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Revision as of 11:59, 20 April 2018

Back to: Sonic the Hedgehog 2 (Simon Wai prototype)/Comparisons.

Wood Zone is another stage removed from Sonic the Hedgehog 2 before release. As it was never discussed in public and there's virtually no trace of it in the final game, its existence came to light when the Simon Wai prototype was released.

Only the very beginning of the zone has been implemented in this prototype. The music played is id 83, otherwise known as the theme for Metropolis Zone. The stage is also devoid of rings and objects.

Act 1

Sonic2SW Comparison WZ Act1Start.png
Simon Wai prototype
Notavailable.svg
Final game

In the Simon Wai prototype, Wood Zone offers roughly ten seconds of gameplay. You start here.

Z w01.png
Simon Wai prototype
Notavailable.svg
Final game

Sonic and Tails enter a tree.

Z w02.png
Simon Wai prototype
Notavailable.svg
Final game

Sonic and Tails fall down a hole, then exit the tree.

Sonic2SW Comparison WZ Act1Ramp.png
Simon Wai prototype
Notavailable.svg
Final game

And the duo are met with this non-functioning ramp. Time it correctly and you can squeeze through a hole at the top and fall to your death.

Z w04.png
Simon Wai prototype
Notavailable.svg
Final game

With debug mode we can see there's a bit more to the stage. At the top, there are chunks of floating wooden blocks.

Z w03.png
Simon Wai prototype
Notavailable.svg
Final game

There are also conveyor belts that have no effect.

Sonic2SW Comparison WZ Act1End.png
Simon Wai prototype
Notavailable.svg
Final game

Shortly after the ramp, there is a large open area of nothingness, but at the end, this section. The background stops scrolling properly at this point.

100%
Simon Wai prototype
100%
Final game

Act 2

Z w05.png
Simon Wai prototype
Notavailable.svg
Final game

Act 2 is completely empty.

References


Sonic the Hedgehog 2 (Simon Wai prototype), prototype version of Sonic the Hedgehog 2 (16-bit)
S2b title.png

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Part of Sonic the Hedgehog 2 (16-bit) development