Difference between revisions of "Sonic the Hedgehog 2 (beta 4)/Comparisons"
From Sonic Retro
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(→General comparisons) |
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| game3=''Sonic 2'' final | | game3=''Sonic 2'' final | ||
| desc=The level select screen is similar to earlier prototypes, and uses older names for some of the levels (which are different to the in-game title cards, all of which are using the final zone names). [[Hidden Palace Zone]] is listed, but is not selectable. | | desc=The level select screen is similar to earlier prototypes, and uses older names for some of the levels (which are different to the in-game title cards, all of which are using the final zone names). [[Hidden Palace Zone]] is listed, but is not selectable. | ||
+ | }} | ||
+ | |||
+ | ==Gameplay comparisons== | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Beta 4 | ||
+ | | game2=Final game | ||
+ | | desc=Holding {{A}}, {{B}} or {{C}} during the title card causes Sonic and Tails to start in mid-air. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Beta 4 | ||
+ | | game2=Final game | ||
+ | | desc=The infamous "spike bug" is still present in beta 4. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Beta 4 | ||
+ | | game2=Final game | ||
+ | | desc=The camera follows Sonic when he dies, instead of being locked. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Beta 4 | ||
+ | | game2=Final game | ||
+ | | desc=The camera locks itself for 20 frames after a spin dash is released, regardless of the character's speed. This means it is very easy to out-run the camera and skip obstacles. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Beta 4 | ||
+ | | game2=Final game | ||
+ | | desc=Spin dashing on a collapsing platform will not cause Sonic and Tails to fall until {{down}} is let go. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Beta 4 | ||
+ | | game2=Final game | ||
+ | | desc=There is an extra full stop after "Act" in the score card, and no concept of a "perfect bonus". | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Beta 4 | ||
+ | | game2=Final game | ||
+ | | desc=Whenever a capsule appears on-screen, the camera locks earlier, leading to them appearing off-centre in a number of zones. | ||
}} | }} | ||
Revision as of 06:16, 21 April 2018
- Back to: Sonic the Hedgehog 2 (beta 4).
General comparisons
Beta 4 |
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Final game |
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This is the last known version of Sonic 2 to use this different title screen. There is no introduction, Sonic and Tails are not animated, and the background is borrowed from Emerald Hill Zone, scrolling to the left in a similar manner to the original Sonic the Hedgehog. While the menu exists in beta 4, there is no options screen to select.
Sonic 2 beta 4 |
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Sonic the Hedgehog (REV01) |
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Sonic 2 final |
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The level select screen is similar to earlier prototypes, and uses older names for some of the levels (which are different to the in-game title cards, all of which are using the final zone names). Hidden Palace Zone is listed, but is not selectable.
Gameplay comparisons
Beta 4 |
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Final game |
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Holding , or during the title card causes Sonic and Tails to start in mid-air.
Beta 4 |
---|
Final game |
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The infamous "spike bug" is still present in beta 4.
Beta 4 |
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Final game |
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The camera follows Sonic when he dies, instead of being locked.
Beta 4 |
---|
Final game |
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The camera locks itself for 20 frames after a spin dash is released, regardless of the character's speed. This means it is very easy to out-run the camera and skip obstacles.
Beta 4 |
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Final game |
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Spin dashing on a collapsing platform will not cause Sonic and Tails to fall until is let go.
Beta 4 |
---|
Final game |
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There is an extra full stop after "Act" in the score card, and no concept of a "perfect bonus".
Beta 4 |
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Final game |
---|
Whenever a capsule appears on-screen, the camera locks earlier, leading to them appearing off-centre in a number of zones.
Level comparisons
References
Sonic the Hedgehog 2 (beta 4), prototype version of Sonic the Hedgehog 2 (16-bit) | |
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Main page | Comparisons | Maps |