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Difference between revisions of "Sonic the Hedgehog 2 (Nick Arcade prototype)/Comparisons/Scrap Brain Zone"

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(Created page with "{{back|Sonic the Hedgehog 2 (Nick Arcade prototype)/Comparisons}} It was once thought that Hill Top Zone was a comparitively late addition to ''Sonic 2'', recycling artwor...")
 
 
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{{Comparison
 
{{Comparison
 
| image1=Sonic2NA Comparison HTZ Act1Tubes.png
 
| image1=Sonic2NA Comparison HTZ Act1Tubes.png
| image2=Notavailable.svg
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| image2=Sonic2 MD Comparison HTZ Tunnels.png
 
| game1=Nick Arcade prototype
 
| game1=Nick Arcade prototype
 
| game2=Final game
 
| game2=Final game
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| game2=Final game
 
| game2=Final game
 
| desc=And finally, a tunnel leading to death. There is more of the level underneath here, but the screen limits have yet to be adjusted from ''Sonic 1''.  
 
| desc=And finally, a tunnel leading to death. There is more of the level underneath here, but the screen limits have yet to be adjusted from ''Sonic 1''.  
 +
}}
 +
===Map===
 +
{{Comparison
 +
| image1=Sonic2NA MD Map HTZ1.png
 +
| image2=S2 map HTZ1.png
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| game1=Nick Arcade prototype
 +
| game2=Final game
 +
| desc=
 +
| vertical=yes
 
}}
 
}}
  
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| game1=Nick Arcade prototype
 
| game1=Nick Arcade prototype
 
| game2=Final game
 
| game2=Final game
| desc=Act 2 has a different layout, but you'll not see much of it during normal play. Instead, within a few seconds of moving right, Sonic and Tails will hit this wall.
+
| desc=Act 2 has a different layout, but the player will not see much of it during normal play. Instead, within a few seconds of moving right, Sonic and Tails will hit this wall.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
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| game1=Nick Arcade prototype
 
| game1=Nick Arcade prototype
 
| game2=Final game
 
| game2=Final game
| desc=The objects allowing you to access the second collision layer are missing, so you can't run around loops.
+
| desc=The objects allowing the player to access the second collision layer are missing, so they can't run around loops.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
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| game1=Nick Arcade prototype
 
| game1=Nick Arcade prototype
 
| game2=Final game
 
| game2=Final game
| desc=Some sections seem to be completely missing. It makes the zone impossible to navigate by normal means.
+
| desc=Some sections seem to be completely missing. It makes the Zone impossible to navigate by normal means.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
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| game1=Nick Arcade prototype
 
| game1=Nick Arcade prototype
 
| game2=Final game
 
| game2=Final game
| desc=The game crashes! Remember, if this is still playing by ''Sonic 1'' rules, the game is expecting Eggman to show up and jump on a button here, sending Sonic to Act 3. As the data for this event no longer exists, the game doesn't know what to do, and so breaks spectacularly. The same thing will happen if you attempt to play Final Zone, although there the screen is purple.  
+
| desc=The game crashes! Remember, if this is still playing by ''Sonic 1'' rules, the game is expecting Eggman to show up and jump on a button here, sending Sonic to Act 3. As the data for this event no longer exists, the game doesn't know what to do, and so breaks spectacularly. The same thing will happen if the player attempts to play "Final Zone", although there the screen is purple.  
 +
}}
 +
===Map===
 +
{{Comparison
 +
| image1=Sonic2NA MD Map HTZ2.png
 +
| image2=S2 map HTZ2.png
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| game1=Nick Arcade prototype
 +
| game2=Final game
 +
| desc=
 +
| vertical=yes
 
}}
 
}}
  
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| game1=''Sonic 2'' Nick Arcade prototype
 
| game1=''Sonic 2'' Nick Arcade prototype
 
| game2=''Sonic the Hedgehog''
 
| game2=''Sonic the Hedgehog''
| desc=This is different! But it shouldn't come as much of a surprise, as in ''Sonic 1'', Scrap Brain Zone Act 3 recycles graphics from [[Labyrinth Zone]], and those are now missing. Likewise, use debug mode to move to the right and over the top of the screen, and you'll be taken to Final Zone, just like first game.
+
| desc=This is different! But it shouldn't come as much of a surprise, as in ''Sonic 1'', Scrap Brain Zone Act 3 recycles graphics from [[Labyrinth Zone]], and those are now missing. Likewise, using debug mode to move to the right and over the top of the screen will take the player to Final Zone, just like in the first game.
 
}}
 
}}
  
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<references />
 
<references />
  
{{S2MDOmni}}
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{{S2NAOmni}}

Latest revision as of 20:38, 13 November 2019

Back to: Sonic the Hedgehog 2 (Nick Arcade prototype)/Comparisons.

It was once thought that Hill Top Zone was a comparitively late addition to Sonic 2, recycling artwork from Emerald Hill Zone to save development time. The Nick Arcade prototype proves this is not the case, as the stage is here as "Scrap Brain Zone".

Act 1

Sonic2NA Comparison HTZ Act1Start.png
Nick Arcade prototype
Notavailable.svg
Final game

As with the rest of the game, the layout was changed a fair bit before release, but it's looking the part.

Z dht01.png
Nick Arcade prototype
Notavailable.svg
Final game

These lifts aren't fully functional yet. The platforms don't fall like they're supposed to.

Z dht02.png
Nick Arcade prototype
Notavailable.svg
Final game

Lava isn't painful yet.

Z dht03.png
Nick Arcade prototype
Notavailable.svg
Final game

These see-saws use a green orb as the counter-weight.

Sonic2NA Comparison HTZ Act1Tubes.png
Nick Arcade prototype
Sonic2 MD Comparison HTZ Tunnels.png
Final game

Sonic doesn't automatically spin when entering a tube. This is a recurring theme across Sonic 2 prototypes.

Z dht05.png
Nick Arcade prototype
Notavailable.svg
Final game

This lift needs flipping. Stand on it and Sonic and Tails will be taken into a wall.

Z dht06.png
Nick Arcade prototype
Notavailable.svg
Final game

This one's stopped before reaching the bottom of the line. Oops.

Z dht07.png
Nick Arcade prototype
Notavailable.svg
Final game

And finally, a tunnel leading to death. There is more of the level underneath here, but the screen limits have yet to be adjusted from Sonic 1.

Map

100%
Nick Arcade prototype
100%
Final game


Act 2

Sonic2NA Comparison HTZ Act2Stop.png
Nick Arcade prototype
Notavailable.svg
Final game

Act 2 has a different layout, but the player will not see much of it during normal play. Instead, within a few seconds of moving right, Sonic and Tails will hit this wall.

Z dht08.png
Nick Arcade prototype
Notavailable.svg
Final game

With debug we can get to the section above. Slope detection doesn't seem to be working properly.

Z dht10.png
Nick Arcade prototype
Notavailable.svg
Final game

The objects allowing the player to access the second collision layer are missing, so they can't run around loops.

Z dht09.png
Nick Arcade prototype
Notavailable.svg
Final game

In fact, all objects are missing.

Sonic2NA Comparison HTZ Act2Floor.png
Nick Arcade prototype
Notavailable.svg
Final game

The camera isn't optimised for the stage.

Sonic2NA Comparison HTZ Act2Floor2.png
Nick Arcade prototype
Notavailable.svg
Final game

Some sections seem to be completely missing. It makes the Zone impossible to navigate by normal means.

Z dht11.png
Nick Arcade prototype
Notavailable.svg
Final game

Hmm... what happens if I start walking forward...

Z dht12.png
Nick Arcade prototype
Notavailable.svg
Final game

The game crashes! Remember, if this is still playing by Sonic 1 rules, the game is expecting Eggman to show up and jump on a button here, sending Sonic to Act 3. As the data for this event no longer exists, the game doesn't know what to do, and so breaks spectacularly. The same thing will happen if the player attempts to play "Final Zone", although there the screen is purple.

Map

100%
Nick Arcade prototype
100%
Final game


Act 3

Z dht13.png
Sonic 2 Nick Arcade prototype
Notavailable.svg
Sonic the Hedgehog

This is different! But it shouldn't come as much of a surprise, as in Sonic 1, Scrap Brain Zone Act 3 recycles graphics from Labyrinth Zone, and those are now missing. Likewise, using debug mode to move to the right and over the top of the screen will take the player to Final Zone, just like in the first game.

References


Sonic the Hedgehog 2 (Nick Arcade prototype), prototype version of Sonic the Hedgehog 2 (16-bit)
S2b title.png

Main page | Comparisons | Maps | Hidden content | Technical information

Part of Sonic the Hedgehog 2 (16-bit) development