Difference between revisions of "Sonic the Hedgehog 2 (8-bit)/Hidden content"
From Sonic Retro
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!Artwork||Name||Description | !Artwork||Name||Description | ||
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− | |[[Image:S2monitors1. | + | |[[Image:S2monitors1.png]]||Sonic Monitor||This one isn't really unused, you can find it hidden in a wall in Crystal Egg Zone, but the graphics are obscured. When collected it grants a continue. |
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− | |[[Image:S2monitors3. | + | |[[Image:S2monitors3.png]]||Question Mark Monitor||This may have given a random amount of rings or items, like in the 2-player mode of ''Sonic 2'' for Mega Drive. |
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− | |[[Image:S2monitors2. | + | |[[Image:S2monitors2.png]]||Grey Sneaker Monitor||May have slowed you down, like the Slow sneaker in ''Sonic 3'''s 2-player mode. |
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− | |[[Image:S2monitors4. | + | |[[Image:S2monitors4.png]]||Arrow Monitor||This could have been a checkpoint marker, like the 8-bit version of ''Sonic 1''. |
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!Artwork||Name||Description | !Artwork||Name||Description | ||
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− | |[[Image:S2Numbers. | + | |[[Image:S2Numbers.png]]||Numbers||Some numbers drawn in the same style of the Title font are contained in the rom, but unused. |
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|[[Image:UZ bricks.gif]]||Underground Zone Bricks||Several unused bricks. | |[[Image:UZ bricks.gif]]||Underground Zone Bricks||Several unused bricks. | ||
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|[[Image:UZ loop.gif]]||Underground Zone Loop||Apparently a loop was planned for Underground Zone. | |[[Image:UZ loop.gif]]||Underground Zone Loop||Apparently a loop was planned for Underground Zone. | ||
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− | |[[Image:UZ platform. | + | |[[Image:UZ platform.png]]||Underground Zone Floating Platform||An unused floating platform. |
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|[[Image:S2Aqua.png]]||Unused Aqua Lake Zone tile||A small additional piece of land which is not used in the final game. | |[[Image:S2Aqua.png]]||Unused Aqua Lake Zone tile||A small additional piece of land which is not used in the final game. | ||
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|[[Image:Boulder.gif]]||Sky High Zone boulder||This boulder probably was supposed to roll down a hill in act 1. | |[[Image:Boulder.gif]]||Sky High Zone boulder||This boulder probably was supposed to roll down a hill in act 1. | ||
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− | |[[Image:Platform. | + | |[[Image:Platform.png]]||Sky High Zone platform||An unused floating platform. |
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− | |[[Image:Object. | + | |[[Image:Object.png]]||Sky High Zone object||Probably another platform. |
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Revision as of 02:01, 29 November 2008
Contents
Unused Artwork
Character Sprites
Unused Monitors
Special Stage Art
Artwork | Name | Description |
---|---|---|
File:S2Numbers.png | Numbers | Some numbers drawn in the same style of the Title font are contained in the rom, but unused. |
File:UZ bricks.gif | Underground Zone Bricks | Several unused bricks. |
File:UZ loop.gif | Underground Zone Loop | Apparently a loop was planned for Underground Zone. |
File:UZ platform.png | Underground Zone Floating Platform | An unused floating platform. |
File:S2Aqua.png | Unused Aqua Lake Zone tile | A small additional piece of land which is not used in the final game. |
File:Boulder.gif | Sky High Zone boulder | This boulder probably was supposed to roll down a hill in act 1. |
File:Platform.png | Sky High Zone platform | An unused floating platform. |
File:Object.png | Sky High Zone object | Probably another platform. |
Gimmick Mountain Name
Originally the level card for Gimmick Mountain wasn't going to have a shortened name. Hivebrain discovered the word "Mountain" within the ROM. Due to lack of space on the screen Mountain was shortened to Mt.