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Difference between revisions of "Sonic the Hedgehog 2 (8-bit)"

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There are seven zones total, each with three acts. The third act has zero rings and the boss.
 
There are seven zones total, each with three acts. The third act has zero rings and the boss.
  
The lower [[resolution]] is the first difference between the Game Gear and Master System versions. The Scrambled Egg music plays in the prelude, and the title screen has the music that was played in the prelude in the Master System version. The Underground Zone Boss is more difficult due to the lowered resolution - you cannot see the bouncing balls coming from as far off. The color of the water in the Aqua Lake Zone Round 2 is now a dark blue instead of green. The Green Hills Boss does his thing on a steeper hill, and the escape chute cannot be seen while fighting Eggman in the final zone.  
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The lower [[resolution]] is the first difference between the Game Gear and Master System versions. The Scrambled Egg music plays in the prelude, and the title screen has the music that was played in the prelude in the Master System version. The Underground Zone Boss is more difficult due to the lowered resolution - you cannot see the bouncing balls coming from as far off, and the speed and bounce height of the balls is randomized in the Game Gear version. The color of the water in the Aqua Lake Zone Round 2 is now a dark blue instead of green. The Green Hills Boss does his thing on a steeper hill, and the escape chute cannot be seen while fighting Eggman in the final zone.  
  
 
The Game Gear version does not have Speed Shoes, while the Master System version does.
 
The Game Gear version does not have Speed Shoes, while the Master System version does.

Revision as of 14:18, 3 June 2008

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S2ggtitle.png
Sonic the Hedgehog 2
System(s): Sega Game Gear & Master System
Publisher: Sega
Developer:
Genre: 2D Platform

Sonic the Hedgehog 2 was made in Japan by Aspect Co. Ltd for the Sega Master System, and later 'ported' to the Sega Game Gear. The Game Gear version contains noticable differences from the Master System version. (i.e., the boss music is different, some boss areas are different in layout) It was released simutaneously with Sonic 2 on Genesis. It was the first appearance of both Tails and Mecha Sonic (called Silver Sonic in the US manual) on Game Gear. This is widely known as one of the hardest Sonic games ever made.

Many people did not like the vertical scrolling aspects of this game. It was very difficult as "cheap hits" came often in this game, and there wasn't enough of the stage seen at the time to make a reaction to what is happening. This problem was made worse in the Game Gear version by the lowered resolution.

The increase in meg power allows Sonic to grab back rings lost. However, the rings can roll off the screen, so the player has to be quick. Item boxes are the same as the first game, and as usual, Chaos Emeralds are scattered throughout the stages. Each is found in one stage in each of the first five zones. A sixth is rewarded if you destroy Mecha Sonic in the sixth zone and have the first five emeralds. Having all six emeralds allows you to access the final stage and beat Doctor Robotnik as the final boss. If you complete that said task, you get the good ending. If you fail to collect all of the emeralds, the game ends after Silver Sonic's destruction.

There are seven zones total, each with three acts. The third act has zero rings and the boss.

The lower resolution is the first difference between the Game Gear and Master System versions. The Scrambled Egg music plays in the prelude, and the title screen has the music that was played in the prelude in the Master System version. The Underground Zone Boss is more difficult due to the lowered resolution - you cannot see the bouncing balls coming from as far off, and the speed and bounce height of the balls is randomized in the Game Gear version. The color of the water in the Aqua Lake Zone Round 2 is now a dark blue instead of green. The Green Hills Boss does his thing on a steeper hill, and the escape chute cannot be seen while fighting Eggman in the final zone.

The Game Gear version does not have Speed Shoes, while the Master System version does.

Gameplay

Characters

Only Sonic is playable, and he can't spindash. One of the biggest mysteries of the game is why Tails appears in every title card, and why he has a complete sprite sheet when he is barely seen. It is most likely he was originally intended as a playable character, but cut for time issues, or because the level design was too simple to handle a flying character.

Storyline

Tails has been captured by Robotnik on South Island, and you must play as Sonic to retrieve not only the six chaos emeralds but Tails as well.

Items

They are standard Sonic fare, but hidden in each level are Chaos Emeralds, which you must search for in order to get the "real" ending of the game. They are fairly well hidden, and require skill and accuracy to obtain. Many levels also contain a unique obstacle, such as the minecarts in Underground Zone, the hang gliders in Sky High Zone, and the giant air bubbles in Aqua Lake Zone.

Manuals

Also Released On

Production Credits

Composers: Tomozou, Simachan, Ray
Programmers: Ko,Ko, Semimaru, Tea Tea, Tosiyan
Art: Jly King, Noborin, Tez, U,D,K
Editing: Raizou, M,Shima, End, Mariyuri
Sound: Gatao, Nao Chan, Dawasa
Thanks: Asohy, Taku,S, The Hase, Thomas Y, Okusan, Lunarian, Hitmen, Aspect and You

Resources

Original Sound Version Recordings

See Sonic the Hedgehog 2 (Game Gear Version) OSV for a download page.

Box Art

Game Gear version

Master System version

Template:Sonic2GGLevels

Sonic the Hedgehog games for the following systems
Sega Master System
Sega Game Gear
 1991  Sonic the Hedgehog     1992  Sonic the Hedgehog 2     1993  Sonic Chaos | Dr. Robotnik's Mean Bean Machine     1994  Sonic Drift | Sonic Spinball | Sonic the Hedgehog Triple Trouble     1995  Sonic Drift 2 | Tails' Skypatrol | Tails Adventures | Sonic Labyrinth | Sonic 2 in 1     1996  Sonic Blast    
 Unreleased  Sonic's Edusoft