Difference between revisions of "Sonic the Hedgehog 2 (Simon Wai prototype)/Comparisons/Chemical Plant Zone"
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Ravenfreak (talk | contribs) m (Added the only comparison left from the main page over.) |
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{{back|Sonic the Hedgehog 2 (Simon Wai prototype)/Comparisons}} | {{back|Sonic the Hedgehog 2 (Simon Wai prototype)/Comparisons}} | ||
[[Chemical Plant Zone]] is the second stage of the Simon Wai prototype, and it's looking more healthy than it did in the Nick Arcade build. It's still missing enemies and a boss, but is perfectly playable. | [[Chemical Plant Zone]] is the second stage of the Simon Wai prototype, and it's looking more healthy than it did in the Nick Arcade build. It's still missing enemies and a boss, but is perfectly playable. | ||
+ | |||
+ | ==General comparisons== | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Simon Wai prototype | ||
+ | | game2=Final game | ||
+ | | desc=As with [[Aquatic Ruin|Neo Green Hill]] Zone, the [[Emerald Hill]] theme plays if you get out of the water during a countdown. | ||
+ | }} | ||
==Act 1== | ==Act 1== | ||
Line 29: | Line 38: | ||
| game1=Simon Wai prototype | | game1=Simon Wai prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc=Chemical Plant Zone is featured in the rolling demo, but despite changes to the layout, the scripts controlling Sonic and Tails' movements haven't been updated since the Nick Arcade build. Now | + | | desc=Chemical Plant Zone is featured in the rolling demo, but despite changes to the layout, the scripts controlling Sonic and Tails' movements haven't been updated since the Nick Arcade build. Now the player gets to watch Sonic very slowly make his way to these steps, before spending several seconds making sure the walls work. |
}} | }} | ||
+ | ===Map=== | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Sonic2SW MD Map CPZ1.png |
| image2=S2 map CPZ1.png | | image2=S2 map CPZ1.png | ||
| game1=Simon Wai prototype | | game1=Simon Wai prototype | ||
Line 57: | Line 67: | ||
{{Comparison | {{Comparison | ||
| image1=Sonic2SW MD Comparison CPZ Act2End.png | | image1=Sonic2SW MD Comparison CPZ Act2End.png | ||
− | | image2= | + | | image2=Sonic2 MD CPZ2 Boss.png |
| game1=Simon Wai prototype | | game1=Simon Wai prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc=No boss, just a signpost. | + | | desc=No boss, just a [[signpost]]. |
}} | }} | ||
+ | ===Map=== | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Sonic2SW MD Map CPZ2.png |
| image2=S2 map CPZ2.png | | image2=S2 map CPZ2.png | ||
| game1=Simon Wai prototype | | game1=Simon Wai prototype |
Latest revision as of 21:50, 14 December 2019
Chemical Plant Zone is the second stage of the Simon Wai prototype, and it's looking more healthy than it did in the Nick Arcade build. It's still missing enemies and a boss, but is perfectly playable.
General comparisons
Simon Wai prototype |
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Final game |
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As with Neo Green Hill Zone, the Emerald Hill theme plays if you get out of the water during a countdown.
Act 1
Simon Wai prototype |
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Final game |
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The loops have slanted corners.
Simon Wai prototype |
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Final game |
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Tails' tails can become detatched when entering tubes.
Simon Wai prototype |
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Final game |
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These bubbles use a different sound effect - the same used for the fireballs in Sonic the Hedgehog's Marble Zone.
Simon Wai prototype |
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Final game |
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Chemical Plant Zone is featured in the rolling demo, but despite changes to the layout, the scripts controlling Sonic and Tails' movements haven't been updated since the Nick Arcade build. Now the player gets to watch Sonic very slowly make his way to these steps, before spending several seconds making sure the walls work.
Map
Simon Wai prototype |
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Final game |
Act 2
Simon Wai prototype |
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Final game |
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These platforms are smaller in the Simon Wai build. Parts of the background are using different colours too, creating undesirable effects when viewed underwater.
Simon Wai prototype |
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Final game |
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Many safety features were added in the final game to stop Sonic and Tails falling to their deaths. They've yet to be implemented here.
Simon Wai prototype |
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Final game |
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No boss, just a signpost.
Map
Simon Wai prototype |
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Final game |
References
Sonic the Hedgehog 2 (Simon Wai prototype), prototype version of Sonic the Hedgehog 2 (16-bit) | |
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Main page | Comparisons | Maps | Hidden content | Hacking guide |