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Difference between revisions of "Sonic the Hedgehog 2 (pre-beta)/Comparisons/Sky Chase Zone"

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[[Sky Chase Zone]] is the first Zone in the prototype that cannot be beaten under normal circumstances. [[Wing Fortress Zone]] music also plays here despite its own music already being implemented.
 
[[Sky Chase Zone]] is the first Zone in the prototype that cannot be beaten under normal circumstances. [[Wing Fortress Zone]] music also plays here despite its own music already being implemented.
 
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Latest revision as of 18:01, 14 November 2019

Back to: Sonic the Hedgehog 2 (pre-beta)/Comparisons.

Sky Chase Zone is the first Zone in the prototype that cannot be beaten under normal circumstances. Wing Fortress Zone music also plays here despite its own music already being implemented.

Sonic2PreBeta MD SCZ TopRings.png
Pre-beta
Notavailable.svg
Final game

Rings can be found just before the Wing Fortress appears, which then appear to move up into the sky with the Wing Fortress.

Sonic2PreBeta MD SCZ BottomRings.png
Pre-beta
Notavailable.svg
Final game

Another group of Rings are found at the bottom of the Wing Fortress, moving up with it and then stopping. It is likely these Rings along with the cluster shown above were removed as they broke the illusion of the Wing Fortress flying by.

Sonic2PreBeta MD SCZ End.png
Pre-beta
Notavailable.svg
Final game

Sky Chase Zone cannot be completed through normal means. Sonic does not automatically walk to the right at the end of the stage, and attempting to do so manually leads him to a wall. The background scrolling stops too, letting the player admire the tiling error.

Map

100%
Pre-beta
100%
Final game


References


Sonic the Hedgehog 2 (pre-beta), prototype version of Sonic the Hedgehog 2 (16-bit)
S2b4 titlescreen.png

Main page | Comparisons | Maps | Hidden content

Part of Sonic the Hedgehog 2 (16-bit) development