Difference between revisions of "Sonic the Hedgehog 2 (16-bit) scrapped levels"
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− | + | During development of ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' for the [[Sega Mega Drive]], a number of levels were planned which were not completed in time for the final game. Some are more (in)famous than others: [[Hidden Palace Zone]] and [[Wood Zone]] were to some degree playable and featured in the printed press, while [[Dust Hill Zone]] and [[Genocide City Zone]] are referenced in-game by several known ''Sonic 2'' prototype builds. | |
− | == | + | However, there are many more that did not make it past the design stage, or were radically overhauled by the time the game was released. Some exist only as names in developer notes, while others were partially completed before being axed. The following lists the levels that are known to have existed. |
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+ | ==Rock World Zone== | ||
+ | Rock World Zone, likely known internally as just "Rock Zone" is mentioned multiple times in internal documents and sketches{{fileref|Sonic 2 Level Map Concept 04.png}}{{fileref|Sonic 2 Level Map Concept 02.png}}, though what it contained is unclear. The scrapped [[Banper]] enemies were set to appear in the stage{{fileref|Sket_banper.png}}, suggesting some thought had been put into its creation before being scrapped. | ||
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+ | With a very generic working name it is fully possible Rock Zone became something else, such as [[Mystic Cave Zone]] or even [[Hidden Palace Zone]], which take place in rocky environments. | ||
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+ | ==Winter Zone== | ||
+ | Winter Zone, created by [[Brenda Ross]] was to recycle graphics from her desert stage (widely thought to be Dust Hill Zone) but with a suitable winter palette{{intref|Brenda Ross interview by Deviance (February 2001)}}. Cacti would have been replaced with Christmas trees{{intref|Brenda Ross interview by Deviance (February 2001)}}, and the two levels placed far apart so that the recycling would be less obvious{{intref|Tim Skelly interview by ICEknight (August 2004)}}. According to art director [[Tim Skelly]], very little else was produced for the winter theme{{intref|Tim Skelly interview by ICEknight (August 2004)}}. | ||
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+ | ==Sand Shower Zone== | ||
+ | ==Ocean Wind Zone== | ||
+ | ==Blue Lake Zone== | ||
+ | ==Tropical Plant Zone== | ||
+ | ==Olympus== | ||
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+ | ==References== | ||
+ | <references /> | ||
{{S2MDOmni}} | {{S2MDOmni}} | ||
[[Category:Sonic the Hedgehog 2 (16-bit) levels]] | [[Category:Sonic the Hedgehog 2 (16-bit) levels]] | ||
[[Category:Sonic the Hedgehog 2 (16-bit) scrapped levels]] | [[Category:Sonic the Hedgehog 2 (16-bit) scrapped levels]] |
Revision as of 11:16, 27 May 2017
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Sonic the Hedgehog 2 (16-bit) |
Scrapped Levels |
Sonic the Hedgehog 2 (16-bit) scrapped levels |
During development of Sonic the Hedgehog 2 for the Sega Mega Drive, a number of levels were planned which were not completed in time for the final game. Some are more (in)famous than others: Hidden Palace Zone and Wood Zone were to some degree playable and featured in the printed press, while Dust Hill Zone and Genocide City Zone are referenced in-game by several known Sonic 2 prototype builds.
However, there are many more that did not make it past the design stage, or were radically overhauled by the time the game was released. Some exist only as names in developer notes, while others were partially completed before being axed. The following lists the levels that are known to have existed.
Contents
Rock World Zone
Rock World Zone, likely known internally as just "Rock Zone" is mentioned multiple times in internal documents and sketches[1][2], though what it contained is unclear. The scrapped Banper enemies were set to appear in the stage[3], suggesting some thought had been put into its creation before being scrapped.
With a very generic working name it is fully possible Rock Zone became something else, such as Mystic Cave Zone or even Hidden Palace Zone, which take place in rocky environments.
Winter Zone
Winter Zone, created by Brenda Ross was to recycle graphics from her desert stage (widely thought to be Dust Hill Zone) but with a suitable winter palette[4]. Cacti would have been replaced with Christmas trees[4], and the two levels placed far apart so that the recycling would be less obvious[5]. According to art director Tim Skelly, very little else was produced for the winter theme[5].
Sand Shower Zone
Ocean Wind Zone
Blue Lake Zone
Tropical Plant Zone
Olympus
References
Sonic the Hedgehog 2 (16-bit) | |
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Main page (KiS2|2013|3D|Ages) Manuals Development |
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Scrapped Levels: Scrapped Enemies: 2013 remake only: 2013 remake only: Knuckles in Sonic 2 Prototypes: |