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Difference between revisions of "Sonic the Hedgehog 2 (Simon Wai prototype)"

From Sonic Retro

(Moved the rest of the comparisons over to their respective pages.)
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{{Bob
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{{ProtoBob
 
| bobscreen=s2b_title.png
 
| bobscreen=s2b_title.png
| title=Sonic the Hedgehog 2
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| final=Sonic the Hedgehog 2 (16-bit)
| publisher=[[Sega]]
 
| developer=[[Sonic Team]], [[Sega Technical Institute]]
 
 
| system=[[Sega Mega Drive]]
 
| system=[[Sega Mega Drive]]
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| date=1992
 
| romsize=1 MB
 
| romsize=1 MB
| genre=Action
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| source=Pirate cartridge
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| foundby=[[Simon Wai]]
 
}}
 
}}
 
 
The '''''Sonic the Hedgehog 2'' "Simon Wai" prototype''' is a [[prototype]] build of ''[[Sonic the Hedgehog 2]]'' for the [[Sega Mega Drive]]. It is a relatively early build of the game, thought to have been created around the middle of 1992.
 
The '''''Sonic the Hedgehog 2'' "Simon Wai" prototype''' is a [[prototype]] build of ''[[Sonic the Hedgehog 2]]'' for the [[Sega Mega Drive]]. It is a relatively early build of the game, thought to have been created around the middle of 1992.
  
 
This particular prototype is named after [[Simon Wai]], who found the ROM on a Chinese website and subsequently brought it to the attention of the Western ''Sonic the Hedgehog'' fan community. It was the first prototype to be found of ''Sonic 2'', and for many years was simply referred to as "''Sonic 2 Beta''".
 
This particular prototype is named after [[Simon Wai]], who found the ROM on a Chinese website and subsequently brought it to the attention of the Western ''Sonic the Hedgehog'' fan community. It was the first prototype to be found of ''Sonic 2'', and for many years was simply referred to as "''Sonic 2 Beta''".
  
The Simon Wai prototype is more advanced than the earlier [[Sonic the Hedgehog 2 (Nick Arcade prototype)|"Nick Arcade" prototype]], though is still very much incomplete. Only four levels can be played during normal gameplay; [[Aquatic Ruin Zone]], [[Chemical Plant Zone]], [[Hill Top Zone]] and [[Emerald Hill Zone]] (in that order). A further nine can be accessed through a [[level select]] code, though none of these levels can be finished, and three are entirely empty stages.
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The Simon Wai prototype is more advanced than the earlier [[Sonic the Hedgehog 2 (Nick Arcade prototype)|"Nick Arcade" prototype]], though is still very much incomplete. Only four [[Zone]]s can be played during normal gameplay; [[Aquatic Ruin Zone]], [[Chemical Plant Zone]], [[Hill Top Zone]] and [[Emerald Hill Zone]] (in that order). A further nine can be accessed through a [[level select]] code, though none of these Zones can be finished, and three are entirely empty stages.
  
{{Download|file=Sonic_The_Hedgehog_2_(Simon_Wai_Prototype)_-!-.zip|filesize=627KB}}
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==History==
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This Simon Wai prototype was presented to the Western ''Sonic the Hedgehog'' fan community in 1999, though had been distributed in various forms for many years prior to this date. Its release was pivotal in cultivating research into the development of ''Sonic the Hedgehog'' games in the years that followed. Sonic Retro's origins partly date back to Simon's initial documentation of the ROM in the form of the now-defunct [[The Sonic 2 Beta Page]].
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[[Yuji Naka]] claimed in an IGN interview that it this prototype was originally stolen from a toy fair in New York in 1992{{ref|1=https://web.archive.org/web/20051104100754/http://xbox.gamespy.com/articles/654/654750p4.html}}. Copies were then mass-produced by software pirates (via the [[Super Magic Drive]]) and distributed on unlicensed Mega Drive cartridges across Asia and South America, passed on as the final version of the game. As a result of this theft, Sega temporarily changed their stance on journalists accessing pre-release versions of their games, forcing them to travel to a location of their choosing so as to ensure no further leakages could occur{{fileref|MeanMachinesSega05UK.pdf|page=6}}.
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The ROM is thought to have been hacked to hide the Sega logo from showing when the game boots up (though it was not removed entirely).
  
 
==Comparisons==
 
==Comparisons==
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{{mainArticle|{{PAGENAME}}/Hidden content}}
 
{{mainArticle|{{PAGENAME}}/Hidden content}}
  
==Release==
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==Downloads==
This Simon Wai prototype was presented to the Western ''Sonic the Hedgehog'' fan community in 1999, though had been distributed in various forms for many years prior to this date. Its release was pivotal in cultivating research into the development of ''Sonic the Hedgehog'' games in the years that followed. Sonic Retro's origins partly date back to Simon's initial documentation of the ROM in the form of the now-defunct [[The Sonic 2 Beta Page]].
+
{{Download|file=Sonic The Hedgehog 2 (Simon Wai Prototype) -!-.zip|filesize=627KB}}
 
 
[[Yuji Naka]] claimed in an IGN interview that it this prototype was originally stolen from a toy fair in New York in 1992{{ref|http://xbox.gamespy.com/articles/654/654750p4.html}}. Copies were then mass-produced by software pirates (via the [[Super Magic Drive]]) and distributed on unlicensed Mega Drive cartridges across Asia and South America, passed on as the final version of the game. As a result of this theft, Sega temporarily changed their stance on journalists accessing pre-release versions of their games, forcing them to travel to a location of their choosing so as to ensure no further leakages could occur{{fileref|MeanMachinesSega05UK.pdf|page=6}}.
 
 
 
The ROM is thought to have been hacked to hide the Sega logo from showing when the game boots up (though it was not removed entirely).
 
  
 
==Technical information==
 
==Technical information==
In [[Night mode]], the [[Aquatic Ruin Zone]] (Neo Green Hill Zone) displays 114 colors on screen. In the standard Sonic 2 game, the stage displays 75 colors on screen.
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In [[Night mode]], the [[Aquatic Ruin Zone]] (Neo Green Hill Zone) displays 114 colors on screen. In the standard ''Sonic 2'' game, the stage displays 75 colors on screen.
  
 
==References==
 
==References==
<references />
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<references/>
 +
 
 
{{S2SWOmni}}
 
{{S2SWOmni}}
 
{{S2MDOmni|4}}
 
{{S2MDOmni|4}}
 
[[Category:Sonic the Hedgehog 2 (16-bit) prereleases]]
 
[[Category:Sonic the Hedgehog 2 (16-bit) prereleases]]

Revision as of 14:50, 21 December 2019

S2b title.png
Sonic the Hedgehog 2 (Simon Wai prototype)
Prerelease of: Sonic the Hedgehog 2
System: Sega Mega Drive
Build date: 1992
ROM size: 1 MB
Source: Pirate cartridge
Found by: Simon Wai

The Sonic the Hedgehog 2 "Simon Wai" prototype is a prototype build of Sonic the Hedgehog 2 for the Sega Mega Drive. It is a relatively early build of the game, thought to have been created around the middle of 1992.

This particular prototype is named after Simon Wai, who found the ROM on a Chinese website and subsequently brought it to the attention of the Western Sonic the Hedgehog fan community. It was the first prototype to be found of Sonic 2, and for many years was simply referred to as "Sonic 2 Beta".

The Simon Wai prototype is more advanced than the earlier "Nick Arcade" prototype, though is still very much incomplete. Only four Zones can be played during normal gameplay; Aquatic Ruin Zone, Chemical Plant Zone, Hill Top Zone and Emerald Hill Zone (in that order). A further nine can be accessed through a level select code, though none of these Zones can be finished, and three are entirely empty stages.

History

This Simon Wai prototype was presented to the Western Sonic the Hedgehog fan community in 1999, though had been distributed in various forms for many years prior to this date. Its release was pivotal in cultivating research into the development of Sonic the Hedgehog games in the years that followed. Sonic Retro's origins partly date back to Simon's initial documentation of the ROM in the form of the now-defunct The Sonic 2 Beta Page.

Yuji Naka claimed in an IGN interview that it this prototype was originally stolen from a toy fair in New York in 1992[1]. Copies were then mass-produced by software pirates (via the Super Magic Drive) and distributed on unlicensed Mega Drive cartridges across Asia and South America, passed on as the final version of the game. As a result of this theft, Sega temporarily changed their stance on journalists accessing pre-release versions of their games, forcing them to travel to a location of their choosing so as to ensure no further leakages could occur[2].

The ROM is thought to have been hacked to hide the Sega logo from showing when the game boots up (though it was not removed entirely).

Comparisons

Sonic Retro emblem.svg Main article: Sonic the Hedgehog 2 (Simon Wai prototype)/Comparisons

Levels

Hidden content

Sonic Retro emblem.svg Main article: Sonic the Hedgehog 2 (Simon Wai prototype)/Hidden content

Downloads

Download.svg Download Sonic the Hedgehog 2 (Simon Wai prototype)
File: Sonic The Hedgehog 2 (Simon Wai Prototype) -!-.zip (625 kB) (info)

Technical information

In Night mode, the Aquatic Ruin Zone (Neo Green Hill Zone) displays 114 colors on screen. In the standard Sonic 2 game, the stage displays 75 colors on screen.

References


Sonic the Hedgehog 2 (Simon Wai prototype), prototype version of Sonic the Hedgehog 2 (16-bit)
S2b title.png

Main page | Comparisons | Maps | Hidden content | Hacking guide

Part of Sonic the Hedgehog 2 (16-bit) development

Sonic the Hedgehog 2 (16-bit)
Sonic2 title.png

Main page (KiS2|2013|3D|Ages)
Comparisons (KiS2) (2013)
Maps (KiS2) (2013)
Achievements
Credits


Manuals
Promotional material
Magazine articles
Video coverage
Reception
Merchandise


Development
Hidden content (KiS2) (2013)
Bugs (KiS2) (2013)
Region coding
Hacking guide
Bootlegs