Difference between revisions of "Sonic the Hedgehog 2 (Nick Arcade prototype)/Comparisons/Green Hill Zone"
From Sonic Retro
BSonirachi (talk | contribs) (Comparison screenies) |
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Revision as of 10:07, 14 April 2018
The Nick Arcade prototype of Sonic 2 provides clear evidence that it was built off of Sonic 1... because it includes the original game's first stage!
It is believed this might have been a very early test stage, as while the team went to the trouble of converting the 256x256 level titles to 128x128 (which the rest of Sonic 2 uses), the stage isn't in good health in this prototype.
Contents
Act 1
Sonic 2 Nick Arcade prototype |
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Sonic the Hedgehog |
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Welcome to Green Hill Zone! However this isn't as cool as it looks, as you can probably tell from the garbled lives icon and HUD. Just try walking!
Sonic 2 Nick Arcade prototype |
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Sonic the Hedgehog |
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The collision data in this level is significantly damaged, enough to make walking very difficult indeed. However, you can jump and run to get around it to an extent.
Sonic 2 Nick Arcade prototype |
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Sonic the Hedgehog |
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The Super Ring monitor has become a shield. In fact, all of the monitors are different, owing to changes to how the objects are stored betweem the two games.
Act 2
Sonic 2 Nick Arcade prototype |
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Sonic the Hedgehog |
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Act 2 seems a lot more solid than Act 1.
Sonic 2 Nick Arcade prototype |
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Sonic the Hedgehog |
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The Chopper badnik appears to be the most intact Sonic 1 enemy.
Sonic 2 Nick Arcade prototype |
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Sonic the Hedgehog |
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The Sonic 1 push-against-rock and jump bug still exists!
Sonic 2 Nick Arcade prototype |
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Sonic the Hedgehog |
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Eggman monitor! The aforementioned object changes cause this to appear, however, it does nothing.
Sonic 2 Nick Arcade prototype |
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Sonic the Hedgehog |
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Unused tiles in Sonic 1 seem to have manifested themselves onto the mapping of the Crabmeat badnik.
Sonic 2 Nick Arcade prototype |
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Sonic the Hedgehog |
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The Sonic 1up has become a Tails 1up monitor. Something to note for later.
Sonic 2 Nick Arcade prototype |
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Sonic the Hedgehog |
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And we complete the zone.
Act 3
Sonic 2 Nick Arcade prototype |
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Sonic the Hedgehog |
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Thanks to mapping changes, instead of an invincibility box in the tree, we get Power Sneakers.
Sonic 2 Nick Arcade prototype |
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Sonic the Hedgehog |
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Now onto the fun part, the boss!
Sonic 2 Nick Arcade prototype |
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Sonic the Hedgehog |
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Fighting against "garbleotnik" with Tails is a very weird experience.
Sonic 2 Nick Arcade prototype |
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Sonic the Hedgehog |
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Eggman explodes, which is more than can be said for the later Simon Wai prototype.
Sonic 2 Nick Arcade prototype |
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Sonic the Hedgehog |
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Even a garbled egg capsule is included!
Sonic 2 Nick Arcade prototype |
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Sonic the Hedgehog |
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Free the flickies! I'm sure they're glad to escape this broken zone...
References
Sonic the Hedgehog 2 (16-bit) | |
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Main page (KiS2|2013|3D|Ages) Manuals Development |
show;hide
Scrapped Levels: Scrapped Enemies: 2013 remake only: 2013 remake only: Knuckles in Sonic 2 Prototypes: |