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Sonic the Hedgehog 2 (8-bit)/Hidden content

From Sonic Retro

Revision as of 18:28, 17 May 2008 by MathUser (talk | contribs) (Tails as a partner)

Unused Artwork

Special Stage Art

Artwork Name Description
File:S2tailseggfan.gif "Crying Tails" Animations Some unused sprites of Tails crying. Probably meant to be used in the ending cutscene when he is rescued.
File:S2sonic.gif Bored Sonic Animation These three animations are actually from Sonic 1 for the Master System, but were found in Sonic 2 for the Game Gear. Sonic 2 GG used Sonic 1 MS's spriteset, but the waiting animation was changed. This is all of what is leftover.
File:S2Numbers.gif Numbers Some numbers drawn in the same style of the Title font are contained in the rom, but unused.
File:S2monitors1.gif Sonic Monitor This one isn't really unused, you can find it hidden in a wall in Crystal Egg Zone, but the graphics are obscured. When collected it grants a continue.
File:S2monitors2.gif Question Mark Monitor This may have given a random amount of rings or items, like in the 2-player mode of Sonic 2 for Mega Drive.
File:S2monitors3.gif Grey Sneaker Monitor May have slowed you down, like the Slow sneaker in Sonic 3's 2-player mode.
File:S2monitors4.gif Arrow Monitor This could have been a checkpoint marker, like the 8-bit version of Sonic 1.
File:S2Aqua.gif Unused Aqua Lake Zone tile A small additional piece of land which is not used in the final game.

Gimmick Mountain Name

File:S2mountain.gif

Originally the level card for Gimmick Mountain wasn't going to have a shortened name. Hivebrain discovered the word "Mountain" within the ROM. Due to lack of space on the screen Mountain was shortened to Mt.

Tails as a partner

File:S2ending.GIF

There is proof indicating that Tails may have been intended to follow Sonic at one time. For one thing, the Level cards all have Tails following Sonic on it. Another thing, during the ending cutscene Tails can be seen following Sonic and he seems to have all the animations that Sonic has. It probably would of been taxing on a 8-bit system to have a second character following another around and having two large sprites on the screen could have made following the action more difficult.

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