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Difference between revisions of "Sonic the Hedgehog 2 (alpha)/Comparisons/Neo Green Hill Zone"

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| desc=[[Super Sonic]] doesn't have an underwater palette. It just reverts to the regular Sonic one.
 
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Latest revision as of 16:06, 15 November 2019

Back to: Sonic the Hedgehog 2 (alpha)/Comparisons.

Act 1

Sonic2Alpha MD NGHZ1 Waterfall.png
Alpha
Sonic2 MD Comparison ARZ Act1Waterfall.png
Final game

Like the Simon Wai prototype, the waterfall splashes are not broken, which is more than can be said for future prototypes and the final game.

Sonic2Alpha MD ARZ1 Pit.png
Alpha
Sonic2 MD Comparison ARZ Act1Pit.png
Final game

The bottom half of both Acts still hasn't been implemented, meaning it's easy to fall down a pit.

Sonic2Alpha MD NGHZ1 SuperSonic.png
Alpha
Sonic2 MD ARZ1 SuperSonic.png
Final game

Super Sonic doesn't have an underwater palette. It just reverts to the regular Sonic one.

Sonic2Alpha MD ARZ1 End.png
Alpha
Sonic2 MD ARZ1 End.png
Final game

As well as being strangely placed, Signposts are slightly corrupted in this build too.

100%
Alpha
100%
Final game


Act 2

Sonic2Alpha MD ARZ2 End.png
Alpha
Arzboss.png
Final game

No boss is implemented.

100%
Alpha
100%
Final game


References


Sonic the Hedgehog 2 (alpha), prototype version of Sonic the Hedgehog 2 (16-bit)
S2b title.png

Main page | Comparisons | Maps | Hidden content

Part of Sonic the Hedgehog 2 (16-bit) development