Sonic the Hedgehog 2 (Simon Wai prototype)/Comparisons/Green Hill Zone
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Emerald Hill Zone (called Green Hill Zone in this prototype) is the fourth and final level that can be accessed through normal play, though this is to be expected as it also exists in the earlier Nick Arcade prototype. While perfectly playable in the older build, elements of the stage have been refined, and would continue to be until release.
Contents
Act 1
Simon Wai prototype |
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Final game |
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The snail enemies still exist in this build, although at least in debug mode they can't kill you this time.
Simon Wai prototype |
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Final game |
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There are a few tunnels leading to dead ends in this build. In the final, for example, this tunnel leads you to a 1-up within a waterfall, whereas here it goes nowhere.
Simon Wai prototype |
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Final game |
Act 2
Simon Wai prototype |
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Final game |
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Another blocked tunnel. You can only get this shield by using debug mode.
Simon Wai prototype |
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Final game |
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Eggman arrives by decending onto his buggy, much like the Nick Arcade prototype.
Simon Wai prototype |
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Final game |
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But defeat him this time and there are no explosions or sound effects. The wheels just roll away, while an emotionless Eggman takes to the skies.
Simon Wai prototype |
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Final game |
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Once Eggman is beaten, the game resets, except this time it shows the Sega screen (which is identical to the version in Sonic 1). Boot up the game normally and this part is skipped.
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Final game |
2-Player mode
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Final game |
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Eggman spawns in 2-player mode, however unlike the Nick Arcade prototype, he's not not a garbled mess.
Simon Wai prototype |
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Final game |
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He does, however, have the habit of turning into a lone wheel, meaning he can't be defeated.
References
Sonic the Hedgehog 2 (16-bit) | |
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Main page (KiS2|2013|3D|Ages) Manuals Development |
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Scrapped Levels: Scrapped Enemies: 2013 remake only: 2013 remake only: Knuckles in Sonic 2 Prototypes: |