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Difference between revisions of "Sonic the Hedgehog 2 (8-bit)/Hidden content"

From Sonic Retro

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!Artwork||Name||Description
 
!Artwork||Name||Description
 
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|[[Image:S2monitors1.gif]]||Sonic Monitor||This one isn't really unused, you can find it hidden in a wall in Crystal Egg Zone, but the graphics are obscured. When collected it grants a continue.
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|[[Image:S2monitors1.png]]||Sonic Monitor||This one isn't really unused, you can find it hidden in a wall in Crystal Egg Zone, but the graphics are obscured. When collected it grants a continue.
 
|-
 
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|[[Image:S2monitors3.gif]]||Question Mark Monitor||This may have given a random amount of rings or items, like in the 2-player mode of ''Sonic 2'' for Mega Drive.
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|[[Image:S2monitors3.png]]||Question Mark Monitor||This may have given a random amount of rings or items, like in the 2-player mode of ''Sonic 2'' for Mega Drive.
 
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|[[Image:S2monitors2.gif]]||Grey Sneaker Monitor||May have slowed you down, like the Slow sneaker in ''Sonic 3'''s 2-player mode.
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|[[Image:S2monitors2.png]]||Grey Sneaker Monitor||May have slowed you down, like the Slow sneaker in ''Sonic 3'''s 2-player mode.
 
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|[[Image:S2monitors4.gif]]||Arrow Monitor||This could have been a checkpoint marker, like the 8-bit version of ''Sonic 1''.
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|[[Image:S2monitors4.png]]||Arrow Monitor||This could have been a checkpoint marker, like the 8-bit version of ''Sonic 1''.
 
|}
 
|}
  
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!Artwork||Name||Description
 
!Artwork||Name||Description
 
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|[[Image:S2Numbers.gif]]||Numbers||Some numbers drawn in the same style of the Title font are contained in the rom, but unused.
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|[[Image:S2Numbers.png]]||Numbers||Some numbers drawn in the same style of the Title font are contained in the rom, but unused.
 
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|-
 
|[[Image:UZ bricks.gif]]||Underground Zone Bricks||Several unused bricks.
 
|[[Image:UZ bricks.gif]]||Underground Zone Bricks||Several unused bricks.
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|[[Image:UZ loop.gif]]||Underground Zone Loop||Apparently a loop was planned for Underground Zone.
 
|[[Image:UZ loop.gif]]||Underground Zone Loop||Apparently a loop was planned for Underground Zone.
 
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|[[Image:UZ platform.GIF]]||Underground Zone Floating Platform||An unused floating platform.
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|[[Image:UZ platform.png]]||Underground Zone Floating Platform||An unused floating platform.
 
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|[[Image:S2Aqua.png]]||Unused Aqua Lake Zone tile||A small additional piece of land which is not used in the final game.
 
|[[Image:S2Aqua.png]]||Unused Aqua Lake Zone tile||A small additional piece of land which is not used in the final game.
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|[[Image:Boulder.gif]]||Sky High Zone boulder||This boulder probably was supposed to roll down a hill in act 1.
 
|[[Image:Boulder.gif]]||Sky High Zone boulder||This boulder probably was supposed to roll down a hill in act 1.
 
|-
 
|-
|[[Image:Platform.GIF]]||Sky High Zone platform||An unused floating platform.
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|[[Image:Platform.png]]||Sky High Zone platform||An unused floating platform.
 
|-
 
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|[[Image:Object.GIF]]||Sky High Zone object||Probably another platform.
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|[[Image:Object.png]]||Sky High Zone object||Probably another platform.
 
|}
 
|}
  

Revision as of 02:01, 29 November 2008

Unused Artwork

Character Sprites

Artwork Name Description
S2tailseggfan.png "Crying Tails" Animations Some unused sprites of Tails crying. Probably meant to be used in the ending cutscene when he is rescued.
S2sonic.png Bored Sonic Animation These three animations are actually from Sonic 1 for the Master System, but were found in Sonic 2 for the Game Gear. Sonic 2 GG used Sonic 1 MS's spriteset, but the waiting animation was changed. This is all of what is leftover.
UZ Boss.png Entire Underground Zone Boss body The entire body of the boss can be seen here. Normally only its head is visible.
Duckgoose.png Entire Sky High Zone Boss body This shows the entire body of the boss. Normally only its head and neck can be seen.

Unused Monitors

Artwork Name Description
S2monitors1.png Sonic Monitor This one isn't really unused, you can find it hidden in a wall in Crystal Egg Zone, but the graphics are obscured. When collected it grants a continue.
S2monitors3.png Question Mark Monitor This may have given a random amount of rings or items, like in the 2-player mode of Sonic 2 for Mega Drive.
S2monitors2.png Grey Sneaker Monitor May have slowed you down, like the Slow sneaker in Sonic 3's 2-player mode.
S2monitors4.png Arrow Monitor This could have been a checkpoint marker, like the 8-bit version of Sonic 1.

Special Stage Art

Artwork Name Description
File:S2Numbers.png Numbers Some numbers drawn in the same style of the Title font are contained in the rom, but unused.
File:UZ bricks.gif Underground Zone Bricks Several unused bricks.
File:UZ loop.gif Underground Zone Loop Apparently a loop was planned for Underground Zone.
File:UZ platform.png Underground Zone Floating Platform An unused floating platform.
File:S2Aqua.png Unused Aqua Lake Zone tile A small additional piece of land which is not used in the final game.
File:Boulder.gif Sky High Zone boulder This boulder probably was supposed to roll down a hill in act 1.
File:Platform.png Sky High Zone platform An unused floating platform.
File:Object.png Sky High Zone object Probably another platform.

Gimmick Mountain Name

S2mountain.png

Originally the level card for Gimmick Mountain wasn't going to have a shortened name. Hivebrain discovered the word "Mountain" within the ROM. Due to lack of space on the screen Mountain was shortened to Mt.

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