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Difference between revisions of "Sonic the Hedgehog 2 (8-bit)/Development"

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(Early Game Design)
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''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]'' had gone through several changes over its development process. There are several rejected ideas, level designs, and other things that were left on the cutting room floor. The following details several of these things.
 
''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]'' had gone through several changes over its development process. There are several rejected ideas, level designs, and other things that were left on the cutting room floor. The following details several of these things.
  
==Early Game Design==
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==Prototype screenshots==
These scans come from various magazines. They show ''Sonic 2'' when it was in earlier stages of development.
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===AutoDemo screenshots===
 
 
===AutoDemo Screenshots===
 
 
These screenshots are consistent with the content seen in the ''[[Sonic the Hedgehog 2 (8-bit) AutoDemo|Sonic 2 AutoDemo]]'', and were most likely captured from that release.
 
These screenshots are consistent with the content seen in the ''[[Sonic the Hedgehog 2 (8-bit) AutoDemo|Sonic 2 AutoDemo]]'', and were most likely captured from that release.
 
<gallery widths="240px" heights="160px" >
 
<gallery widths="240px" heights="160px" >
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===Under Ground Zone===
 
===Under Ground Zone===
 
<gallery widths="240px" heights="160px" >
 
<gallery widths="240px" heights="160px" >
 
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Consoles issue11 page024 cropped 2.jpg|Wheels can be seen sparking. Different life icon. Possible mockup.
File:Consoles issue11 page024 cropped 2.jpg|Wheels can be seen sparking. Different life icon. Possible mockup.
 
 
</gallery>
 
</gallery>
  
 
===Sky High Zone===
 
===Sky High Zone===
 
<gallery widths="240px" heights="160px" >
 
<gallery widths="240px" heights="160px" >
Image:S2 GHZ2.JPG|Prototype screenshots show Sky High and Green Hills using some very basic checkered floors, similar to [[Sonic 1 (8-bit)|Sonic 1]].  
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S2 GHZ2.JPG|Prototype screenshots show Sky High and Green Hills using some very basic checkered floors, similar to [[Sonic 1 (8-bit)|Sonic 1]].  
Image:S2 GHZ4.jpg|There's palette differences and more trees than in the final game too.
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S2 GHZ4.jpg|There's palette differences and more trees than in the final game too.
Image:S2 GHZ5.jpg|The checkerboard style is used in the opening cutscene, the ending and can be seen scrolling in the title card animations.
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S2 GHZ5.jpg|The checkerboard style is used in the opening cutscene, the ending and can be seen scrolling in the title card animations.
 
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Sonic2 GG Development SHZ 01.jpg|Blue rings?
 
</gallery>
 
</gallery>
  
 
===Aqua Lake Zone===
 
===Aqua Lake Zone===
 
<gallery widths="240px" heights="160px" >
 
<gallery widths="240px" heights="160px" >
File:GGSonic2 AquaLakeCheckerboardFloor.jpg|Checkerboard floor in the 2nd act. Found on the outside of a [[sega:File:GG US Box Back Sonic2.jpg|US ''Sonic 2'' Game Gear bundle box]].{{ref|{{LinkRetro|title=The Supreme Topic of 'Other' Knowledge, post #3520 by Bakayote|post=796674}}}}
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Sonic2 GG Development ALZ 01.jpg|A slightly different title card, with Sonic and Tails jumping onto a different type of floor.
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GGSonic2 AquaLakeCheckerboardFloor.jpg|Checkerboard floor in the 2nd act. Found on the outside of a [[sega:File:GG US Box Back Sonic2.jpg|US ''Sonic 2'' Game Gear bundle box]].{{ref|{{LinkRetro|title=The Supreme Topic of 'Other' Knowledge, post #3520 by Bakayote|post=796674}}}}
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Sonic2 GG Development ALZ 02.jpg
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Sonic2 GG Development ALZ 03.jpg
 
</gallery>
 
</gallery>
  
 
===Green Hills Zone===
 
===Green Hills Zone===
 
<gallery widths="240px" heights="160px" >
 
<gallery widths="240px" heights="160px" >
File:Consolesplus issue11 page024 cropped.jpg|This image is thought to be a mockup, as far too many sprites are being rendered at once, for the hardware, the boss (and Robotnik) do not appear in this zone and there are a great deal more rings (in addition to the differing HUD).
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Consolesplus issue11 page024 cropped.jpg|This image is thought to be a mockup, as far too many sprites are being rendered at once, for the hardware, the boss (and Robotnik) do not appear in this zone and there are a great deal more rings (in addition to the differing HUD).
 
GD Sonic2 GG GHZ Crab.png|A later build with final trees, but prototype ground.
 
GD Sonic2 GG GHZ Crab.png|A later build with final trees, but prototype ground.
 
</gallery>
 
</gallery>

Revision as of 15:17, 10 February 2019

Sonic the Hedgehog 2 had gone through several changes over its development process. There are several rejected ideas, level designs, and other things that were left on the cutting room floor. The following details several of these things.

Prototype screenshots

AutoDemo screenshots

These screenshots are consistent with the content seen in the Sonic 2 AutoDemo, and were most likely captured from that release.

Under Ground Zone

Sky High Zone

Aqua Lake Zone

Green Hills Zone

Miscellaneous

References


Sonic the Hedgehog 2 (8-bit)
S2 sms title.png

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