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Sonic the Hedgehog 2 (16-bit) scrapped enemies

From Sonic Retro

Revision as of 07:24, 22 April 2019 by Black Squirrel (talk | contribs) (Ball)

Numerous enemies were conceived for Sonic the Hedgehog 2 on the Sega Mega Drive, most of which were not used in the final product. The following lists the known Sonic 2 enemies that were scrapped before being implemented in the game at any stage.

This list does not include six enemies that were implemented at some point; BBat, BFish, Gator, Redz, Snail and Stegway. While not seen in the final product, these six can be found in prototypes, with fully working code and graphics.

While some enemies were close to being implemented, others were little more than concept art sketches. This list is roughly ordered top-to-bottom from the closest to completion, to the least finished. Most of these enemies were created by Tom Payne, with Hirokazu Yasuhara helping to decide how they were to behave in game.

Enemies found in prototypes

Graphics for unused enemies exist in some of the leaked Sonic 2 prototypes suggesting they were close to completion, but lack any associated code.

Bubbler (バブラー) and Mother Bubbler (マザーバブラー)

Spr 3eyefish.png
Spr bubble.gif

A three-eyed flying enemy (Mother Bubbler) which would drop smaller, exploding enemies (Bubbler) which Sonic and Tails would need to avoid. This is listed as being set to appear in "Chemical Factory" (Chemical Plant Zone).




Ball

Spr ball.gif

Perhaps more of an object than an enemy, a bouncing ball was planned that would cause Sonic to bounce off it it touched. It appears to have been redesigned at some stage.

Gallery

Bee/Wasp

The following list contains other scrapped enemies which were to be featured in Sonic the Hedgehog 2. Some of the badniks were taken from concept art found here:

References


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