrapped Sonic Maker at https://randomgamer28.itch.io/sonic-maker-rey-engine-v2, or check the SOnic Retro page on it, at http://info.sonicretro.org/Sonic_Maker</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Download==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Download==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[http://www.mediafire.com/file/mjaugbtdc9dskxv/S2HD_2.0.1012-rc2.zip Mediafire Sonic 2 HD Demo 2.0 Release]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[http://www.mediafire.com/file/mjaugbtdc9dskxv/S2HD_2.0.1012-rc2.zip Mediafire Sonic 2 HD Demo 2.0 Release]</div></td></tr>
</table>SuperSonicFan28https://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_2_HD&diff=311529&oldid=prevSuperSonicFan28 at 22:33, 2 May 20202020-05-02T22:33:34Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[Lake Ishikawa]] - Programmer</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[Lake Ishikawa]] - Programmer</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[SrBilyon]] - Programmer/Website</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [[SrBilyon]] - Programmer/Website</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* RandomGamer28 -Programmer/Beta Tester</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Animators===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Animators===</div></td></tr>
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<td colspan="2" class="diff-lineno">Line 125:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Project Reboot===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Project Reboot===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>On June 23rd, 2014, The Facebook page for Sonic 2 HD announced that they had begun work again on the fan game. The reason for this is the fact that a fan of the project independently created and submitted his own engine to Vincent, for evaluation. After integrating the art assets from the alpha release and successfully testing it, Vincent began to let the rest of the prior team members know, deciding to pick up where they left off save for those who were unavailable due to real life obligations.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>On June 23rd, 2014, The Facebook page for Sonic 2 HD announced that they had begun work again on the fan game. The reason for this is the fact that a fan of the project independently created and submitted his own engine to Vincent, for evaluation. After integrating the art assets from the alpha release and successfully testing it, Vincent began to let the rest of the prior team members know, deciding to pick up where they left off save for those who were unavailable due to real life obligations.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Recruitment===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Recruitment===</div></td></tr>
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<td colspan="2" class="diff-lineno">Line 134:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>On September 15th, 2017, a trailer for the "Demo 2.0" was uploaded on the project's YouTube channel, truly marking the revival of the project. This trailer again showed off Emerald Hill Zone, but also included shots of Hill Top Zone (a hidden zone in the first demo) and Chemical Plant Zone. The trailer ended with a release date for this "Demo 2.0", September 30th, 2017. [https://www.youtube.com/watch?v=J6haHRbbD1M]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>On September 15th, 2017, a trailer for the "Demo 2.0" was uploaded on the project's YouTube channel, truly marking the revival of the project. This trailer again showed off Emerald Hill Zone, but also included shots of Hill Top Zone (a hidden zone in the first demo) and Chemical Plant Zone. The trailer ended with a release date for this "Demo 2.0", September 30th, 2017. [https://www.youtube.com/watch?v=J6haHRbbD1M]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">===2020 SPECIAL EDITION DEMO!===</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Programmer and Beta Tester RandomGaer28 has planned to release the last demo the team has planned to release, but couldn't, for the project shut down. It contains bug fixes and a smoother frame rate. It is to be released this 2020 on his itch io page. RandomGamer has also released the previously scrapped [Sonic Maker] that was first used during the finding of an engine. The third demo will be released as Early Access, and go under the name "Sonic The Hedgehog 2 HD: The Lost Demo"</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Download==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Download==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[http://www.mediafire.com/file/mjaugbtdc9dskxv/S2HD_2.0.1012-rc2.zip Mediafire Sonic 2 HD Demo 2.0 Release]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[http://www.mediafire.com/file/mjaugbtdc9dskxv/S2HD_2.0.1012-rc2.zip Mediafire Sonic 2 HD Demo 2.0 Release]</div></td></tr>
</table>SuperSonicFan28https://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_2_HD&diff=310645&oldid=prevBlack Squirrel: Text replacement - "Genesis" to "Mega Drive"2020-03-31T09:22:42Z<p>Text replacement - "Genesis" to "Mega Drive"</p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 09:22, 31 March 2020</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l78" >Line 78:</td>
<td colspan="2" class="diff-lineno">Line 78:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Finding the engine===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Finding the engine===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>However, the most difficult tasks still lay ahead of the project. How would the project be organized to achieve this goal? What game engine would be used to make it a reality? One possibility was to use a modified <del class="diffchange diffchange-inline">Genesis </del>emulator, which would display the graphics from the original game ROM in high definition. After some debate, it was decided that any emulator, no matter how tweaked, would be far too limiting for the project. Reasons for the decision included the bugs and slow downs from the original game, problems that would be replicated rather than fixed and improved upon. The project also required room to expand beyond the original title.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>However, the most difficult tasks still lay ahead of the project. How would the project be organized to achieve this goal? What game engine would be used to make it a reality? One possibility was to use a modified <ins class="diffchange diffchange-inline">Mega Drive </ins>emulator, which would display the graphics from the original game ROM in high definition. After some debate, it was decided that any emulator, no matter how tweaked, would be far too limiting for the project. Reasons for the decision included the bugs and slow downs from the original game, problems that would be replicated rather than fixed and improved upon. The project also required room to expand beyond the original title.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>One of the more appealing possibilities was to use a custom-made engine that had already been created. A member of the community called "[[Taxman]]" had already created a popular Sonic engine called "[[Retro Sonic]]". Unfortunately, the physics in his engine were not yet close enough to the original <del class="diffchange diffchange-inline">Genesis </del>series for it to be used (despite the fact that Taxman's engine boasted an incredibly impressive level development kit for designing original Sonic levels). It was likely that Taxman would eventually perfect the physics in his engine - but rather than wait for him to accomplish this, the community was anxious for the Sonic 2 HD project to move forward.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>One of the more appealing possibilities was to use a custom-made engine that had already been created. A member of the community called "[[Taxman]]" had already created a popular Sonic engine called "[[Retro Sonic]]". Unfortunately, the physics in his engine were not yet close enough to the original <ins class="diffchange diffchange-inline">Mega Drive </ins>series for it to be used (despite the fact that Taxman's engine boasted an incredibly impressive level development kit for designing original Sonic levels). It was likely that Taxman would eventually perfect the physics in his engine - but rather than wait for him to accomplish this, the community was anxious for the Sonic 2 HD project to move forward.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Soon after the staff's initiation, a staff team had been formed. Since Vincent had already remastered many of Sonic's frames, he became the project leader and the lead artist. A member called "[[User:SANiK|SANiK]]" had even created an online database, which allowed contributors to upload all of their artwork, while members "Athelstone" and "[[User:Blue Streak|Blue Streak]]" coordinated some of the community's contributions while giving suggestions and guidance to other project staff. Eventually, the administrators of Sonic Retro granted us our own community forum for the Sonic 2 HD project - but the project still lacked an engine.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Soon after the staff's initiation, a staff team had been formed. Since Vincent had already remastered many of Sonic's frames, he became the project leader and the lead artist. A member called "[[User:SANiK|SANiK]]" had even created an online database, which allowed contributors to upload all of their artwork, while members "Athelstone" and "[[User:Blue Streak|Blue Streak]]" coordinated some of the community's contributions while giving suggestions and guidance to other project staff. Eventually, the administrators of Sonic Retro granted us our own community forum for the Sonic 2 HD project - but the project still lacked an engine.</div></td></tr>
</table>Black Squirrelhttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_2_HD&diff=292350&oldid=prevBlack Squirrel: Text replacement - "Category:Fan games" to "==References==
<references />"2019-09-25T17:40:06Z<p>Text replacement - "<a href="/Category:Fan_games" title="Category:Fan games">Category:Fan games</a>" to "==References== <references />"</p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 17:40, 25 September 2019</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l145" >Line 145:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [http://sanik.hacking-cult.org/inker/ Sonic 2 HD Inker Database] (empty)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [http://sanik.hacking-cult.org/inker/ Sonic 2 HD Inker Database] (empty)</div></td></tr>
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<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">[[Category:Fan games]]</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">==References==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline"><references /></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Sonic Retro Projects]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Sonic Retro Projects]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Unofficial ports]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Unofficial ports]]</div></td></tr>
</table>Black Squirrelhttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_2_HD&diff=288630&oldid=prevWindii: /* The beginning */2019-09-01T21:04:53Z<p><span dir="auto"><span class="autocomment">The beginning</span></span></p>
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<td colspan="2" class="diff-lineno">Line 69:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==History==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==History==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===The beginning===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===The beginning===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The idea of creating a high definition version of Sega's classic Sonic the Hedgehog 2 first appeared on a website called "Alchemist Defined". An artist named Billy B. Saltzman had drawn a [https://www.deviantart.com/billysan291/art/Sonic-2-last-Boss-HD-173931781 detailed piece of artwork] depicting Sonic about to fight the final boss <del class="diffchange diffchange-inline">of the game </del>in <del class="diffchange diffchange-inline">the "</del>[[Death Egg Zone]]<del class="diffchange diffchange-inline">"</del>. The low<del class="diffchange diffchange-inline">-</del>resolution sprites were brought to life in this recreation<del class="diffchange diffchange-inline">: </del>both the background and the characters had been completely remastered. A number of video <del class="diffchange diffchange-inline">gaming </del>websites quickly discovered the image and <del class="diffchange diffchange-inline">were soon showing </del>it <del class="diffchange diffchange-inline">off on </del>their <del class="diffchange diffchange-inline">homepages</del>. The question had been posed<del class="diffchange diffchange-inline">; "What </del>would Sonic 2 look like in high definition?<del class="diffchange diffchange-inline">"</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The idea of creating a high definition version of Sega's classic Sonic the Hedgehog 2 first appeared on a website called "Alchemist Defined". An artist named Billy B. Saltzman had drawn a [https://www.deviantart.com/billysan291/art/Sonic-2-last-Boss-HD-173931781 detailed piece of artwork] depicting Sonic about to fight the final boss in [[Death Egg Zone]]. The low resolution sprites were brought to life in this recreation<ins class="diffchange diffchange-inline">; </ins>both the background and the characters had been completely remastered. A number of video <ins class="diffchange diffchange-inline">game </ins>websites quickly discovered the image and <ins class="diffchange diffchange-inline">shared </ins>it <ins class="diffchange diffchange-inline">with </ins>their <ins class="diffchange diffchange-inline">readers</ins>. The question had been posed<ins class="diffchange diffchange-inline">: “What </ins>would Sonic 2 look like in high definition?<ins class="diffchange diffchange-inline">”</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The Sonic Retro community had always taken a keen interest in all things related to Sonic's classical era. On December 6th 2007, a member of this community called "[[User:Athelstone|Athelstone]]" found Billy's image and excitedly posted it in the General discussion forums, while asking the very same question - what would it be like? The thread was soon moved to the "Creative Works" section of the forum.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The Sonic Retro community had always taken a keen interest in all things related to Sonic's classical era. On December 6th 2007, a member of this community called "[[User:Athelstone|Athelstone]]" found Billy's image and excitedly posted it in the General discussion forums, while asking the very same question - what would it be like? The thread was soon moved to the "Creative Works" section of the forum.</div></td></tr>
</table>Windiihttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_2_HD&diff=288569&oldid=prevWindii: /* Arrivals and departures */2019-08-31T21:19:41Z<p><span dir="auto"><span class="autocomment">Arrivals and departures</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 21:19, 31 August 2019</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l93" >Line 93:</td>
<td colspan="2" class="diff-lineno">Line 93:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>In January of 2009, another wave of changes for S2HD began. A new member called "[[scanline99]]" contributed a concept poster for S2HD before any promotional material for the project had even been considered. With his background in illustration and animation, a few months later he would accept a position as the staff visuals & animation director. In the same spirit, a new level artist was found in a member named "[[Sciz]]" who had also shown a high level of interest in the project and had begun to work exclusively on the project's level art, ranging from tilework to level sprites. When the well-debated ring was once again brought to the foreground in the spring, two new members of Sonic Retro, "[[TyrantWave]]" and "[[Gambit]]" arrived almost simultaneously and began creating the best 3D renders of the ring yet seen. After a week of fierce competition and a controversial poll, Gambit's ring was chosen for a vector-based remaster. When life events removed Sciz from the project, Gambit replaced him as the lead level artist, and with his work the level art was yet again brought to new heights. A talented illustrator called "[[User:CornetTheory|CornetTheory]]" also joined the staff as a background artist that spring, and it would be his painted landscapes that would provide the game's environmental scenery. The team's final members would not arrive for the better part of a year.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>In January of 2009, another wave of changes for S2HD began. A new member called "[[scanline99]]" contributed a concept poster for S2HD before any promotional material for the project had even been considered. With his background in illustration and animation, a few months later he would accept a position as the staff visuals & animation director. In the same spirit, a new level artist was found in a member named "[[Sciz]]" who had also shown a high level of interest in the project and had begun to work exclusively on the project's level art, ranging from tilework to level sprites. When the well-debated ring was once again brought to the foreground in the spring, two new members of Sonic Retro, "[[TyrantWave]]" and "[[Gambit]]" arrived almost simultaneously and began creating the best 3D renders of the ring yet seen. After a week of fierce competition and a controversial poll, Gambit's ring was chosen for a vector-based remaster. When life events removed Sciz from the project, Gambit replaced him as the lead level artist, and with his work the level art was yet again brought to new heights. A talented illustrator called "[[User:CornetTheory|CornetTheory]]" also joined the staff as a background artist that spring, and it would be his painted landscapes that would provide the game's environmental scenery. The team's final members would not arrive for the better part of a year.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>From late spring of 2009 to early winter of 2010, the project<del class="diffchange diffchange-inline">'s went </del>almost completely dark <del class="diffchange diffchange-inline">in </del>the public eye. During this time, the game engine <del class="diffchange diffchange-inline">was </del>underwent heavy change and the character art completely re-evaluated, effectively rendering the entire Tech Demo obsolete. While these changes were favorable for the project in the long run, many posters in the project's subforum wondered if the project was still active, or if the game would ever see another release beyond the original demonstration. Members of the staff who had joined just before the Tech Demo's release had drifted away from the project; the staff had been reduced to Vincent, LOst, Canned Karma, Gambit, scanline99, CornetTheory, and the staff musician, "[[scubasteve]]".</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>From late spring of 2009 to early winter of 2010, the project <ins class="diffchange diffchange-inline">has gone </ins>almost completely dark <ins class="diffchange diffchange-inline">from </ins>the public eye. During this time, the game engine underwent heavy change and the character art <ins class="diffchange diffchange-inline">was </ins>completely re-evaluated, effectively rendering the entire Tech Demo obsolete. While these changes were favorable for the project in the long run, many posters in the project's subforum wondered if the project was still active, or if the game would ever see another release beyond the original demonstration. Members of the staff who had joined just before the Tech Demo's release had drifted away from the project; the staff had been reduced to Vincent, LOst, Canned Karma, Gambit, scanline99, CornetTheory, and the staff musician, "[[scubasteve]]".</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Community fallout===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Community fallout===</div></td></tr>
</table>Windiihttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_2_HD&diff=288568&oldid=prevWindii: /* The beginning */2019-08-31T21:08:42Z<p><span dir="auto"><span class="autocomment">The beginning</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<col class="diff-marker" />
<col class="diff-content" />
<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 21:08, 31 August 2019</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l69" >Line 69:</td>
<td colspan="2" class="diff-lineno">Line 69:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==History==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==History==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===The beginning===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===The beginning===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The idea of creating a high definition version of Sega's classic Sonic the Hedgehog 2 first appeared on a website called "Alchemist Defined". An artist <del class="diffchange diffchange-inline">calling himself </del>Billy had drawn detailed piece of artwork depicting Sonic about to fight the final boss of the game in the "[[Death Egg Zone]]". The low-resolution sprites were brought to life in this recreation: both the background and the characters had been completely remastered. A number of video gaming websites quickly discovered the image and were soon showing it off on their homepages. The question had been posed; "What would Sonic 2 look like in high definition?"</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The idea of creating a high definition version of Sega's classic Sonic the Hedgehog 2 first appeared on a website called "Alchemist Defined". An artist <ins class="diffchange diffchange-inline">named </ins>Billy <ins class="diffchange diffchange-inline">B. Saltzman </ins>had drawn <ins class="diffchange diffchange-inline">a [https://www.deviantart.com/billysan291/art/Sonic-2-last-Boss-HD-173931781 </ins>detailed piece of artwork<ins class="diffchange diffchange-inline">] </ins>depicting Sonic about to fight the final boss of the game in the "[[Death Egg Zone]]". The low-resolution sprites were brought to life in this recreation: both the background and the characters had been completely remastered. A number of video gaming websites quickly discovered the image and were soon showing it off on their homepages. The question had been posed; "What would Sonic 2 look like in high definition?"</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The Sonic Retro community had always taken a keen interest in all things related to Sonic's classical era. On December 6th 2007, a member of this community called "[[User:Athelstone|Athelstone]]" found Billy's image and excitedly posted it in the General discussion forums, while asking the very same question - what would it be like? The thread was soon moved to the "Creative Works" section of the forum.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The Sonic Retro community had always taken a keen interest in all things related to Sonic's classical era. On December 6th 2007, a member of this community called "[[User:Athelstone|Athelstone]]" found Billy's image and excitedly posted it in the General discussion forums, while asking the very same question - what would it be like? The thread was soon moved to the "Creative Works" section of the forum.</div></td></tr>
</table>Windiihttps://info.sonicretro.org/index.php?title=Sonic_the_Hedgehog_2_HD&diff=268030&oldid=prevWindii at 19:36, 21 October 20182018-10-21T19:36:57Z<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<col class="diff-marker" />
<col class="diff-content" />
<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 19:36, 21 October 2018</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l140" >Line 140:</td>
<td colspan="2" class="diff-lineno">Line 140:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==External links==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==External links==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* {{LinkRetro|topic=33069|title=Sonic 2 HD thread at Sonic Retro}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* {{LinkRetro|topic=33069|title=Sonic 2 HD thread at Sonic Retro}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* [<del class="diffchange diffchange-inline">http</del>://<del class="diffchange diffchange-inline">www.s2hd</del>.com/ Official webpage] <del class="diffchange diffchange-inline">(closed)</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [<ins class="diffchange diffchange-inline">https</ins>://<ins class="diffchange diffchange-inline">sonic2hd</ins>.com/ Official webpage]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* {{LinkRetro|topic=28367|title=Alpha release and final thread at Sonic Retro}} (locked)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* {{LinkRetro|topic=28367|title=Alpha release and final thread at Sonic Retro}} (locked)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [http://forums.sonicretro.org/index.php?showforum=89 Subforum at Sonic Retro] (locked)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* [http://forums.sonicretro.org/index.php?showforum=89 Subforum at Sonic Retro] (locked)</div></td></tr>
</table>Windii