Actions

Difference between revisions of "Sonic the Hedgehog 2 (Simon Wai prototype)/Comparisons/Metropolis Zone"

From Sonic Retro

(Added Simon Wai maps)
m (Text replacement - "{{S2MDOmni}}" to "{{S2SWOmni}}")
Line 175: Line 175:
 
<references />
 
<references />
  
{{S2MDOmni}}
+
{{S2SWOmni}}

Revision as of 11:59, 20 April 2018

Back to: Sonic the Hedgehog 2 (Simon Wai prototype)/Comparisons.

Metropolis is noticeably unfinished in the Simon Wai prototype. While the layout is mostly there, the zone has no rings and is filled with navigational glitches, making turning on debug a must.

The zone has a busier background than the final game, making some sections tough to see.

Act 1

Z m02.png
Simon Wai prototype
Notavailable.svg
Final game

While the stage looks promising, it doesn't take long to find a problem. These metal crushers (which exist here instead of a rotating net) cannot crush Sonic and Tails by pushing them into the ceiling - they only kill you if you go underneath.

Z m01.png
Simon Wai prototype
Notavailable.svg
Final game

These pistons don't throw you very high, which means you'll get stuck at this spot without debug.

Z m03.png
Simon Wai prototype
Notavailable.svg
Final game

Some 3D rotating nets don't work. You'll fall right through this one.

Z m12.png
Simon Wai prototype
Notavailable.svg
Final game

But this one further down the level works fine.

Z m04.png
Simon Wai prototype
Notavailable.svg
Final game

Sonic just can't seem to die.

Z m11.png
Simon Wai prototype
Notavailable.svg
Final game

The nut keeps going up.

Sonic2SW MD Comparison MZ Act1Pit.png
Simon Wai prototype
Notavailable.svg
Final game

Make the wrong move at one point and you'll fall down this pit. This highlights one of the zone's biggest omissions - it doesn't loop indefinitely on the vertical axis. In the final game, pits cannot exist.

Sonic2SW MD Comparison MZ Act1End.png
Simon Wai prototype
Notavailable.svg
Final game

Some time later, the act abruptly ends. The length of the level doesn't fall far short of the final, but there's a huge empty void suggesting more was planned.

Sonic2SW MD Comparison MZ Act1End2.png
Simon Wai prototype
Notavailable.svg
Final game

At the very edge of the level, a platform exists. There's nothing to see here, though.

100%
Simon Wai prototype
100%
Final game

Act 2

Z m05.png
Simon Wai prototype
Notavailable.svg
Final game

Act 2 introduces lava. It doesn't work.

Z m06.png
Simon Wai prototype
Notavailable.svg
Final game

Stand on a platform and you can be completely submerged without taking damage.

Sonic2SW MD Comparison MZ Act2Tube.png
Simon Wai prototype
Notavailable.svg
Final game

Once again the level doesn't loop vertically, and a 3D mesh is replaced with a metal tube. This one has no entrance from the left-hand side, so it doesn't work properly. In fact, act 2 has no 3D mesh objects at all - the level is designed more around platforming on cogs.

Notavailable.svg
Simon Wai prototype
Notavailable.svg
Final game

Conveyor belts work in Metropolis, unlike Wood Zone and Casino Night Zone.

Sonic2SW MD Comparison MZ Act2End.png
Simon Wai prototype
Notavailable.svg
Final game

Like act 1, the stage stops after a while and presents us with a void.

Sonic2SW MD Comparison MZ Act2End2.png
Simon Wai prototype
Notavailable.svg
Final game

But again, a platform exists on the far right of the stage. Metropolis is already a long zone - was it really meant to be longer?

100%
Simon Wai prototype
100%
Final game

Act 3

Z m07.png
Simon Wai prototype
Notavailable.svg
Final game

Act 3 has the strangest objects in Metropolis Zone - these diagonal lifts. They go up, down, left and right, and follow a specified pattern. The collision surrounding these sections is wonky however, so it's very easy for Sonic and Tails to jump through walls and be crushed.

Sonic2SW MD Comparison MZ Act3Squashers.png
Simon Wai prototype
Notavailable.svg
Final game

Only two of these squashing machines exist in the final game, and they're tucked away in the bottom left of the third act. In the Simon Wai prototype, there are a few more dotted around.

Sonic2SW MD Comparison MZ Act3Cogs.png
Simon Wai prototype
Notavailable.svg
Final game

While all three acts have their fair share of layout differences, act 3 saw the most radical changes from this point foward. Never in the final game will you see cogs arranged like this.

Z m10.png
Simon Wai prototype
Notavailable.svg
Final game

Act 3 also has a large gap to cross, but this time it gives us a platform. In the final this would take us to the boss, but here it just keeps going until you die.

Sonic2SW MD Comparison MZ Act3End.png
Simon Wai prototype
Notavailable.svg
Final game

Though if you debug your way up, you'll find yet another end-of-act platform.

100%
Simon Wai prototype
100%
Final game


References


Sonic the Hedgehog 2 (Simon Wai prototype), prototype version of Sonic the Hedgehog 2 (16-bit)
S2b title.png

Main page | Comparisons | Maps | Hidden content | Hacking guide

Part of Sonic the Hedgehog 2 (16-bit) development