Actions

Difference between revisions of "Sonic the Hedgehog 2 (8-bit)/Hidden content"

From Sonic Retro

m (Special Stage Art: English)
Line 7: Line 7:
 
|-
 
|-
 
|[[Image:S2sonic.gif]]||''Bored Sonic'' Animation||These three animations are actually from Sonic 1 for the Master System, but were found in Sonic 2 for the Game Gear. Sonic 2 GG used Sonic 1 MS's spriteset, but the waiting animation was changed. This is all of what is leftover.
 
|[[Image:S2sonic.gif]]||''Bored Sonic'' Animation||These three animations are actually from Sonic 1 for the Master System, but were found in Sonic 2 for the Game Gear. Sonic 2 GG used Sonic 1 MS's spriteset, but the waiting animation was changed. This is all of what is leftover.
 +
|-
 +
|[[Image:Duckgoose.gif]]||Unused Sky High Zone Boss animation||This shows the entire body of the boss. Normally only its head and neck can be seen.
 
|}
 
|}
  
Line 35: Line 37:
 
|-
 
|-
 
|[[Image:Object.GIF]]||Sky High Zone object||Probably another platform.
 
|[[Image:Object.GIF]]||Sky High Zone object||Probably another platform.
|-
 
|[[Image:Duckgoose.gif]]||Unused Sky High Zone Boss animation||This shows the entire body of the boss. Normally only its head and neck can be seen.
 
 
|}
 
|}
  

Revision as of 12:05, 8 October 2008

Unused Artwork

Character Sprites

Artwork Name Description
File:S2tailseggfan.gif "Crying Tails" Animations Some unused sprites of Tails crying. Probably meant to be used in the ending cutscene when he is rescued.
File:S2sonic.gif Bored Sonic Animation These three animations are actually from Sonic 1 for the Master System, but were found in Sonic 2 for the Game Gear. Sonic 2 GG used Sonic 1 MS's spriteset, but the waiting animation was changed. This is all of what is leftover.
File:Duckgoose.gif Unused Sky High Zone Boss animation This shows the entire body of the boss. Normally only its head and neck can be seen.

Unused Monitors

Artwork Name Description
File:S2monitors1.gif Sonic Monitor This one isn't really unused, you can find it hidden in a wall in Crystal Egg Zone, but the graphics are obscured. When collected it grants a continue.
File:S2monitors3.gif Question Mark Monitor This may have given a random amount of rings or items, like in the 2-player mode of Sonic 2 for Mega Drive.
File:S2monitors2.gif Grey Sneaker Monitor May have slowed you down, like the Slow sneaker in Sonic 3's 2-player mode.
File:S2monitors4.gif Arrow Monitor This could have been a checkpoint marker, like the 8-bit version of Sonic 1.

Special Stage Art

Artwork Name Description
File:S2Numbers.gif Numbers Some numbers drawn in the same style of the Title font are contained in the rom, but unused.
File:S2Aqua.gif Unused Aqua Lake Zone tile A small additional piece of land which is not used in the final game.
File:Boulder.gif Sky High Zone boulder This boulder probably was supposed to roll down a hill in act 1.
File:Platform.GIF Sky High Zone platform An unused floating platform.
File:Object.GIF Sky High Zone object Probably another platform.

Gimmick Mountain Name

File:S2mountain.gif

Originally the level card for Gimmick Mountain wasn't going to have a shortened name. Hivebrain discovered the word "Mountain" within the ROM. Due to lack of space on the screen Mountain was shortened to Mt.

Template:Sonic2GGLevels