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Revision as of 11:59, 20 April 2018

Back to: Sonic the Hedgehog 2 (Simon Wai prototype)/Comparisons.

Mystic Cave Zone exists in this prototype as "Dust Hill Zone", a name typically associated with a desert level.

This appears to be a demonstration level created by Sega to test how certain elements would work. We see some strange, and downright insane, arrangement of objects that makes the gameplay extremely difficult. There is no ring or enemies in this level, and debug mode is necessary to get pass numerous pits that would be otherwise impassable.

Act 1

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Simon Wai prototype
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Final game

Straight from the outset you can see three swingers aligned together. The final game never uses more than two, and none appear in the first act.

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Final game

Four rotating spikes. You never see more than two surrounding a platform in the final game. There are so many objects in this introductory section that the game struggles to display them all.

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Final game

Six rotating boxes. In the final they never come in pairs.

Sonic2SW MD Comparison MCZ Act1Pit.png
Simon Wai prototype
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Final game

Get past them and you'll fall into a pit.

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Final game

The spiked steps function as intended, but the gap isn't covered.

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Final game

A fuzzy thing lies on the ground before a gate.

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Final game

When stepped on, is acts as switch. The rest of the level is devoid of objects.

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Final game


Act 2

Sonic2SW MD Comparison MCZ Act2Start.png
Simon Wai prototype
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Final game

Act 2 has no objects in it at all.

Sonic2SW MD Comparison MCZ Act2Pit.png
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Final game

However this does mean the infamous spike pit doesn't have any spikes in it. There's no chance of getting stuck here with Super Sonic.

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Simon Wai prototype
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Final game


References


Sonic the Hedgehog 2 (Simon Wai prototype), prototype version of Sonic the Hedgehog 2 (16-bit)
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Part of Sonic the Hedgehog 2 (16-bit) development