Sonic the Hedgehog 2 (Simon Wai prototype)/Comparisons/Dust Hill Zone
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Mystic Cave Zone exists in this prototype as "Dust Hill Zone", a name typically associated with a desert level.
This appears to be a demonstration level created by Sega to test how certain elements would work. We see some strange, and downright insane, arrangement of objects that makes the gameplay extremely difficult. There is no ring or enemies in this level, and debug mode is necessary to get pass numerous pits that would be otherwise impassable.
Act 1
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Final game |
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Straight from the outset you can see three swingers aligned together. The final game never uses more than two, and none appear in the first act.
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Final game |
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Four rotating spikes. You never see more than two surrounding a platform in the final game. There are so many objects in this introductory section that the game struggles to display them all.
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Six rotating boxes. In the final they never come in pairs.
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Get past them and you'll fall into a pit.
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The spiked steps function as intended, but the gap isn't covered.
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Final game |
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A fuzzy thing lies on the ground before a gate.
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When stepped on, is acts as switch. The rest of the level is devoid of objects.
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Final game |
Act 2
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Act 2 has no objects in it at all.
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However this does mean the infamous spike pit doesn't have any spikes in it. There's no chance of getting stuck here with Super Sonic.
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Final game |
References
Sonic the Hedgehog 2 (16-bit) | |
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Main page (KiS2|2013|3D|Ages) Manuals Development |
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Scrapped Levels: Scrapped Enemies: 2013 remake only: 2013 remake only: Knuckles in Sonic 2 Prototypes: |