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Sonic the Hedgehog 2 (Simon Wai prototype)/Comparisons/Chemical Plant Zone

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Chemical Plant Zone is the second stage of the Simon Wai prototype, and it's looking more healthy than it did in the Nick Arcade build. It's still missing enemies and a boss, but is perfectly playable.

General comparisons

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Simon Wai prototype
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Final game

As with Neo Green Hill Zone, the Emerald Hill theme plays if you get out of the water during a countdown.

Act 1

Sonic2SW MD Comparison CPZ LoopCorners.png
Simon Wai prototype
Sonic2 MD Comparison CPZ LoopCorners.png
Final game

The loops have slanted corners.

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Simon Wai prototype
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Final game

Tails' tails can become detatched when entering tubes.

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Simon Wai prototype
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Final game

These bubbles use a different sound effect - the same used for the fireballs in Sonic the Hedgehog's Marble Zone.

Sonic2SW MD Comparison CPZ Act1Demo.png
Simon Wai prototype
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Final game

Chemical Plant Zone is featured in the rolling demo, but despite changes to the layout, the scripts controlling Sonic and Tails' movements haven't been updated since the Nick Arcade build. Now the player gets to watch Sonic very slowly make his way to these steps, before spending several seconds making sure the walls work.

Map

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Simon Wai prototype
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Final game


Act 2

Sonic2SW MD Comparison CPZ Act2Platforms.png
Simon Wai prototype
Sonic2 MD Comparison CPZ Act2Platforms.png
Final game

These platforms are smaller in the Simon Wai build. Parts of the background are using different colours too, creating undesirable effects when viewed underwater.

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Simon Wai prototype
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Final game

Many safety features were added in the final game to stop Sonic and Tails falling to their deaths. They've yet to be implemented here.

Sonic2SW MD Comparison CPZ Act2End.png
Simon Wai prototype
Sonic2 MD CPZ2 Boss.png
Final game

No boss, just a signpost.

Map

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Simon Wai prototype
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Final game


References


Sonic the Hedgehog 2 (Simon Wai prototype), prototype version of Sonic the Hedgehog 2 (16-bit)
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Part of Sonic the Hedgehog 2 (16-bit) development