Difference between revisions of "Sonic the Hedgehog 2 (alpha)/Comparisons/Neo Green Hill Zone"
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+ | | image1=Sonic2Alpha MD NGHZ1 SuperSonic.png | ||
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+ | | desc=[[Super Sonic]] doesn't have an underwater palette. It just reverts to the regular Sonic one. | ||
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| game1=Alpha | | game1=Alpha | ||
| game2=Final game | | game2=Final game |
Latest revision as of 16:06, 15 November 2019
- Back to: Sonic the Hedgehog 2 (alpha)/Comparisons.
Act 1
Alpha |
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Final game |
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Like the Simon Wai prototype, the waterfall splashes are not broken, which is more than can be said for future prototypes and the final game.
Alpha |
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Final game |
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The bottom half of both Acts still hasn't been implemented, meaning it's easy to fall down a pit.
Alpha |
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Final game |
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Super Sonic doesn't have an underwater palette. It just reverts to the regular Sonic one.
Alpha |
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Final game |
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As well as being strangely placed, Signposts are slightly corrupted in this build too.
Alpha |
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Final game |
Act 2
Alpha |
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Final game |
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No boss is implemented.
Alpha |
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Final game |
References
Sonic the Hedgehog 2 (alpha), prototype version of Sonic the Hedgehog 2 (16-bit) | |
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Main page | Comparisons | Maps | Hidden content |